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Please please please.. Don't make STO into Bridge Commander.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I've seen a few posters here in the forums asking, or at least suggesting, that they'd like to do most of what they do in STO from the bridge of their ship. From flying through Sector Space (understandable as an option) to combat and long range communications.

So I'd like to express my extreme desire that this not happen, my reasons why, and a suitable compromise I feel would be agreeable to all parties.

1. Many don't want to look at the back of their characters head every single moment they're in game. Many of us fly the ships we do for reasons outside of game statistics. My Fed Science officer, for example, flies the Intrepid Retrofit, even though the Luna is arguably the better ship as far as Boff layout and consoles go. I want to be able to see it, and not just in the ship customization screen.

2. Cryptic has spent a great deal of time and resources giving us (well, mostly the Feds, to date) a number of different ship skins for each ship type & tier, asking the devs to just abandon all that work for a working view-screen on every bridge is both selfish and unreasonable.

3. Space combat in STO is the games crowning achievement, almost every review from launch said so, and it continues to hold true to this day. Combat from the bridge would consist of little more than ordering your Tac officer to lock and fire until destroyed, choose new target, repeat, throw in a few maneuver orders to the helmsmen, and it's all over. Boring.. Maneuvering my ship with the a, s, w, & d keys, while using the mouse to target and the numpad to fire is far more fluid a dynamic, the devs did right to set it up this way.

4. The impressive views afforded by the upcoming Sector Space improvement (or really, any system space) can really only be appreciated by the sweeping view possible from outside the ship, confine it to an oval or rectangular view-screen, and it's wasted.

Now, I believe that most of those who want to transform this game into Bridge Commander want to do so mostly for canon reasons, most of the time, whenever the crews of our favorite ships were engaged in some kind of communication, or battle, we saw them on the bridge, with only glimpsing views of the action going on outside. in other words, it's a canon consideration.

I understand this concern. I myself am a bit of a "canon-ist', and nearly went into fits when I found out the Prometheus Class didn't have MVAM, something I, and a few others, are still campaigning to get added.

So I propose compromise. Combat from the bridge is thrown right out, communications on the view screen and Sector Space travel from the bridge can be optional.

In other words, we warp out of system, you can have the option (in the game menu) of going to the normal sector space view, or to your bridge. Then, those in sector space view can choose their options just like they can now, but you can choose to use your view-screen for communications, and/or spend your travel time wandering the halls of your ship or sitting stiffly upright in your captains chair, as you like.

When you get to your destination, the same pop-up box comes up asking what you'd like to do, if it's a sector border, you can stay in your ship until you get to your destination, if it's a system you wish to enter, you leave your ship and get the standard warp-in animation and do your mission/interaction/docking as normal.

What do you say?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I don't know what they are asking exactly didn't read that, but we could easily have HUD display like it was in Klingon Academy. It was not bridge view but kind of like modern day fighter HUD display.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I can support this idea. I happen to agree with you that I prefer the exterior views of my ship compared with the bridge control view. I did love Bridge Commander. It was a brilliant game. But this game is different, and it's a good different. I can understand those who would want to command their ship from thier bridge, and I think this is a pretty good compromise. I wouldn't use the feature, but other people probably.

    Oh and btw, where can I join the crusade to get an MVAM Prometheus?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Oh and btw, where can I join the crusade to get an MVAM Prometheus?

    Right here. Fight the good fight!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I don't think you ever "really" played Bridge Commander.

    Bridge view and giving orders is for the casual novices and RP'ers generally.
    However, hardcore players rarely ever use Bridge View in BC, in fact they play from the third person view that is somewhat similar to STO, except of course that you have the entire motion and all 6 shield facings of a starship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Alexraptor wrote: »
    I don't think you ever "really" played Bridge Commander.

    Bridge view and giving orders is for the casual novices and RP'ers generally.
    However, hardcore players rarely ever use Bridge View in BC, in fact they play from the third person view that is somewhat similar to STO, except of course that you have the entire motion and all 6 shield facings of a starship.

