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that family feeling

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I realy like this game but there is one thing i feel was left out.That feeling that the crew was one big family.I thinnk they could add the feeling in by given the BOF's there oun missions.As captin wecould help them with family problems making them feel closer together.Givening us the feeling that the crew and there captin become one big family.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I realy like this game but there is one thing i feel was left out.That feeling that the crew was one big family.I thinnk they could add the feeling in by given the BOF's there oun missions.As captin wecould help them with family problems making them feel closer together.Givening us the feeling that the crew and there captin become one big family.

    Dstahl noted once that any mission the devs create would not feel like your boff's mission and the devs simply couldn't create custom missions that cater to your particular boff's background story. The idea is to leave the story up to you as a player.

    How do the devs adequately create missions like Worf's son and dead wives - without overriding your story, with your boffs?

    With the Foundry incoming, I have no doubts that players will fill gaps with missions that involve their crews.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    With the Foundry incoming, I have no doubts that players will fill gaps with missions that involve their crews.

    I agree. Foundry will open up a whole new level immersion level for players. We can create stories for each BO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'm planning on making UGC missions where it's not about saving the galaxy, it's about saving somebody in your crew who is in danger.
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