from what i can tell space combat is just a wow skin.
no system repair.
i was hoping for more of a multiplayer simulation.
but i do thank the company for the demo maybe if it go's free to play ill play it.
but for me it's not worth a monthly subscription or even a 30 price for the box if it was a single player game.
from what i have seen it is just an wow or linage 2 clone with star trek look and names.
You can pick the game form Amazon.com for like 15$USD that includes the shipping and that for the collector's edition. I know people how order just for the extras.
I played during the Open Beta and simply my pathetic (although lovely specs) Laptop just made the game seem horrible. Finally i have a full refund and a silly amount of repairs and have recently brought an i7 2.66, 8gb Ram Macbook Pro. I decide to try the demo as a benchmark to see how things would run and my word, what a difference. I've added a monthly sub since and likely as i get my Student Loan in January, will be adding a Life Time Subscription to my account. With me doing my degree at the moment, i don't have a great deal of time to play, yet i never feel like i am left behind. After 5 years of WoW, the change has been great.
The game has its flaws and bugs, but the team have done so much work in my time away from the game. With Season 3 fast approaching, and the fact that no other MMO rivals the incredible space combat engine employed in STO, its a good time to be playing. If Cyptic maintain their thoughts and plans, the future is very bright indeed.
ok i have completed the demo a few graphics glitches i contribute to my hp laptop driver.
of course hp wont ever update the drivers:mad:.
i will have to think about the expenses money is very tight right now. but i think the is good for an space mmo
Honestly, if your going by the demo...your not getting the full feel of the game...even Cryptic says the demo is kinda blah.
I seriously hope your not basing your decision off of soley the demo......
That just wouldn't do the game justice imo.
So he should spend 30 bucks to find out he doesn't like the game instead? I think the demo gives you a good feel of what you can expect from the game. It shows you what almost all space missions will feel like, what all ground missions will feel like. How much different is PVP than PVE missions? I have to agree that the game feels really much like a single player game with other players just running around. I have played since beta and bought the CE, played for 2 month and called it quits. The game play you experience within the first 2 hours of STO is essentially the same as it is a month or two into it. There is no major progression in the missions, or anything to keep people playing, at least in my opinion. The game itself plays nice, combat is smooth, space combat is fast enough paced so it doesn't feel like a boring boat battle in space, but it has enough strategy to not be as straight forward as "point and shoot", which I like. I think the game engine looks fine, the art style is a little too "cartoony" for my personal taste, but the environments, textures, lightning, shadows, bump maps, etc make up for it.
Basically from what I have seen, this game is a single player game. There is nothing that motivates me to group, and there is nothing else beyond "beam down to this planet, help these people, kill these aliens, beam back up, repeat". It is a fun game to play, but I wouldn't pay $15 a month when there are other F2P mmo's out there that are just as good, even though they aren't star trek, that have more content and depth. Granted the stuff they have been adding is great, and is the right direction for the game. So in a year from now? 3 years maybe, when the game is bigger and possibly has more mission types, I may pay.
But as far as the demo goes, what is the demo missing that the full game has? Oh yeah bridges and ship interiors....that is a big deal there.
So he should spend 30 bucks to find out he doesn't like the game instead? I think the demo gives you a good feel of what you can expect from the game. It shows you what almost all space missions will feel like, what all ground missions will feel like. How much different is PVP than PVE missions? I have to agree that the game feels really much like a single player game with other players just running around. I have played since beta and bought the CE, played for 2 month and called it quits. The game play you experience within the first 2 hours of STO is essentially the same as it is a month or two into it. There is no major progression in the missions, or anything to keep people playing, at least in my opinion. The game itself plays nice, combat is smooth, space combat is fast enough paced so it doesn't feel like a boring boat battle in space, but it has enough strategy to not be as straight forward as "point and shoot", which I like. I think the game engine looks fine, the art style is a little too "cartoony" for my personal taste, but the environments, textures, lightning, shadows, bump maps, etc make up for it.
Basically from what I have seen, this game is a single player game. There is nothing that motivates me to group, and there is nothing else beyond "beam down to this planet, help these people, kill these aliens, beam back up, repeat". It is a fun game to play, but I wouldn't pay $15 a month when there are other F2P mmo's out there that are just as good, even though they aren't star trek, that have more content and depth. Granted the stuff they have been adding is great, and is the right direction for the game. So in a year from now? 3 years maybe, when the game is bigger and possibly has more mission types, I may pay.
But as far as the demo goes, what is the demo missing that the full game has? Oh yeah bridges and ship interiors....that is a big deal there.
