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Old sector space, i want it.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So there are folks that like the new sector space, with or without astrometrics turned on. But i am not a fan. I would like a way to turn old sector space back on for myself.
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    :eek: oookkkkay?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I am afraid that you are very much in the minority in this, the old sector space was cartoony and looked horrible to the majority of the game's population. The new sector space looks great and makes the game feel larger than it even is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would even go out on a limb to say he is alone on this one...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I could have sworn we took away all of Craig's old forums accounts... :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Wraiven wrote: »
    I would even go out on a limb to say he is alone on this one...

    i can think of two people who liked old sector space but thats still only a handful amongst the vast majority who like it.

    so i highly doubt they will waste time making it optional if its even possible to do so. i guess they could make a option that increases or decreases the colour and boldness of the grid and shipping lines?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I kinda miss the old sector space.

    Currently it feels like a trip will go on forever with no visible borders. :p
    "No we are not there yet and if you ask one more time I will turn this ship around!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The sector space looks brilliant now with all the astrometrics turned off.
    Maybe I'll even play a few missions now. I've been basically waiting for the cartoony toybox to go bye-bye before even considering coming back to play.

    Kudos!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The new sector space feels more "realistic". I love all the stars and finally some "warps star traikls" that actually have me feel like I am going somehwere.

    The old sector space was a remenant of the old PE STO anyway. It had to go, and the fact it remained just shows how rushed STO was because of those bean counters at Atari.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I might slightly miss it for nostalgic reasons but new sector space is amazing!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The old sector space should never have been in the game. The new sector space actually feels like space. I grew to tolerate the old sector space, but the reality is it would have been more fitting if the game were Tron Online and not Star Trek Online.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Nagorak wrote: »
    The old sector space should never have been in the game. The new sector space actually feels like space. I grew to tolerate the old sector space, but the reality is it would have been more fitting if the game were Tron Online and not Star Trek Online.

    Hmmm Tron Online, now there's an idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    SpaceFork wrote:
    So there are folks that like the new sector space, with or without astrometrics turned on. But i am not a fan. I would like a way to turn old sector space back on for myself.

    I think it would be a good idea if you could switch between old and new sector space, IE make "old" sector space for astrometrics turned on....I dunno, just the old sector space gave me more of a feel that I was "sectoring" rather than travelling, I guess its like maps irl, there are many different maps that can overlay a entity
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I myself like the new sector space much better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I think it would be a good idea if you could switch between old and new sector space, IE make "old" sector space for astrometrics turned on....I dunno, just the old sector space gave me more of a feel that I was "sectoring" rather than travelling, I guess its like maps irl, there are many different maps that can overlay a entity

    Theoretically Astrometrics On = Old Sectors Space with lighting turned way down (ie the Astrometrics view didn't change all that much from old to new version).

    If you miss it because it is hard to see where you are going, you might try fiddling with your Video Brightness settings (in game and out) and it may help see the grids and sticks that were there before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    dstahl wrote: »
    Theoretically Astrometrics On = Old Sectors Space with lighting turned way down (ie the Astrometrics view didn't change all that much from old to new version).

    If you miss it because it is hard to see where you are going, you might try fiddling with your Video Brightness settings (in game and out) and it may help see the grids and sticks that were there before.


    one of the common complaints i ran into was... even though changing the brightness setting was helpful, once you transitioned into a map, it would then be blinding, requiring it to be turned back down. I.E. the brightness setting would need to be constantly turned up and down with every instance change. that can be frustrating... its frustrating just thinking about it lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Chat wrote:
    I kinda miss the old sector space.

    Currently it feels like a trip will go on forever with no visible borders. :p
    "No we are not there yet and if you ask one more time I will turn this ship around!"

    That was the whole point though. Space does not have borders, as far as we know today, space has no end. Looking at those borders just made me feel like I was playing a kids game. Don't get me wrong, the more options, the better. I just like it as is. I would prefer there be *no* borders at all, but meh, if that happens, I am sure that will be a long way off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Wraiven wrote: »
    That was the whole point though. Space does not have borders, as far as we know today, space has no end. Looking at those borders just made me feel like I was playing a kids game. Don't get me wrong, the more options, the better. I just like it as is. I would prefer there be *no* borders at all, but meh, if that happens, I am sure that will be a long way off.
    Just a giant leap from seeing the borders to no borders came as a shock. :p
    I never tried it on Tribble.