    I know, believe me, but I'm referring to the people who want to change STO into the "on the bridge" viewpoint available in Bridge Commander. Something I am dead-set against.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    In sector space, a bridge option would not take away much. Even after they glorify the shoeboxes. I would say it might even be an improvement.

    In instanced space, "live" action that is, movement is established and might very well stay as it is.

    That's my stance, at any rate. Didn't play Bridge commander.

    ---
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Sernon wrote:
    In sector space, a bridge option would not take away much. Even after they glorify the shoeboxes. I would say it might even be an improvement.

    In instanced space, "live" action that is, movement is established and might very well stay as it is.

    That's my stance, at any rate. Didn't play Bridge commander.

    ---

    Ahem:
    Katic wrote: »
    So I propose compromise.

    In other words, we warp out of system, you can have the option (in the game menu) of going to the normal sector space view, or to your bridge. Then, those in sector space view can choose their options just like they can now, but you can choose to use your view-screen for communications, and/or spend your travel time wandering the halls of your ship or sitting stiffly upright in your captains chair, as you like.

    When you get to your destination, the same pop-up box comes up asking what you'd like to do, if it's a sector border, you can stay in your ship until you get to your destination, if it's a system you wish to enter, you leave your ship and get the standard warp-in animation and do your mission/interaction/docking as normal.

    You were saying?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    Ahem:

    You were saying?

    It's called agreement/support. Perhaps you were looking for something else. ;)

    ---
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Sernon wrote:
    It's called agreement/support. Perhaps you were looking for something else. ;)

    ---

    Actually, i thought you hadn't read it and were posting it as if it were your own suggestion, I get that a lot when my suggestions end up being walls-O-text..

    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Why wouldn't it be possible to please both sides? Have the space part as it is now and an optional style like in Bridge Commander. I find it simply ridiculous that some people throw such a tantrum on things we're not even sure is possible yet. Wait and see what the devs say about features like this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    I know, believe me, but I'm referring to the people who want to change STO into the "on the bridge" viewpoint available in Bridge Commander. Something I am dead-set against.

    So it was optional in Bridge Commander? (Sorry I never played that so I don't know.)

    Why would you be against adding it as an OPTION for people who want to play like that, and if they don't then they can just use the existing system or switch seemlessly between them? It sounds like you want to impose restrictions on other people, when they could just add in both and please everyone.

    Like the ground combat system - they are adding changes that are optional click to fire mode. Are you going to tell them to scrap that because you don't like it? (Not saying that you do, it's just an analogy).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I see no issue with the the "option" to fly from your bridge. I think it'd be a GREAT addition for sector space travel.

    Enter sector space

    Go to your bridge

    Have a seat in the captain's chair

    Pull up the map

    Click the destination

    Enjoy the trip watching the view screen

    (most of this is already in-game)

    Of course, it would only be an "optional" alternative to what we currently have now. I wouldn't use it all the time, but it'd sure feel more like "Star Trek"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It seems to me that fighting from your captains chair wouldn't give you enough situational awareness to survive in PVP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    I've seen a few posters here in the forums asking, or at least suggesting, that they'd like to do most of what they do in STO from the bridge of their ship. From flying through Sector Space (understandable as an option) to combat and long range communications.

    So I'd like to express my extreme desire that this not happen, my reasons why, and a suitable compromise I feel would be agreeable to all parties.