You can get the Game for $9 bucks now at TARGET.
I got a 2nd copy for $5 bucks the other day cause my Target had their last copy on clearance.
from what i have seen it is just an wow or linage 2 clone with star trek look and names,
Huh ...Lineage 2? What? I played that for 6 months and it was a major grind with no story missions. Just an exersize in collecting gold with open PVP and people shooting arrows in your butt. There is no similarity with STO other than the standard MMO interface. I want those 6 months of my life back.
The game's being sold in many places for $4-$10.00. Amazon is selling it for $4.48. For that price you can have unlimited access for 30 days. The demo doesn't do the game justice. The tutorial's nice and saving the Azura is cool but there's a lot more to the game then just what you can do to Lt 3. And it's not like $5.00 is a lot of money.
The game's being sold in many places for $4-$10.00. Amazon is selling it for $4.48. For that price you can have unlimited access for 30 days. The demo doesn't do the game justice. The tutorial's nice and saving the Azura is cool but there's a lot more to the game then just what you can do to Lt 3. And it's not like $5.00 is a lot of money.
The game's being sold in many places for $4-$10.00. Amazon is selling it for $4.48. For that price you can have unlimited access for 30 days. The demo doesn't do the game justice. The tutorial's nice and saving the Azura is cool but there's a lot more to the game then just what you can do to Lt 3. And it's not like $5.00 is a lot of money.
So what is something detrimental that the demo is missing and that the full game has? The demo basically shows what every mission for the rest of your STO life is going to play out like, and what every space battle for the rest of your life is going to play out like. What is it missing? Ship interiors?
So what is something detrimental that the demo is missing and that the full game has? The demo basically shows what every mission for the rest of your STO life is going to play out like, and what every space battle for the rest of your life is going to play out like. What is it missing? Ship interiors?
The joy is in the playing. It's about seeing the story unfold. It's about seeing what your captain is like at VA in a real ship compared to Lt 3. If your only criteria for game play is system play, that's just you.
I subscribe to 7 different MMOs and none of them have radically different system play between 1 and level cap. They're all simply about adding more abilities to a pre-existing game engine. I'm swinging a sword at level 85 in WoW just like I was at level 1. The only difference is that I, and the sword, have more abilities. Nothing's changed in how the system handles play. And there's certainly nothing different about a dungeon at level 10 then there is at level 85, other then the types of foes in it. So why play WoW if you're just doing the same basic types of missions over and over? You do it because you want to advance and get more powerful and because you want to see the story unfold. You're certainly not doing it because pushing a button is different at any level.
The joy is in the playing. It's about seeing the story unfold. It's about seeing what your captain is like at VA in a real ship compared to Lt 3. If your only criteria for game play is system play, that's just you.
I subscribe to 7 different MMOs and none of them have radically different system play between 1 and level cap. They're all simply about adding more abilities to a pre-existing game engine. I'm swinging a sword at level 85 in WoW just like I was at level 1. The only difference is that I, and the sword, have more abilities. Nothing's changed in how the system handles play. And there's certainly nothing different about a dungeon at level 10 then there is at level 85, other then the types of foes in it. So why play WoW if you're just doing the same basic types of missions over and over? You do it because you want to advance and get more powerful and because you want to see the story unfold. You're certainly not doing it because pushing a button is different at any level.
That's easy, because WoW has more than one quest type. Can you honestly tell me that in STO, all away missions are completely different from each other and all missions in space are COMPLETELY different from each other and there is zero repetitiveness whatsoever??
That's easy, because WoW has more than one quest type. Can you honestly tell me that in STO, all away missions are completely different from each other and all missions in space are COMPLETELY different from each other and there is zero repetitiveness whatsoever??
No, I can't. And as someone who's played WoW since its Beta, and someone who spent 5 months playtesting Cataclysm, I can't tell you that WoW doesn't have repetitive quests either. As I said above, hunting for pelts is hunting for pelts. Delving a dungeon is delving a dungeon. Ultimately the why is what's important.
STO isn't for a lot of people. It's a 10-month old game that needs another year to grow. WoW needed room to grow too. So did many other games. But I think there's a lot of things in the game that aren't really touched on in the demo. Yes, you shoot ships in space and you defeat enemies on the ground, but the game is more then just that, just as WoW is more then killing foes in a city or killing foes in a forest.
