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Turn rate penalty?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm posting this here first because I dont know if this is actually a bug, or intended. I have combat impulse engines mk x [turn]x2 and shows as +17 to turn rate in my inventory, when equiped to my intrepid refit and rec sci as well. However, when I put it into my Nebula it shows turn rate +8.5 and is reflected in the movement section as such. Any Ideas? Should I report this as a bug?
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bsranger wrote: »
    I'm posting this here first because I dont know if this is actually a bug, or intended. I have combat impulse engines mk x [turn]x2 and shows as +17 to turn rate in my inventory, when equiped to my intrepid refit and rec sci as well. However, when I put it into my Nebula it shows turn rate +8.5 and is reflected in the movement section as such. Any Ideas? Should I report this as a bug?

    If I understand you correctly.. You see Turn Rate X when you look at the engine on one ship and Turn Rate Y when you look at it with a different class ship?

    If so, that is due to the shps having different turn rates and the data you see on the engine is mainly based upon the ship you have and not just the engine itself (base turn rate of ship + engine modifier). :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Asakara wrote:
    If so, that is due to the shps having different turn rates and the data you see on the engine is mainly based upon the ship you have and not just the engine itself (base turn rate of ship + engine modifier). :)
    Yeah. Many pieces of equipment has a different value depending on what it's installed on. Shields on an Escort will give a lower value then the same shield on a cruiser or science vessel. Same with weapons and engines.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Asakara wrote:
    If I understand you correctly.. You see Turn Rate X when you look at the engine on one ship and Turn Rate Y when you look at it with a different class ship?

    If so, that is due to the shps having different turn rates and the data you see on the engine is mainly based upon the ship you have and not just the engine itself (base turn rate of ship + engine modifier). :)

    The modifier in the tool tips for the item should not change with the same type (sci) ship. If it was a cruiser I could see that happening. Is anyone else willing to test this out and see if its just me?

    Rec sci and Nebula are same type ship = sci. This is why im concerned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I believe it was stated while the Neb was on Trib (or I could be imagining it) that because the Neb is based on the Galaxy, and the Galaxy has a turn rate measured in light years, ergo the Neb has a similar dismal turn rate.....or something like that. Then again, I could be way off base.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bsranger wrote: »
    The modifier in the tool tips for the item should not change with the same type (sci) ship. If it was a cruiser I could see that happening. Is anyone else willing to test this out and see if its just me?

    Rec sci and Nebula are same type ship = sci. This is why im concerned.

    Nebula, however, has a more cruiser-like turn rate, and that's what you're seeing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bsranger wrote: »
    Rec sci and Nebula are same type ship = sci. This is why im concerned.
    The fact that they are the same class of ship means nothing. The equipment is modified by the base value of the ship, not the ship class. The Neb's base turn is much lower then the Intrepid's and so the equipment modifies it less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bsranger wrote: »
    The modifier in the tool tips for the item should not change with the same type (sci) ship. If it was a cruiser I could see that happening. Is anyone else willing to test this out and see if its just me?

    Rec sci and Nebula are same type ship = sci. This is why im concerned.

    The Nebula turns more like a crusier and has a much lower turn rate than "normal" sci ships.

    Edit - Someone posted some comparisons here.

    Excerpt:

    Nebula Class

    Full Speed: 11.3 degrees / sec
    w/ Battery: 14.3 degrees / sec
    w/ Evasive Maneuvers III: 26.4 degrees / sec

    DSSV

    Full Speed: 15.5 degrees / sec
    w/ Battery: 20.0 degrees / sec
    w/ Evasive Maneuvers III: 38.4 degrees / sec

    Excelsior Retrofit

    Full Speed: 15.0 degrees / sec
    w/ battery: 18.7 degrees / sec
    w/ Evasive Maneuvers III: 35.7 degrees / sec

    Galaxy Class Retrofit

    Full Speed: 10.4 degrees / sec
    w/ battery: 12.6 degrees / sec
    w/ Evasive Maneuvers III: 23.7 degrees / sec
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I doubt it's a bug. the lower the mass of a ship, the quicker it should turn. grad a nurabout and mount the that engine in it and you'll be all over the place. put it in a battleship and you wallow like a garbage scow
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Nebula is turning as intended. Stahl announced ages ago that, whether they made the Neubla a Sci Ship or a Cruiser, it'd always have the same turn rate as the Galaxy. This shouldn't be a surprise to anyone by now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    GT01 wrote: »
    Nebula is turning as intended. Stahl announced ages ago that, whether they made the Neubla a Sci Ship or a Cruiser, it'd always have the same turn rate as the Galaxy. This shouldn't be a surprise to anyone by now.

    The turn rate to the ship isnt the suprise. Its the modifier of the Actual Item changing that was. I must not fully understand how ships change the items values. For example a phaser array doing 150 damage and dps of 100 would be higher on an escort with the same power levels and no buffs?

    Ill pull out my DSSV later and test this. The intrepid was the same as the rec in the tooltips of the item.

    Thank you for the feedback :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bsranger wrote: »
    The turn rate to the ship isnt the suprise. Its the modifier of the Actual Item changing that was. I must not fully understand how ships change the items values. For example a phaser array doing 150 damage and dps of 100 would be higher on an escort with the same power levels and no buffs?

    Ill pull out my DSSV later and test this. The intrepid was the same as the rec in the tooltips of the item.

    Thank you for the feedback :)

    Your weapon DPS is based on power.. So you would not see a change between ship classes which have the exact same power allotted.

    One other place besides engines where you would see this change in an item stats depending on the ship is shields.

    Good luck with your test. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bsranger wrote: »
    I'm posting this here first because I dont know if this is actually a bug, or intended. I have combat impulse engines mk x [turn]x2 and shows as +17 to turn rate in my inventory, when equiped to my intrepid refit and rec sci as well. However, when I put it into my Nebula it shows turn rate +8.5 and is reflected in the movement section as such. Any Ideas? Should I report this as a bug?

    It's not a penalty per se. It's a modifier that the ship class has. The ship classes all have modifiers for a lot of their equipment: Turn Rate, Speed, Shields, Hull (if anything that had extra hull), Cloak Detection, etc. This is one aspect of how each ship type is differentiated from one another. Everyone has access to the same equipment which has a base set of values. When you compare them to equipped equipment on your ship you'll see the modified values instead of the base values.
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