    1. Many don't want to look at the back of their characters head every single moment they're in game. Many of us fly the ships we do for reasons outside of game statistics. My Fed Science officer, for example, flies the Intrepid Retrofit, even though the Luna is arguably the better ship as far as Boff layout and consoles go. I want to be able to see it, and not just in the ship customization screen.
    I agree whole heartly! I spend a great deal of time just customizing EVERYTHING, its why I love this game so much, most MMOs (WoW for example) only give you 5 options for everything just so they can throw you in the action as soon as possible so you can spend all your time leveling, sad, boring and lame...
    2. Cryptic has spent a great deal of time and resources giving us (well, mostly the Feds, to date) a number of different ship skins for each ship type & tier, asking the devs to just abandon all that work for a working view-screen on every bridge is both selfish and unreasonable.
    Selfish? Perhaps. Unreasonable? I don't think so, most games these days have a 3rd person (the ship view) and a 1st person (the bridge) veiw. Star Wars Battlefront would allow 50 people all in one battlefield and I would switch between 1st person and 3rd person constantly! If I died in 3rd person, next rezz I would switch to first and visa versa. Or if I was in a city type battlefield I would just stay in first person, made me feel like I was part of the swat team moving in, they even allowed 1st and 3rd for vechiles. I know this isn't Star Wars, and the "other games have it why can't we" arguement is probably void here but worth a shot :D I think it would add alittle something extra to the game, you can't ever go wrong with added features!
    3. Space combat in STO is the games crowning achievement, almost every review from launch said so, and it continues to hold true to this day. Combat from the bridge would consist of little more than ordering your Tac officer to lock and fire until destroyed, choose new target, repeat, throw in a few maneuver orders to the helmsmen, and it's all over. Boring.. Maneuvering my ship with the a, s, w, & d keys, while using the mouse to target and the numpad to fire is far more fluid a dynamic, the devs did right to set it up this way.
    I agree whole heartedly again! I personaly couldnt see how it would benefit "left shields are down, are we turning the right way to point aft shields to the warbird?"

    4. The impressive views afforded by the upcoming Sector Space improvement (or really, any system space) can really only be appreciated by the sweeping view possible from outside the ship, confine it to an oval or rectangular view-screen, and it's wasted.
    After watching the video of the new sector space (too lazy to start a 16gig download this morning), the new sector space revamps are AMAZING! If we ever get a constant universe (doubt it!) I would love some kind of walking around my ship while waiting for the gruuling 20 minutes of space travel to pass. I can only assume that the veiw of star systems would be just as amazing on my observation deck as they are from space. But for right now, there really isn't any reason to switch to an inside 1st person view while space traveling as sectors are fairly small.
    Now, I believe that most of those who want to transform this game into Bridge Commander want to do so mostly for canon reasons, most of the time, whenever the crews of our favorite ships were engaged in some kind of communication, or battle, we saw them on the bridge, with only glimpsing views of the action going on outside. in other words, it's a canon consideration.

    I understand this concern. I myself am a bit of a "canon-ist', and nearly went into fits when I found out the Prometheus Class didn't have MVAM, something I, and a few others, are still campaigning to get added.

    So I propose compromise. Combat from the bridge is thrown right out, communications on the view screen and Sector Space travel from the bridge can be optional.

    In other words, we warp out of system, you can have the option (in the game menu) of going to the normal sector space view, or to your bridge. Then, those in sector space view can choose their options just like they can now, but you can choose to use your view-screen for communications, and/or spend your travel time wandering the halls of your ship or sitting stiffly upright in your captains chair, as you like.

    When you get to your destination, the same pop-up box comes up asking what you'd like to do, if it's a sector border, you can stay in your ship until you get to your destination, if it's a system you wish to enter, you leave your ship and get the standard warp-in animation and do your mission/interaction/docking as normal.

    What do you say?

    Refering to the Italics, As I said you can never go wrong with added features, dont believe me? talk to the genius that added a camera to a phone! :)


    Very nice thorough post, I agree with you. It wouldn't hurt to have the option, but I'm not going to let it stop me from "smelling the roses" of the new sector space, or any aspect of the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Aha. Well. The current instanced bridge is not suitable for much, least of all navigation. Cryptic would have to come up with a completely new UI for any kind of reliable bridge view. Seems unlikely.

    Best they can do with the current bridge is to incorporate it into some mission action, with fake visuals. Even that is to ask a lot. :p

    ---
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It seems to me that fighting from your captains chair wouldn't give you enough situational awareness to survive in PVP.

    That's why I don't think that I'd want to run combat ops from the bridge (but to each their own).

    It'd sure be cool to transverse sector space from there (especially if we ever get to the point where you could set it on auto-pilot to take you from , let's say Sol to B'tran just by laying in the course.

