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Terradome question for devs

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Seeing as how this new season has gone live can you give us a time frame of when you plan on fixxing terradome since it has been broke and unable to complete since before june. I mean after 6 months there should of been a fix I would of thought.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Seaing as how this new season has gone live can you give us a time frame of when you plan on fixxing terradome since it has been broke and unable to complete since before june. I mean after 6 months there should of been a fix I would of thought.

    "seeing".....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    now do you have anything to add or do you just spell check and troll?:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    hoping a dev replies
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The real answer is that development and work on the STF missions has only recently resumed.

    The developer who made most (if not all) of the borg missions just came back and now with the release of season 3 he is doing a once over on all the STF missions. Besides general bug fixes there has been talk about diving the separate parts into single player instances, or making Normal, Advanced, and Elite versions with Elite being the current difficulty. (along with other ideas)

    The reason why nothing has been done is that only a small portion of the player base plays the STF missions so development power was shifted into other fields like the weekly missions. The thought is that spending a large portion of you development time and budget on content a small fraction of the player base actually plays.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Fenrir1536 wrote: »
    The real answer is that development and work on the STF missions has only recently resumed.

    The developer who made most (if not all) of the borg missions just came back and now with the release of season 3 he is doing a once over on all the STF missions. Besides general bug fixes there has been talk about diving the separate parts into single player instances, or making Normal, Advanced, and Elite versions with Elite being the current difficulty. (along with other ideas)

    The reason why nothing has been done is that only a small portion of the player base plays the STF missions so development power was shifted into other fields like the weekly missions. The thought is that spending a large portion of you development time and budget on content a small fraction of the player base actually plays.

    Which leads me to wonder why they even bother with said content and their unique rewards if they're hell bent on keeping STFs in production in their current state.

    However, if they've got plans to retool these instances to become more appealing to your average STO player, well I can see value in that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    At least now I know whats going on and why thanks for the information. If they do all of this I hope its soon though and not another wait till the next season.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    vincire wrote: »
    Which leads me to wonder why they even bother with said content and their unique rewards if they're hell bent on keeping STFs in production in their current state.

    However, if they've got plans to retool these instances to become more appealing to your average STO player, well I can see value in that.

    They haven't been taken down because there is a segment of the player base who enjoys the STFs as they were designed to be played.

    The thing a lot of players don't understand is that the STF missions were targeting a very specific crowd of hardcore players who wanted difficult team based content. The were meant for a group of friends or people in a fleet with vent, not random groups of people joining up in sector space. This means people using vent that aren't going to jump out at the drop of a hat because its hard. Based on the players who continually like and defend the STFs and why they like them the designer hit that group on the head.

    I really think the Normal, Advanced, and Elite method of tooling the difficultly will be the best way to appeal to more of the player base without alienating the people who enjoy the difficulty of the STF missions. I really hope this is the route they go down rather then cannibalizing the missions in order to make single player versions of missions that were never meant to be played single player in the first place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Fenrir1536 wrote: »
    I really think the Normal, Advanced, and Elite method of tooling the difficultly will be the best way to appeal to more of the player base without alienating the people who enjoy the difficulty of the STF missions. I really hope this is the route they go down rather then cannibalizing the missions in order to make single player versions of missions that were never meant to be played single player in the first place.

    I don't disgree with this. I think that group content is something this game could really benefit from if it's done properly. STFs in my opinion, aren't implemented in a way that benfits enough players to make them "value-add" content.

    STFs could provide the means for players to get together and play through some content together where they wouldn't have otherwise. Keeping them hardcore only really does the game as a whole, a disservice. WoW sensibilities are really best left in that game.
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