    I'm getting used to it but it feels like travel time has increased. (which it hasn't... I know I tried to do my thing while traveling system to system)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Chat wrote:
    I'm getting used to it but it feels like travel time has increased. (which it hasn't... I know I tried to do my thing while traveling system to system)
    Yes, I get the feel of a longer travel time as well. Personally, I wouldn't mind if, it were extended. That is if or when, the Systems become more fully developed.

    Space, says the introduction to The Hitchhikers Guide, is big. Really big. You just wont believe how vastly, hugely, mind-bogglingly big it is. I'd like to get some of that feel in the game. In both Sector and System space.

    What to do during that travel time? With a more functional ship interior (say... a separate ship's cargo hold/bank, R&D console in engineering, ship computer with some actual information) we could use that time to get things done, Or use it to chat. Or both.

    One of the things I noticed about EverQuest, after I had stopped playing it and had played a couple of others, was that I had not developed the same depth of personal relationships in any other game, like I did in EQ. Now there could be other factors involved, but I think it was because of the "Downtime" in EQ that we always complained about. The time it took to regain health and strength, after each encounter, was excruciating. There was nothing to do in game, but sit there and chat. I didn't appreciate it at the time, but that chat time helped build some fairly strong (by MMO standards) bonding/familiarity among the players.

    Now, I'm not advocating for that kind of downtime. However, traveling isn't just sitting and a functional ship interior would make it even less so, but not so frantic that we couldn't follow what's happening in the chat window and respond. You know... converse.

    In any event, in light to the old, I LOVE the new sector space look. Having our BO's take over the "Traffic Control" function was a step in the right direction, too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Roxbad wrote:
    Space, says the introduction to The Hitchhikers Guide, is big. Really big. You just wont believe how vastly, hugely, mind-bogglingly big it is.

    We have a winner! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Chat wrote:
    I kinda miss the old sector space.

    Currently it feels like a trip will go on forever with no visible borders. :p
    "No we are not there yet and if you ask one more time I will turn this ship around!"

    That is what I like about new sector space though. When ever I have truly contemplated deep space I was intimidated by the notion of how lost I could get if I was a billionth of a decimal off on my navigation calculation. When I turned off astrometrics for the first time I had that feeling for a short instant. It felt good. Then I opened the map double clicked on my destination and off I went.

    Deep space should confront you with that if I mess up in the slightest, if the wrong thing goes bad it's game over, Pacman's dead and your all out of quarters, feeling. You know, it makes your heart fall into your stomach.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Nagorak wrote: »
    The old sector space should never have been in the game. The new sector space actually feels like space. I grew to tolerate the old sector space, but the reality is it would have been more fitting if the game were Tron Online and not Star Trek Online.
    I've always felt that if STO had launched exactly how it launched only with Sector Space appearing the way it does now, instead of with the cartoony astrometrics view that it had, that that one little difference would have made for less griping and forum flaming and more happy subscribers.

    I remember when the first Microsoft flying stars screensaver came out and I don't know what it's official name is but everyone called it the Warp Drive Screensaver or the Star Trek Screensaver. Why? Because the view of space with the stars flying by has been iconic of Star Trek since it first began back in the 60s.

    A Star Trek game without bright stars flying past against the black of space is like a Star Wars game without Lightsabers. I don't mean to be insulting here, but whoever thought that launching Star Trek Online with the cartoony astrometrics view was a good idea, should be fired and everyone should point at them and laugh out loud as they're being escorted out of the building.

    A Star Trek game without the Warp Field view is just TRIBBLE. The forum mods can penalize me all they want for this post. It's still true and you all know that it's true.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Wraiven wrote: »
    I would even go out on a limb to say he is alone on this one...


    got room for me?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I remember a zero punctuation review where yahtzee stated that maps make everything boring, to paraphrase; it was more fun when we though there could be a candy coated dragon just beyond that mountain range and now that we know there isn't it's dull.

    The difference between the old version and what we have now i feel emphasises this statement. With old sector space everything was there visible, explored, it felt like i was going where many had gone before. Now it feels unknown, vast, with the possibility of anything beyond the next star, it gives a sense of going where no one has gone before. At this point it feels that space in STO has now earned the title of 'the Final Frontier'.