    They could add this pretty easily, actually. It would be a step towards making secctor/warp travel more seemless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Sernon wrote:
    Aha. Well. The current instanced bridge is not suitable for much, least of all navigation. Cryptic would have to come up with a completely new UI for any kind of reliable bridge view. Seems unlikely.

    Best they can do with the current bridge is to incorporate it into some mission action, with fake visuals. Even that is to ask a lot. :p

    ---

    The old "easter egg" HUD reduced the view to a semi "on screen" viewer. It wouldn't take too much to patch that into the bridge window instead.

    Then it becomes a matter of tweeking the navagation system a bit. Using the galaxy map to click (instead of just clicking systems in the sector). If you got attacked by a signal contact, you'd drop out of warp as we do now and enter the ship combat mode.

    I could see it happening (at least for warp travel).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    I've seen a few posters here in the forums asking, or at least suggesting, that they'd like to do most of what they do in STO from the bridge of their ship. From flying through Sector Space (understandable as an option) to combat and long range communications.

    So I'd like to express my extreme desire that this not happen, my reasons why, and a suitable compromise I feel would be agreeable to all parties.

    1. Many don't want to look at the back of their characters head every single moment they're in game. Many of us fly the ships we do for reasons outside of game statistics. My Fed Science officer, for example, flies the Intrepid Retrofit, even though the Luna is arguably the better ship as far as Boff layout and consoles go. I want to be able to see it, and not just in the ship customization screen.

    2. Cryptic has spent a great deal of time and resources giving us (well, mostly the Feds, to date) a number of different ship skins for each ship type & tier, asking the devs to just abandon all that work for a working view-screen on every bridge is both selfish and unreasonable.

    3. Space combat in STO is the games crowning achievement, almost every review from launch said so, and it continues to hold true to this day. Combat from the bridge would consist of little more than ordering your Tac officer to lock and fire until destroyed, choose new target, repeat, throw in a few maneuver orders to the helmsmen, and it's all over. Boring.. Maneuvering my ship with the a, s, w, & d keys, while using the mouse to target and the numpad to fire is far more fluid a dynamic, the devs did right to set it up this way.

    4. The impressive views afforded by the upcoming Sector Space improvement (or really, any system space) can really only be appreciated by the sweeping view possible from outside the ship, confine it to an oval or rectangular view-screen, and it's wasted.

    Now, I believe that most of those who want to transform this game into Bridge Commander want to do so mostly for canon reasons, most of the time, whenever the crews of our favorite ships were engaged in some kind of communication, or battle, we saw them on the bridge, with only glimpsing views of the action going on outside. in other words, it's a canon consideration.

    I understand this concern. I myself am a bit of a "canon-ist', and nearly went into fits when I found out the Prometheus Class didn't have MVAM, something I, and a few others, are still campaigning to get added.

    So I propose compromise. Combat from the bridge is thrown right out, communications on the view screen and Sector Space travel from the bridge can be optional.

    In other words, we warp out of system, you can have the option (in the game menu) of going to the normal sector space view, or to your bridge. Then, those in sector space view can choose their options just like they can now, but you can choose to use your view-screen for communications, and/or spend your travel time wandering the halls of your ship or sitting stiffly upright in your captains chair, as you like.

    When you get to your destination, the same pop-up box comes up asking what you'd like to do, if it's a sector border, you can stay in your ship until you get to your destination, if it's a system you wish to enter, you leave your ship and get the standard warp-in animation and do your mission/interaction/docking as normal.

    What do you say?

    I will try my best to answer each of these, point by point.

    1.) Agreed, although I find at times getting bored looking at my ships warp nacelles and my toons head all day long. Being able to have the option to wander around the bridge and ship and have more interaction on the bridge is something I would assume that the community would like to see,

    2.) Seeing as how you point to a compromise to have the option of either bridge/3rd person seems to make your notion of being selfish and unreasonable a moot point. I don't see how asking to have a more functional/interactive ship interior (especially the bridge) is being selfish just based on the amount of ressources and time the devs have put into making ship skins.