No, I can't. And as someone who's played WoW since its Beta, and someone who spent 5 months playtesting Cataclysm, I can't tell you that WoW doesn't have repetitive quests either. As I said above, hunting for pelts is hunting for pelts. Delving a dungeon is delving a dungeon. Ultimately the why is what's important.
STO isn't for a lot of people. It's a 10-month old game that needs another year to grow. WoW needed room to grow too. So did many other games. But I think there's a lot of things in the game that aren't really touched on in the demo. Yes, you shoot ships in space and you defeat enemies on the ground, but the game is more then just that, just as WoW is more then killing foes in a city or killing foes in a forest.
You are still skipping over the fact that STO is "Extremely" repetitive, while WoW and many other MMO's on the market are maybe only "Very" repetitive. I am not saying STO is the only game that has repetitive quests, all MMO's do. But come on, you have to admit that compared to other MMO's, STO doesn't offer a wide variety of quests or mission types. I'm not saying STO is a bad game or that I don't like it, I am just saying that the actual gameplay experience you get from the demo is pretty much what you get at high level with the full game. So if you buy the game and subscribe you get a storyline, maybe some dungeons and what...you get to walk around your bridge and ship which does nothing really, and you get to experience fleet battles and raids...but the combat is the same!! That is my point.
You are still skipping over the fact that STO is "Extremely" repetitive, while WoW and many other MMO's on the market are maybe only "Very" repetitive. I am not saying STO is the only game that has repetitive quests, all MMO's do. But come on, you have to admit that compared to other MMO's, STO doesn't offer a wide variety of quests or mission types. I'm not saying STO is a bad game or that I don't like it, I am just saying that the actual gameplay experience you get from the demo is pretty much what you get at high level with the full game. So if you buy the game and subscribe you get a storyline, maybe some dungeons and what...you get to walk around your bridge and ship which does nothing really, and you get to experience fleet battles and raids...but the combat is the same!! That is my point.
What I'm saying to you is that for some people the joy of playing in a game based on established IP is the IP itself. There are a lot of enjoyable things in the game past the demo that Star Trek fans will like. If the only thing someone cares about in the game is the pew-pew they're probably going to be disappointed because pew-pew is pew-pew in every game. If you don't care why you're blowing up a ship it doesn't matter if it's a Romulan ship, a Cylon ship, a Minbari ship, or a Star Destroyer. The "why" is what makes it enjoyable. You can't just look at a demo and say: "I fought some borg and I fought some Orions and that's all the game is about."
What I'm saying to you is that for some people the joy of playing in a game based on established IP is the IP itself. There are a lot of enjoyable things in the game past the demo that Star Trek fans will like[/B]. If the only thing someone cares about in the game is the pew-pew they're probably going to be disappointed because pew-pew is pew-pew in every game. If you don't care why you're blowing up a ship it doesn't matter if it's a Romulan ship, a Cylon ship, a Minbari ship, or a Star Destroyer. The "why" is what makes it enjoyable. You can't just look at a demo and say: "I fought some borg and I fought some Orions and that's all the game is about."
That is what I am trying to figure out. So when you play the demo, you aren't seeing the entire storyline unfold, that I understand. So at level 38 or whatever, I get to see that spock does this, or oh great now the borg are invading uh oh....that's fine.
But the combat itself, space and ground, is the same. Nothing changes, there is no dynamic added other than better ships and better gear. It doesn't become faster paced, or my strategy doesn't change much other than I can fly faster, turn sharper, take more hits and deal more damage. But the combat is the same. The mission format is the same. So if I do a google search and read the entire STO storyline, and then play the demo for 2 or 3 hours....I think i have a pretty good understanding of what the rest of the game is going to be like. I know that everyone enjoys different things about the game, but I am not talking about who enjoys what or why. I am just saying that any person with average intelligence can play the demo and get a fairly good understanding of the game's entire format. Not storyline, it's format. How the combat plays, what kinds of mission types there are, how my ship works, how my weapons work, etc. You are making it seem like end game is completely different and what you see in the demo is only 2% of what is in the rest of the game. I am saying that what you see in the demo is probably more like 50% or 60% of what the rest of the game is like.
I would say that the difference between 1 space/ground ability in the demo and around 25 at VA makes a huge difference in the combats. While the ultimate goal is to defeat your foe the tactics do change. You learn to escape tractors and deal with PSWs. You learn about which abilities work best for you against different types of foes.
Ultimately, though, the game is a ST game. If you're not interested in the lore and experiencing it there's no reason to play the game. It's the same for AoC, SWTOR, or any other licensed IP game. There's a lot of lore past the demo; and a lot of different ship types and abilities to experience past a Frigate and a sniper rifle. STO's a fairly cheap investment at $5.00 for the game and getting to play for a month. Enjoying the environment is enough for some.
