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Crafting... made difficult

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So if I might inquire, as it may have been an oversight on my part...
How do I obtain low level data to craft 'recipies'?

Here is the problem. I have 6 characters, 3 fed and 3 klingon. All 6 of my characters are all Lt.Cmndr and above. This problem affects my Klingons more than my feds, but the problem is still there to a lesser degree. How do I 'farm' low level data (Mineral samples, alien artifacts, ect...) when every single data sample I get is mid to high level?

I did the sorties 4 times yesterday with my Cmndr BoP Tac captain yesterday. I went back to Qonos with the intention of taking my new hoard of data to the crafting console and start my new crafting career. To my utter dismay, every single 'recipie' is first teir data samples... every single sample I had was mid teir.

Hmmm...

So I figured, okay there is bound to be some being sold on the exchange. How expensive could they possibly be?!?

:eek:

Sooo... clearly this problem is pretty common because COMMON FIRST TEIR data samples sell for 30k EACH. So yeah, not really feasable to spend 300K to make ONE recipie.

Clearly there are folks who have NO PROBLEM taking full advantage of this issue, to make a slimy wad of 'blood money'. Nice to know that capitalism is alive and well in the 24th century... and I thought Ferengi were bad.

So am I missing something, did I make a mistake, is there a place to 'farm' first teir data samples (Particularly for Klingons) that I don't yet know about?

If this is a common issue, perhaps a few 'adjustments' could be made so I don't have to be a multi-millionaire just to craft a few recipies?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Go farm Delta Volanis.

    The only thing they have there is mostly red level samples.

    EDIT: Also check out this quote from dstahl:
    dstahl wrote: »
    Here is a cheat sheet of how the anomalies are currently divided by star cluster (not counting the occassional random rares). Keep in mind that anomalies drop based on the level of the zone or mission.

    MK 2: Radiation Samples, Mineral Samples, Alien Artifacts
    * Delta Volanis
    * Arucanis Arm
    * T'Ong Nebula
    (or missions level 1 - 13)

    MK 4: Antimatter Sample, Biological Sample, Unknown Alloy
    * Arcanis Arm
    * Hromi Cluster
    * Khazan Cluster
    * T'Ong Nebula
    (or missions level 6 to 19)

    MK 6: Tetryon Particle, Plasma Sample, Encoded Data
    * Hromi Cluster
    * Khazan Cluster
    * Afehirr Nebula
    * Eridani Belt
    * D'Kel Star Cluster
    (or missions level 16 to 29)

    MK 8: Methogenic Particle, DNA Sequence, Genetic Sequencer
    * Eridani Belt
    * Rolor Nebula
    * Betreka Nebula
    * Zenas Expanse
    * Eridon Nebula
    (or missions level 26 to 39)

    MK 10: Tachyon Wave Signature, Exobiological Data, Photonic Technology
    * Zenas Expanse
    * B'Tran Cluster (41)
    * Azlesa Expanse (41)
    (or missions level 36 to 49)

    MK 11: Chronometric Wave Signature, Unidentified Substance, Technical Schematic
    * B'Tran Cluster (41 and 51)
    * Azelsa Expanse (41 and 51)
    (or missions level 46 to 55)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Actually, this brings up a bit of a point. No matter what stage of the game you're in, you need T1 materials for the schematics for your Mk3-12 items. But the whole point of redoing the crafting was so that you can craft side-by-side as you level up, that you don't need to backtrack or grind much. But this means that I have to spend about 25% of all my resource gathering in Delta Volanis.

    Now I don't know what the solution is because I do like being able to use up my old, low-levelled materials for something useful, but I also wouldn't want to backtrack and grind for them once as I rank up. Maybe some material exchange where I can swap low-level materials for high ones? Or let us optionally use higher level materials on schematics (although, I'm not sure on the UI for this, can you imagine how they would give us the option which materials to use for which schematic?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    FizixMan wrote: »
    Actually, this brings up a bit of a point. No matter what stage of the game you're in, you need T1 materials for the schematics for your Mk3-12 items. But the whole point of redoing the crafting was so that you can craft side-by-side as you level up, that you don't need to backtrack or grind much. But this means that I have to spend about 25% of all my resource gathering in Delta Volanis.

    Now I don't know what the solution is because I do like being able to use up my old, low-levelled materials for something useful, but I also wouldn't want to backtrack and grind for them once as I rank up. Maybe some material exchange?

    Now THAT is an idea I like. Far mor practical. Just as you can exchange emblems for marks... you should be able to take higher teir data samples and 'sell' them to a vendor for lower teir samples. Now THAT would eliminate the problem quickly and efficiently!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I've just finished farming Delta Volanis, Arucanis and Hromi for the lowest 2 tiers of data samples with great success, and great fun as I used one of my long-forgotten tier 3 ships to do it. It seems the exploration clusters still yield the appropriate samples regardless of your current rank. Still, crafting now requires a LOT of samples... no wonder exchange prices are skyrocketing.

