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Suggestion for Episode Replay: Holodeck (room)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I love the fact that we are finally getting to replay some of the great missions in the game, as well as the inspired idea to give us some new loot from these missions as well (at least some of them), but the mechanic of getting these missions just seems odd to me, and not very immersive.

From an roleplayers perspective there are two major things that aren't very appealing:

1) Now we have a flashing terminal in our ready room that's staring us in the face whenever we go to use that for RP.

2) we've already experienced these missions, so if we wanted to redo them we'd logically have to either go back in time to re-experience it (which could cause all sorts of temporal paradoxes, and really tick off the Department of Temporal Investigations).

or we'd have to do the next logical thing:

Use the Holodeck on our ship to relive the experience.

I don't think it would be that difficult to accomplish (but I could be wrong, and probably am).

For one thing, the Holodeck assets are already done and in the game (the walls and door archway were used in a Drake Mission), they just need to be connected to one of the doors and hallways of our ship interior. This would probably be done like most of the other rooms we have now, where there's a hallway after you enter the doorway to that room. The Holodeck door Arch would be in that hallway.

You could set it up so that you use the Arch to select the mission, and then click the door to "enter the Holodeck", or you could set it up so that we have the holodeck room (with the grid walls) that we can enter and load up the mission from inside.

The one snag that I can see (though I'm sure there are some I'm not thinking of) is that these missions are probably attached to the system that we have to travel to in order to do the mission. I don't know if that would cause problems or not.

From my perspective, I think this would be a much more engaging way of handling replay.

Of course, that may just be me.

At any rate, thanks for reading.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Completely agree.

    Please consider this, Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    so it's just the two of us then. :(

    Oh well, thanks for the support Backyardserenade. I still think it's a nifty idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I agree Episode Replay makes more sense on the Holodeck - let us skip the sector space travel and just simulate the mission from its first map onward.

    The Holodeck should serve as more than R&R or Barcalay's holo-slashfiction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I was thinking a bit more on this, and the idea hit me that they could easily do some missions specifically for the holodeck.

    Who wouldn't want to run a holodeck mission based on the Kobayashi Maru, or relive the Kirk/Khan Mutara Nebula battle from Wrath of Khan?

    I'm sure stuff like that has been suggested before, but it would definitely open up all sorts of possibilities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I was thinking a bit more on this, and the idea hit me that they could easily do some missions specifically for the holodeck.

    Who wouldn't want to run a holodeck mission based on the Kobayashi Maru, or relive the Kirk/Khan Mutara Nebula battle from Wrath of Khan?

    I'm sure stuff like that has been suggested before, but it would definitely open up all sorts of possibilities.
    Players will want to recreate these episodes day one (or maybe the second week, due to learning the tools). ;)

    Everyone from closed beta will be helping people along. You'll see once the NDA lifts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Yes I agree! I love the idea of replaying episodes and I don't even care for the rewards to be honest. I realy dont understand what Cryptic was thinking by accessing these via the Ready Room desk console?

    A Holodeck in the ship interior interior. As a first step they dont even have to make it a room you walk into. For simplicity why not just have access to a flashing console outside the holodeck door?

    Flashing desk console .... V's ... Flashing holodeck console? I know which one makes sense to me
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Players will want to recreate these episodes day one (or maybe the second week, due to learning the tools). ;)

    Everyone from closed beta will be helping people along. You'll see once the NDA lifts.

    You're absolutely right. I know the thought crossed my mind. :)

    Still, it would be cool to designate those mission as "holodeck programs" that you can access from your ship interior. Would be a lot more immersive in my opinion.
    jkstocbr wrote:

    A Holodeck in the ship interior interior. As a first step they dont even have to make it a room you walk into. For simplicity why not just have access to a flashing console outside the holodeck door?

    Flashing desk console .... V's ... Flashing holodeck console? I know which one makes sense to me

    That's what I was thinking too. Just add the arch in a hallway, and have that be the terminal that you use to access the replay episodes. (he says, knowing it's probably much more complicated then that)

    Would be nice to be able to enter the holodeck room eventually of course, though I don't really know if it's necessary.

    Of course, if there was some sort of reason for having the holodeck room...

    I remember some episodes of Voyager and TNG where they used it the room for various things like when Data's "daughter" tried out different bodies for herself. No idea how that could be used to make having an interior room necessary or not. Any ideas?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    wow...lots of views, not a lot of comments.

    Does everyone think this is just a horrible idea?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think Episode Replay on Tribble is "perfect" the way it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Alexraptor wrote: »
    I think Episode Replay on Tribble is "perfect" the way it is.

    Don't get me wrong, I'm very happy that they added it, and the way it works currently on Tribble is definitely a functional mechanic, I just think that adding the "holodeck" on the ship and doing replay through that just makes much more logical sense to the feel of Star Trek that the Devs are trying to capture, at least in my opinion.

    Thanks for commenting!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Bump to the front page one last time and then I'll let it go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I was thinking a bit more on this, and the idea hit me that they could easily do some missions specifically for the holodeck.

    Who wouldn't want to run a holodeck mission based on the Kobayashi Maru, or relive the Kirk/Khan Mutara Nebula battle from Wrath of Khan?

    I'm sure stuff like that has been suggested before, but it would definitely open up all sorts of possibilities.

    <insert string of excited nonsense & squealing here> YES!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    jkstocbr wrote:

    thanks for the pics! I've tried it out on tribble myself and I love everything about it but the terminal in the Ready Room.

    Other then that I'm super psyched for this to hit the live server.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Completely agree.

    Please consider this, Cryptic.

    Count me in. I agree with this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Cool to see, that the holodeck idea catches on. It would finally give our ship interiors some purpose and really seems to be a natural fit to me.