    Please Cryptic, don't change it back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Only thing I kinda dislike about the new space is that it is so dark. The light from nearby suns barely seem to generate any light at all. Wish that was a bit increased but that's it, other then that the new sector space is amazing!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    dstahl wrote: »
    I could have sworn we took away all of Craig's old forums accounts... :P

    Utterly cold blooded and brutal!!!! You the man bro! :D
    I've always felt that if STO had launched exactly how it launched only with Sector Space appearing the way it does now, instead of with the cartoony astrometrics view that it had, that that one little difference would have made for less griping and forum flaming and more happy subscribers.

    I remember when the first Microsoft flying stars screensaver came out and I don't know what it's official name is but everyone called it the Warp Drive Screensaver or the Star Trek Screensaver. Why? Because the view of space with the stars flying by has been iconic of Star Trek since it first began back in the 60s.

    A Star Trek game without bright stars flying past against the black of space is like a Star Wars game without Lightsabers. I don't mean to be insulting here, but whoever thought that launching Star Trek Online with the cartoony astrometrics view was a good idea, should be fired and everyone should point at them and laugh out loud as they're being escorted out of the building.

    A Star Trek game without the Warp Field view is just TRIBBLE. The forum mods can penalize me all they want for this post. It's still true and you all know that it's true.

    I concur with your position. Additionally, I believe accountable person was terminated.
    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    SpaceFork wrote:
    So there are folks that like the new sector space, with or without astrometrics turned on. But i am not a fan. I would like a way to turn old sector space back on for myself.
    Every change in the game is not going to be liked by everyone but I do think you need to give it a reasonable amount of time for your senses and mind to get used to the changes. Right now you've played a few hours and everything just seems alien to you. I had the same feeling on Tribble where I went from knowing exactly how to get from A to B without a map to having to look at the map and set a course all the time. A week from now your senses will have adapted to the new look and everything will seem back to normal. That doesn't mean you still won't dislike it but at least you'll know your dislike isn't just a gut-shot reaction to change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    SpaceFork wrote:
    So there are folks that like the new sector space, with or without astrometrics turned on. But i am not a fan. I would like a way to turn old sector space back on for myself.

    is it April already?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would like astrometrics to be a little more visible. The current implementation is more like astrometrics mostly off than astrometrics on.

    It's the 25th century. I would expect that my viewscreen would be able to overlay map information, such as controlling faction, sector borders, etc. Heck, that had that technology in Kirk's time. Recall in Star Trek II when they flew into the visible neutral zone that the computer had overlaid. That's how I'd thought of astrometrics.

    I didn't like Deferi space when it came out (too dark), and I was on Tribble with new sector space voicing my concerns there. Adjusting the computer's brightness setting just makes every other map unbearably bright. I know. I tried it.

    That said, I don't want to return to what it was. Returning to holodeck after tribble was jarring. If old astrometrics was 11, and new astrometrics is 1, can we get something more along the lines of a 5?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    dstahl wrote: »
    I could have sworn we took away all of Craig's old forums accounts... :P

    I laughed.

    Y'Know... You guys keep taking these friendly shots at him but his departure announcement sounded more like a sabbatical. Some of these jabs really paint an interesting picture of your corporate climate. Because I really get the impression that there is a professional level and there's also a lot of passionate opinions being flung around and that everyone is fairly conscious of eachother's quirks.

    I really like that. I've been very frustrated with Cryptic a few times. But I can't help but say, on some level, I've genuinely liked every direct interaction I've had with you guys and wish I had a job that cool. And I don't mean just gaming industry or Trek or whatever. I mean there's something about Cryptic that clicks.

    You're good people and you seem to have a quality atmosphere.

    Hope you got some cake at the dessert social, Dan. And pick up some Valerian root or something, for goodness sakes. I can see the stress oozing out of some of your writing. Just... take a deep breath and relax and then go write 40 Klingon PvE episodes and render a 3D model of the Ambassador class. No big deal, right? Haha.

    Hope you guys are enjoying the weekend.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    SpaceFork wrote:
    So there are folks that like the new sector space, with or without astrometrics turned on. But i am not a fan. I would like a way to turn old sector space back on for myself.

    Man, you can't make everyone happy all of the time...especially folks who is into Star Trek. The new Sector Space is a lot better. I don't see how anyone can prefer the old one, but I knew someone would hate the change.
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