    The best way to farm, for me, is not to forgo the Explore Unkown System missions, but to use those to farm as well. You just have to avoid the ones with combat as they will slow you down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    personally i think schematics should drop like loot as well. anyone agree?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    personally i think schematics should drop like loot as well. anyone agree?

    I think that Toliver and the Ferengi brothers should just start selling ready made schematics instead of their item supplies which nobody needs any more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would just give all scanned anomalies a chance to drop the MkII red anomalies as well, no matter which area you're scanning from.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I'd get behind that Direphoenix. Especially if they're in addition to your normal collecting rate of higher tier drops.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Personally, I'd really like to see the addition of item breakdown. Suppose during mission replay you pick up a bunch of loot that is Commander--and you're a Vice Admiral. Instead of just selling it off, it would be nice to take it to MA and break it down in materials and schematics.

    Possibly something they can add in a later update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    personally i think schematics should drop like loot as well. anyone agree?

    Personally, I think Schematic access is fine like it is. Sure Beats having to run around the galaxy to Farm them with these new changes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    personally i think schematics should drop like loot as well. anyone agree?

    Fully agree , this would make some awsome rare loot too , and only certain schematics should be in loot drops , from weapons to ship customisation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Deferi missions are apparently dropping T2 reds no matter the level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    There was talk from Dstahl of being able to downgrade data samples from one tier to the next. This would entirely solve the problem and make crafting much more feasible at any level (especially for klingons that were Lieutenant Generals prior to Season Three dropping).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    personally i think schematics should drop like loot as well. anyone agree?

    +
    There was talk from Dstahl of being able to downgrade data samples from one tier to the next. This would entirely solve the problem and make crafting much more feasible at any level (especially for klingons that were Lieutenant Generals prior to Season Three dropping).

    +
    Zeryon wrote: »
    Personally, I'd really like to see the addition of item breakdown. Suppose during mission replay you pick up a bunch of loot that is Commander--and you're a Vice Admiral. Instead of just selling it off, it would be nice to take it to MA and break it down in materials and schematics.

    Possibly something they can add in a later update.

    = Solution.

    Being able to break down items would be the perfect solution. It would give use to the common(white) and uncommon(green) items that drop and you can purchase at vendors: breaking them down into artifacts. They could even make this as a secondary crafting system where you would start by breaking down common mark I and II items, then lvl up and be able to break down common mark I II, and 3, etc, until you reach the last lvl where you would be able to break down rare mark xi items. This would allow you another method of obtaining the artifacts you need to make your schematics and other gear (which, in the end, would sell for more than what it cost you to purchase low level items to break down).

    Instead of having only the normal schematics drop, you could also have ''rare'' schematics drop that allow crafting unique items with special bonuses (like those Efficient engines or other rare items). This would limit a sudden surge in ''unique'' items flooding the exchange since you would only be able to make them with these rare schematics.


    So, basically, you would have a system where everybody is happy since you can still make the items you need as you lvl up, while also having another way of obtaining the materials necessary to make them. Plus it gives another use to your energy credits (buying cheap common gear to break down to make rare or very rare gear - which also adds that element of recycling that is very trekish ;)-). And it also adds an extra element to the crafting system since you can make those unique items with unique schematics (for those of us who want more unique gear :P), which is an extra incentive to want to spend time and develop your crafting skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You could also take advantage of the multiplayer aspect of the game, and make a lower level friend, who can help you farm them up.

    Perhaps you could even form an organization, like a guild or something!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would like to see the ability to break down Loot drops into the samples and in a crit deconstruction of the loot the possibility of a schematic in addtion to the samples.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would like to see the ability to break down Loot drops into the samples and in a crit deconstruction of the loot the possibility of a schematic in addtion to the samples.

    ^^^^^^this

    give it 6 months and we might see it in game if enough people push for it. when you think about it, with the push our governments are already undertaking for recycling, then its only logical that the game should have this in it as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Deferi missions are apparently dropping T2 reds no matter the level.

    Hmm... I think this is because the base level of the Deferi mission is level 6 and the anomalies don't scale to player level, but the level of the mission.

    I'll have to put in a bug to see if we might be able to address this in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You could also take advantage of the multiplayer aspect of the game, and make a lower level friend, who can help you farm them up.

    Perhaps you could even form an organization, like a guild or something!

    I seriously LOL'd at this :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ok To the op this is easy dont buy them off the exchange the other night i was crafting for a fleet mate and i ran out of tier one or red particles.

    no problem i said ill go get some jumped into my ship flew to the delta vanious cluster the one to your right as you leave sol spent 30 mins scanning and entering mission collected about 60 samples and a few rare particles did a few aid the planets and although the drops were low grade i still got diplomatic points for them so no biggey plus samples me very very happy.

