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Please make TOS phasers upgrade by rank!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Please devs do this. TOS phaser is the coolest looking phaser both out and in game. The effects are awesome and all around it's amazing. It's also the only series reward not to be upgradable by rank.

I've been using it on an even though at my rank (Captain 1) it's not so powerful. I would'nt mind if it was nerfed a little like the retrofit phasers as long as it was decent enough in ground combat.


To clarify, I mean HAND tos phasers.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It does increase with your rank.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Martok42 wrote: »
    It does increase with your rank.

    Are you sure? Mine did'nt increase when I got to captain from commander. Glitch maybe?:confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Martok42 wrote: »
    It does increase with your rank.

    Hes talking about the Hand Phaser
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    @OP: Are you talking about the ship phasers or the hand phasers? If it's the former, then they already do. If it's the latter, then I agree that they should scale.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    @OP: Are you talking about the ship phasers or the hand phasers? If it's the former, then they already do. If it's the latter, then I agree that they should scale.

    last sentence he says ground combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Why don't they scale?

    What possible design decision would make scalable items the reward for weekly missions, up until the very last one?

    The only thing I can think of is that they've realised that a character kitted out with scalable gear can thrive without seeing any loot drop ever again.

    Either that or it's a bug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Tuskin wrote:
    last sentence he says ground combat.

    I must've missed the crucial last part of the post. My bad. :o

    I still stand by my comment that I agree they need to scale.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The weapons themselves already do scale. The information displayed when moused over does not, which is the same as with all infinite level items that I know of.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'm thinking this must be a bug. I cant think of any reason they wouldnt make them scale..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Blackavaar wrote: »
    The weapons themselves already do scale. The information displayed when moused over does not, which is the same as with all infinite level items that I know of.

    :cool:

    Okay, good. Usually those items have a little infinite symbol on the bottom right corner which TOS phaser does not have. I'm happy though that does indeed scale though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The damage does indeed scale, however the tooltip is remaining static for the most part and that's the confusing part.

    As an example, the one my VA is using still lists the damage as 4.4 DPS with 11 phaser damage, but when he's using it it's throwing out 47 DPS with 31 phaser damage when you mouse over the toolbar. I''ve got a number of points in the grounds skills, but overall at the level cap the TOS Type 2 on my tac appears to be only marginally behind a Mk XI phaser rifle in the damage stakes.
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