I would say that the difference between 1 space/ground ability in the demo and around 25 at VA makes a huge difference in the combats. While the ultimate goal is to defeat your foe the tactics do change. You learn to escape tractors and deal with PSWs. You learn about which abilities work best for you against different types of foes.
Ultimately, though, the game is a ST game. If you're not interested in the lore and experiencing it there's no reason to play the game. It's the same for AoC, SWTOR, or any other licensed IP game. There's a lot of lore past the demo; and a lot of different ship types and abilities to experience past a Frigate and a sniper rifle. STO's a fairly cheap investment at $5.00 for the game and getting to play for a month. Enjoying the environment is enough for some.
If I was just interested in the lore and storyline, I could just read a star trek book. Or watch one of the series, or one of the movies. The point of STO is that in addition to being a Star Trek IP, it is also an online game. So as far as the online game portion of STO goes, I estimate about 60% of what you see in the Demo is what you get with the full game. Lots of other people here on the forums have admitted that even for an MMO (which a lot of them have repetitive quests or mission) STO missions are REALLY repetitive. I think that after almost a year of being released and E-Nerds arguing left and right about it, we can all, or most of us, agree on that. That is my only point.
I don't care who enjoys the game or why or why not. Or whether I should play for the story or the "adventure to the rank of admiral". I am just pointing out what should be the obvious, STO mission are ridiculously repetitive, even compared to other mmo's, it is blatantly obvious STO has repetitive missions and missions at low level are pretty damn similar to missions are high level. And if you think I am the only one who thinks that, I will gladly find and quote every other person who has stated the same thing on this forum. I can even go as far and ask people I know that have played STO to max levels on both factions and quit, why they quit. I wont even tell them why it is for, I will just ask them their honest opinion, and I will post it here for you if you lol.
Comments
I seriously hope your not basing your decision off of soley the demo......
That just wouldnt do the game justice imo.
http://www.amazon.com/Star-Trek-Online-Collectors-Pc/dp/B002V1PTO8
i guess i was just hoping for more sim aspects in the game.
The game has its flaws and bugs, but the team have done so much work in my time away from the game. With Season 3 fast approaching, and the fact that no other MMO rivals the incredible space combat engine employed in STO, its a good time to be playing. If Cyptic maintain their thoughts and plans, the future is very bright indeed.
of course hp wont ever update the drivers:mad:.
i will have to think about the expenses money is very tight right now. but i think the is good for an space mmo
So he should spend 30 bucks to find out he doesn't like the game instead? I think the demo gives you a good feel of what you can expect from the game. It shows you what almost all space missions will feel like, what all ground missions will feel like. How much different is PVP than PVE missions? I have to agree that the game feels really much like a single player game with other players just running around. I have played since beta and bought the CE, played for 2 month and called it quits. The game play you experience within the first 2 hours of STO is essentially the same as it is a month or two into it. There is no major progression in the missions, or anything to keep people playing, at least in my opinion. The game itself plays nice, combat is smooth, space combat is fast enough paced so it doesn't feel like a boring boat battle in space, but it has enough strategy to not be as straight forward as "point and shoot", which I like. I think the game engine looks fine, the art style is a little too "cartoony" for my personal taste, but the environments, textures, lightning, shadows, bump maps, etc make up for it.
Basically from what I have seen, this game is a single player game. There is nothing that motivates me to group, and there is nothing else beyond "beam down to this planet, help these people, kill these aliens, beam back up, repeat". It is a fun game to play, but I wouldn't pay $15 a month when there are other F2P mmo's out there that are just as good, even though they aren't star trek, that have more content and depth. Granted the stuff they have been adding is great, and is the right direction for the game. So in a year from now? 3 years maybe, when the game is bigger and possibly has more mission types, I may pay.
But as far as the demo goes, what is the demo missing that the full game has? Oh yeah bridges and ship interiors....that is a big deal there.
You can get the Game for $9 bucks now at TARGET.
I got a 2nd copy for $5 bucks the other day cause my Target had their last copy on clearance.
Huh ...Lineage 2? What? I played that for 6 months and it was a major grind with no story missions. Just an exersize in collecting gold with open PVP and people shooting arrows in your butt. There is no similarity with STO other than the standard MMO interface. I want those 6 months of my life back.
very true, very true
So what is something detrimental that the demo is missing and that the full game has? The demo basically shows what every mission for the rest of your STO life is going to play out like, and what every space battle for the rest of your life is going to play out like. What is it missing? Ship interiors?
