A few things have been bouncing around in my head after playing the game for the last couple of months, and reading the forums. I'm sure some of them may have been mentioned, but I'd just like to put this one out there.
Couldn't the problem with your tricorder/scan for anomalies on planet surfaces that have embedded clickie glitches could be solved by adding a toggle to your scan ability?
By default it could be as it is now, where it scans for mission objectives/anomalies/crates etc etc... but add a switch so that it can scan for anomalies ONLY or mission objectives ONLY. That way, if a planet has a bugged anomaly no one has to spend forever trying to find something without their tricorder scan, and if someone wants to do mission objectives and skip the anomalies they can do so. I tend to think this would be a far more Star Trek-realistic approach (Trekalistic?) since a tricorder is a little more sophisticated than a metal detector. It could also be applied to the space version as well (because there is a point where you'd really like to find that next disabled ship, and not chase off across the map after some floating cloud of anomalous plasma)
I'm not talking about making it super complicated... no one wants to spend all day configuring a tricorder/sensors for every mission. Just make it selectable between anomalies, mission objectives, or both.
It'd make ME less cranky when I encounter a buggy planet-bound sensor trace, at least.
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