    So if you dont have millions and millions of credits to spend on the exchange go to the clusters there is enough of them and collect particles im doing this and doing very very well. plus play the dam mini game you collect so much faster for an extra 4 seconds it really isnt hard at all.

    lets not all forget crafting is not about going to the exchange and buying what you need and becoming a master in one night it takes time and effort.



    I would add if one of the devs could tell us do the rare particles spawn randomly in each cluster or are the level specific
    so i can only get xyz rare particles from the btran and abc from the zenas expanse
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I complained about that, too, but it's more an issue for my KDF characters who have out-leveled that range and need to grind up their crafting level. The reason it's not a problem once you get your crafting level up is:
    • Schematics are selling for a consistent 35k-50k on the Exchange (look under Data Samples), and...
    • Mk IV and above gear is selling for way, way more than that.
    So play the game the way DStahl designed it to be played and it's a lot easier: don't grind for Mk II samples, buy crafted Mk II Schematics from people who are currently level 5 to 10. That 50k isn't much to you, but it's a lot to them.

    Samples themselves aren't even selling for as much as I expected them to. Once I got one character capped on crafting, I had enough Mk X samples that I could buy Schematics for 50k, craft Antiproton ship weapons that sell for around 300k, and earn an average of 250k per weapon to spend on samples to send to my other characters via mail.

    (This does kind of TRIBBLE people who got to level 51 without any crafting XP, including the entire KDF, but it's only a one-time TRIBBLE, almost exactly like the TRIBBLE level 51 Feds got when Diplomacy XP turned out to not be retroactive. No new characters or players will have a problem with it, the old timers just have a bit of grinding to do or a ton of credits they need to spend.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You could also take advantage of the multiplayer aspect of the game, and make a lower level friend, who can help you farm them up.

    Perhaps you could even form an organization, like a guild or something!

    and you could be headquartered in china, or some other asian country:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    So I tried going to T'ong nebula with my Tac Cmndr last night... apparently I wasn't the ONLY one who thought about 'farming' last night. :eek:

    There was BoPs, Cruisers, Raptors, CARRIERS... about 20+ Klingons of ALL levels scanning for first teir data samples. After 10 minutes of flying around, I actually ran into an anomaly and got 3 mineral samples! WOOWOO!!! :rolleyes:

    So currently, with the mad dash for data samples... I have very little hope of crafing anything for a couple weeks I think. So I shall just hoarde higher teir stuff until the 'skies are clear' again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Thank You, Cryptic new crafting system.

    1 million in one hour....

    To compare, it took me a month to make 5000 at my lieutenant level and casual play.

    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    personally i think schematics should drop like loot as well. anyone agree?

    If they are not dropping like loot does anyone no where to find them. I am having trouble finding them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    If they are not dropping like loot does anyone no where to find them. I am having trouble finding them.

    They're crafted using red data samples. Look at the tabs at the top of the R&D interface screen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You could also take advantage of the multiplayer aspect of the game, and make a lower level friend, who can help you farm them up.

    Perhaps you could even form an organization, like a guild or something!

    Yeah, especially since we only get one character slot to work with.

    Oh wait....
    Thank You, Cryptic new crafting system.

    1 million in one hour....

    To compare, it took me a month to make 5000 at my lieutenant level and casual play.

    :D

    I'll do you one better. I had about 3.7k or so tier 1 samples, spread across three characters. I'm down to just over 400 (total) but I've made quite the pretty EC in return. This should be awesome for those people who play during "odd hours" too. While most of the playerbase is hugging their pillows tight, those folks can be seeding the exchange for massive ROI and profit.

    My Orion gets her mats from a mailbox so the mad rush doesn't bother me at all. Though I do find it odd that this wasn't factored in or accounted for at all. My VA logged in with 1500 skill so 5 minutes "work" got her to the cap. Tier 1 mats aren't an issue for her at all (given the two LCDRs behind her and the LCDR a mailbox away) and I planned ahead and stockpiled. But I've never seen so many Galaxy Xs and Nebulas in Delta Volanis before. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The grace of god is gone from me
    I have committed sins in the name of profit
    My soul has become corrupt and black as the void
    I am... hollow.


    Yes, I commited a terrible sin today. I am guilty of the WORST form of capitalism. I logged on to my higher level characters with the intention of mailing the data samples to my lower level alts. To create a single 'crafting' alt.

    :(

    On a whim, when I was MOST weak... and most POOR, I took my samples to the exchange. At first it was just curiosity, but when I saw that ONE single mineral sample was actually SELLING for 12000 EACH... my fall to darkness was complete.

    Today, I commited sin...
    Today, I am damned...
    Today, I made 2.5 million in 2 hours. :eek:

    Thank you lord above for creating the richly desperate souls, that traded their wealth... for conveniance. :D
    Im in the money... im in the money!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    :eek:

    Ok, off to the exchange I go, with roughly 1000 or so of each sample available...

    I mean, not like I need it (got about 100 mill :p) but this is too good to pass up :cool:
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