    And even the rewards would make sense.


    Starfleet Tactical Review

    Starfleet Command has released special holographic training programs to ship captains in order to analyze combat strategies and maintenance protocols and to raise overall efficiency. These include simulations and recreations of previous engagements.

    For the duration of the program safety protocols will be deactivated in order to simulate a realistic experience.

    Starfleet Command assigns new rewards and compensation to any officer who successfully engages these strategic simulations.



    No need to travel to planets. And of course a smart explanation for roleplayers where the rewards are coming from.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Cool to see, that the holodeck idea catches on. It would finally give our ship interiors some purpose and really seems to be a natural fit to me.

    And even the rewards would make sense.


    Starfleet Tactical Review

    Starfleet Command has released special holographic training programs to ship captains in order to analyze combat strategies and maintenance protocols and to raise overall efficiency. These include simulations and recreations of previous engagements.

    For the duration of the program safety protocols will be deactivated in order to simulate a realistic experience.

    Starfleet Command assigns new rewards and compensation to any officer who successfully engages these strategic simulations.



    No need to travel to planets. And of course a smart explanation for roleplayers where the rewards are coming from.

    excellent!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Episode Replay using the holodeck would be great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I would like to the system work in such a way that once you complete the mission and it is listed in your captain's log that you get access to it directly from the holodeck. It would make accolade chasing for somethings much easier to say the least.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'm too for a holodeck usage for mission replay AND regarding some user created content...or maybe even cryptic could recreate the biggest battles and missions of the past for us to use in the holodeck...khan, wolf, nemesis...first contact :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Be nice but not a critical issue for me... /signed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    episode replay will be from your ready room you can select the mission then go fly your ship to the area where the mission is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I dont care if we have to access 'em by flushing the toilet in Ten Forward, I'm just glad we got it. I really dont want to wait for the devs to add a holodeck to the ships interior. Although I don't know why you just don't access it from the "hail starfleet" button.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    episode replay will be from your ready room you can select the mission then go fly your ship to the area where the mission is.

    ?? I'm a bit confused because it is written to be a "simulation"..you don't fly to an area to create a giant holodeck simulation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    im against holographic tech in general. so im all for the current setup for replay (console in the ready room) sorry guys :) holograms in STO gives the feeling the federation in general is getting lazy, instead of doing it themselves, lets make holograms to do it. for that matter, why dont we build an entire starbase around a massive holographic generator and have it project fleets upon fleets of ships.... sorry my dislike of the photonic fleet power is flowing to the surface :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I dont care if we have to access 'em by flushing the toilet in Ten Forward, I'm just glad we got it. I really dont want to wait for the devs to add a holodeck to the ships interior. Although I don't know why you just don't access it from the "hail starfleet" button.....

    I agree that it'd be better to get it asap then to wait, but I also think that the addition of a holodeck arch in the existing interiors shouldn't be a huge amount of work. Of course, that's an assumption on my part.

    Not advocating a delay, but if they could adjust the mechanic later down the road that'd be great.
    CedricO wrote:
    im against holographic tech in general. so im all for the current setup for replay (console in the ready room) sorry guys holograms in STO gives the feeling the federation in general is getting lazy, instead of doing it themselves, lets make holograms to do it. for that matter, why dont we build an entire starbase around a massive holographic generator and have it project fleets upon fleets of ships.... sorry my dislike of the photonic fleet power is flowing to the surface

    I get what you're saying about photonic fleets, but this idea is more with an eye towards redoing things you've already done.

    Which makes more sense?

    Getting a mission from Starfleet HQ that is exactly the same as one you've already done...that seems stuck in time, with all the same ships and elements of that mission?

    or...

    Going to the Holodeck on your ship to attempt a simulation of a past mission as a training exercise for your crew?

    seems the latter makes more sense to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    @ OP: If your such an RPer, then why not simply RP your doing them in the holodeck?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    @ OP: If your such an RPer, then why not simply RP your doing them in the holodeck?

    That's a good question, but not really the point. I can easily do just that, but in my opinion it's like saying "why play a video game at all? When you can just sit in a corner and imagine what it's like to play it."

    One one hand, I'd save $15 a month, on the other hand I'd miss out on experiencing what came from the Developers imaginations, which are things that I wouldn't necessarily think of, and that's the whole point of entertainment in my opinion.

    I've got a pretty active imagination, but it'd be pretty stupid of me to assume that all forms of entertainment are invalid just because I can imagine it better.

    So...to answer your question more directly:

    If it's at all possible to put something in the game that facilitates immersion, I'd prefer that over Roleplaying it. Not because I lack imagination, but because that's what games are supposed to do: Immerse you in the environment of the game world and allow you to take on a role in that game.

    By that definition we're all playing the role of a Starfleet (or Klingon) officer on a starship in the Star Trek universe, and one of the things that they do in Star Trek is visit the holodeck.

    one of the things they DON'T do is go into their Ready Room, pull up a list of their past encounters, and then fly back to the place where that encountered happened to find every single detail of that encounter frozen in time waiting for them to relive it.

    I hope that better explains my point of view.

    Thanks for asking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I like this idea and definitely think we should see the holodeck in game. Even include some silly programs like the adventures of Captain Proton or something like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Everyone from closed beta will be helping people along. You'll see once the NDA lifts.

    Oooh... I can't wait, how exciting...!

    I like the sound of the Holodeck suggestion - although if it were to happen then a couple of queries:

    * Wouldn't the holodeck safety filters be on? So it shouldn't be possible to get hurt?
    * If you win gear, will it be hologrammatic gear that you can't take outside the holodeck?

    Hmmm. Although skill points would have to be granted as it would be like a training simulation.
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