I subscribe to 7 different MMOs and none of them have radically different system play between 1 and level cap. They're all simply about adding more abilities to a pre-existing game engine. I'm swinging a sword at level 85 in WoW just like I was at level 1. The only difference is that I, and the sword, have more abilities. Nothing's changed in how the system handles play. And there's certainly nothing different about a dungeon at level 10 then there is at level 85, other then the types of foes in it. So why play WoW if you're just doing the same basic types of missions over and over? You do it because you want to advance and get more powerful and because you want to see the story unfold. You're certainly not doing it because pushing a button is different at any level.
That's easy, because WoW has more than one quest type. Can you honestly tell me that in STO, all away missions are completely different from each other and all missions in space are COMPLETELY different from each other and there is zero repetitiveness whatsoever??
STO isn't for a lot of people. It's a 10-month old game that needs another year to grow. WoW needed room to grow too. So did many other games. But I think there's a lot of things in the game that aren't really touched on in the demo. Yes, you shoot ships in space and you defeat enemies on the ground, but the game is more then just that, just as WoW is more then killing foes in a city or killing foes in a forest.
You are still skipping over the fact that STO is "Extremely" repetitive, while WoW and many other MMO's on the market are maybe only "Very" repetitive. I am not saying STO is the only game that has repetitive quests, all MMO's do. But come on, you have to admit that compared to other MMO's, STO doesn't offer a wide variety of quests or mission types. I'm not saying STO is a bad game or that I don't like it, I am just saying that the actual gameplay experience you get from the demo is pretty much what you get at high level with the full game. So if you buy the game and subscribe you get a storyline, maybe some dungeons and what...you get to walk around your bridge and ship which does nothing really, and you get to experience fleet battles and raids...but the combat is the same!! That is my point.
That is what I am trying to figure out. So when you play the demo, you aren't seeing the entire storyline unfold, that I understand. So at level 38 or whatever, I get to see that spock does this, or oh great now the borg are invading uh oh....that's fine.
But the combat itself, space and ground, is the same. Nothing changes, there is no dynamic added other than better ships and better gear. It doesn't become faster paced, or my strategy doesn't change much other than I can fly faster, turn sharper, take more hits and deal more damage. But the combat is the same. The mission format is the same. So if I do a google search and read the entire STO storyline, and then play the demo for 2 or 3 hours....I think i have a pretty good understanding of what the rest of the game is going to be like. I know that everyone enjoys different things about the game, but I am not talking about who enjoys what or why. I am just saying that any person with average intelligence can play the demo and get a fairly good understanding of the game's entire format. Not storyline, it's format. How the combat plays, what kinds of mission types there are, how my ship works, how my weapons work, etc. You are making it seem like end game is completely different and what you see in the demo is only 2% of what is in the rest of the game. I am saying that what you see in the demo is probably more like 50% or 60% of what the rest of the game is like.
Ultimately, though, the game is a ST game. If you're not interested in the lore and experiencing it there's no reason to play the game. It's the same for AoC, SWTOR, or any other licensed IP game. There's a lot of lore past the demo; and a lot of different ship types and abilities to experience past a Frigate and a sniper rifle. STO's a fairly cheap investment at $5.00 for the game and getting to play for a month. Enjoying the environment is enough for some.
If I was just interested in the lore and storyline, I could just read a star trek book. Or watch one of the series, or one of the movies. The point of STO is that in addition to being a Star Trek IP, it is also an online game. So as far as the online game portion of STO goes, I estimate about 60% of what you see in the Demo is what you get with the full game. Lots of other people here on the forums have admitted that even for an MMO (which a lot of them have repetitive quests or mission) STO missions are REALLY repetitive. I think that after almost a year of being released and E-Nerds arguing left and right about it, we can all, or most of us, agree on that. That is my only point.
I don't care who enjoys the game or why or why not. Or whether I should play for the story or the "adventure to the rank of admiral". I am just pointing out what should be the obvious, STO mission are ridiculously repetitive, even compared to other mmo's, it is blatantly obvious STO has repetitive missions and missions at low level are pretty damn similar to missions are high level. And if you think I am the only one who thinks that, I will gladly find and quote every other person who has stated the same thing on this forum. I can even go as far and ask people I know that have played STO to max levels on both factions and quit, why they quit. I wont even tell them why it is for, I will just ask them their honest opinion, and I will post it here for you if you lol.