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Dev: Exchange Fees how will this work?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since Exchange Fees are on the new Engineering Report I hope that someone would explain how they are going to do this?

I hope it is some kind of scale that really hit anything over 20 million.

I support the idea of an Exchange Fee. I do spend a lot of my time on the exchange buying and selling. A matter of fact my main character crafts and plays on Elite so I can get better drops to sells and anyone who plays on Elite will tell you it's a lot of work. A mission can take up to an hour to complete and we should be able to sell our blue and purple drops at a good price. Playing a Elite is not fun for me but selling the drops on the exchange is. :)

What I do hate is went I see stuff listed at prices that no one can afford because someone is using the exchange for storage. This makes it harder to find the right price to listed items for. I have no problem if someone can get 20 million for a Saurian BO with efficient though I would never buy it for that price. I think the most I ever sold 1 item for is maybe 2.5 million credits. And I most I spend one one item was Aux to SIF 3 for 2 million.

I do know players with over well over 100 million credits and they are not gold farmers. They play PvP and Dallies like everyone else but they do try to get the best deals for the stuff. I wish I had that much credits.

STO is my first MMO so I have no experience with exchange or gold farmers though I been told that they spend time in Kerrat or DSE just hanging out doing nothing.

Fees need to be reasonable so not to discourage honest sellers but at the same time it needs to hurt those used the exchange to store stuff and gold farmers. Fees will not stop a Purple Phaser Relay Mark X for selling over 1 million credits but it will stop someone from listed a BO with no special skills for a 20 million.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Most likely the fee will be a percentage of however much you're selling for. (Probably 10%)

    Say you list something at 20,000 credits. If the fee is 10%, you pay the exchange 2,000 credits to list it to other buyers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'm thinking it would be better to have the fee start at 100k, and the higher the price, the higher the percentage owed. eg; that 1mil phaser relay the fee should be around 35%. a 20mil BO 65%
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I am curious to see how it plays out, but I will no longer sell to the exchange if I have to pay more than double digits' worth of fees.

    If nothing else because of principle, but also because of profit depending.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Tai_Juin wrote:
    Most likely the fee will be a percentage of however much you're selling for. (Probably 10%)

    Say you list something at 20,000 credits. If the fee is 10%, you pay the exchange 2,000 credits to list it to other buyers.

    The one thing about fees that do worry me is the low end stuff. There are stuff I sell that I only make like 200 credits on like uncommon personal weapons. Fees could stop these items from being listed at all. If the vendor recycle price is 40% of value and we can't make that reasonable profit on it more people will just vendor trash it and not listed taking it away from people who do buy this items. For me if I can't get at least 50% of value I will just trash it.

    For this reason a flat fee would not be a good ideal. Maybe a program that take the value of the item and the percent of the exchange listed price to give us a fee. Just thinking out loud.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    First I don't want to hurt new players who don't yet have their first million EC from using the exchange. The stuff they buy will typically be low level stuff and I don't see a need for a fee on them. What needs fixing is the huge inflation in the game that leads to needing a wheelbarrow full of cash for a valuable item. Money sinks like a listing fee can help with that. Making more things to spend money on and making the most expensive stuff less rare would help a lot too. Why would finding a bridge officer who knows Aux to SIF 3 be so much more rare than those who know it at level 2? Level 2 has a trivial cost, level 3 costs more than a fleet of fully equipped ships. To me that doesn't make sense. I don't know if a listing fee will really help there, I think making a BOFF store that takes that money and puts it into a money sink rather than keeping it in the game will fix that best.

    I hope the listing fee goes to a much higher percentage of the price once you get past some really high figure like 10 million EC. That will help curb inflation but will not be enough by itself. At least that wont hurt new players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Krenn wrote: »
    I'm thinking it would be better to have the fee start at 100k, and the higher the price, the higher the percentage owed. eg; that 1mil phaser relay the fee should be around 35%. a 20mil BO 65%

    Though I agree with a starting price level but fee over 35% for 1 million I don't. I work hard for my drops on Elite and this would be way unreasonable. If you take away the reason to get these drops people will just stop trying to get them and you will see less and the prices will go up even more. The more of the items listed the better the prices will be because of competition. Simple supply in demand. If anything increase blue and purple drop rate on Elite will bring prices down because there will be more players listed this items causing them to compete for buyers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    My only hope with this is that they'll stop making me relist every few days if the fee goes in. Because that will absolutely kill the exchange for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    As I posted before, I think there should be a listing as well as a transaction fee and both should be a percentage of the price.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Though I agree with a starting price level but fee over 35% for 1 million I don't. I work hard for my drops on Elite and this would be way unreasonable. If you take away the reason to get these drops people will just stop trying to get them and you will see less and the prices will go up even more. The more of the items listed the better the prices will be because of competition. Simple supply in demand. If anything increase blue and purple drop rate on Elite will bring prices down because there will be more players listed this items causing them to compete for buyers.

    and how unreasonable is 1mil+ for a rare phaser relay of any lvl?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Krenn wrote: »
    and how unreasonable is 1mil+ for a rare phaser relay of any lvl?

    The problem is that what YOU find reasonable, may not be for someone else. And what may not be reasonable for you may be very reasonable for someone else. No ONE person can decide. Not you, and not me. That is why it is called a 'market'. The prices are supported by what people are willing to pay. If absolutely no one is willing to pay 3 million for a Boff with Aux to sif 3, the price will come down. The reason it is that price is because the market supports it, ie some one is willing to pay 3 mill for it.

    Price controls don't work. Never has, never will. You can put price limits in, but the items that you want will disappear off the exchange. If I had a very nice item that I believe is worth 5 million, something that it took a lot of work to get playing elite, I would just sell it privately. If there is a fee, I will just pass it along to the buyer. Anyone here own a business? If your costs go up, you pass it along.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Latinumbar wrote:
    The problem is that what YOU find reasonable, may not be for someone else. And what may not be reasonable for you may be very reasonable for someone else. No ONE person can decide. Not you, and not me. That is why it is called a 'market'. The prices are supported by what people are willing to pay. If absolutely no one is willing to pay 3 million for a Boff with Aux to sif 3, the price will come down. The reason it is that price is because the market supports it, ie some one is willing to pay 3 mill for it.

    Price controls don't work. Never has, never will. You can put price limits in, but the items that you want will disappear off the exchange. If I had a very nice item that I believe is worth 5 million, something that it took a lot of work to get playing elite, I would just sell it privately. If there is a fee, I will just pass it along to the buyer. Anyone here own a business? If your costs go up, you pass it along.
    Good points.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    if anything is sold for less that what it's worth, there should be no fee of any kinda
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