    3.) Agreed 1,000,000%! Space combat would become extremely boring by just ordering a few maneuvers from the bridge. Besides, being able to have the tactical awareness you have by having the 3rd person view is great, especially when facing a mob of enemies trying to outflank you. However, I would find it cool to be able to issues commands from your bridge, especially when blowing up weapons platforms or astroids with no enemies around. The view of seeing that from a view screen on the bridge would add that "trek" feel we all want from this option.

    4.) Again, agreed 1,000,000%. I got on tribble for the first time last nite and saw all of the improvements made to sector space and was amazed. My wife, who not only makes fun of me for playing the game but also knows nothing about video games, walked by and saw it and asked if I was playing a new game. I told her about the improvements and even she was amazed by it.

    So, I guess in short (I'm a college professor, I have a hard time keeping things short sometimes :o) I agree with your points. However, this option is just that- an option. I would like to see it added in for the role-playing ability, but I also want to have the option to switch back and forth between the different view points. If this were to be implemented, there would have to be something done about the speed in which the ship travels in sector space. In 3rd person view, the current speed would be sufficient. Inside the ship, however, it would need to become slower (not by much) to allow us time to do certain things (mission plan, for example).

    Something else I would like to see, that may or may not already be in the game, is the ready room. I want to sit my crew down before a mission and be able to "plan" (nothing more than reviewing the mission with your away team) my mission- includin the option to assign weapons, officers, gear, etc... before the mission. That, along with the ability to assign first officer, helmsman, CMO, CEO, CoS, etc...

    And after that entire rant, I believe I'm done. Thats what I say :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I dunno... what's wrong if they made combat from the bridge (like Bridge Commander) also be optional? I mean, if it doesn't change combat from an OUTSIDE view either, what's the big deal?
    Katic wrote: »
    I've seen a few posters here in the forums asking, or at least suggesting, that they'd like to do most of what they do in STO from the bridge of their ship. From flying through Sector Space (understandable as an option) to combat and long range communications.

    So I'd like to express my extreme desire that this not happen, my reasons why, and a suitable compromise I feel would be agreeable to all parties.

    1. Many don't want to look at the back of their characters head every single moment they're in game. Many of us fly the ships we do for reasons outside of game statistics. My Fed Science officer, for example, flies the Intrepid Retrofit, even though the Luna is arguably the better ship as far as Boff layout and consoles go. I want to be able to see it, and not just in the ship customization screen.

    2. Cryptic has spent a great deal of time and resources giving us (well, mostly the Feds, to date) a number of different ship skins for each ship type & tier, asking the devs to just abandon all that work for a working view-screen on every bridge is both selfish and unreasonable.

    3. Space combat in STO is the games crowning achievement, almost every review from launch said so, and it continues to hold true to this day. Combat from the bridge would consist of little more than ordering your Tac officer to lock and fire until destroyed, choose new target, repeat, throw in a few maneuver orders to the helmsmen, and it's all over. Boring.. Maneuvering my ship with the a, s, w, & d keys, while using the mouse to target and the numpad to fire is far more fluid a dynamic, the devs did right to set it up this way.

    4. The impressive views afforded by the upcoming Sector Space improvement (or really, any system space) can really only be appreciated by the sweeping view possible from outside the ship, confine it to an oval or rectangular view-screen, and it's wasted.

    Now, I believe that most of those who want to transform this game into Bridge Commander want to do so mostly for canon reasons, most of the time, whenever the crews of our favorite ships were engaged in some kind of communication, or battle, we saw them on the bridge, with only glimpsing views of the action going on outside. in other words, it's a canon consideration.

    I understand this concern. I myself am a bit of a "canon-ist', and nearly went into fits when I found out the Prometheus Class didn't have MVAM, something I, and a few others, are still campaigning to get added.

    So I propose compromise. Combat from the bridge is thrown right out, communications on the view screen and Sector Space travel from the bridge can be optional.

    In other words, we warp out of system, you can have the option (in the game menu) of going to the normal sector space view, or to your bridge. Then, those in sector space view can choose their options just like they can now, but you can choose to use your view-screen for communications, and/or spend your travel time wandering the halls of your ship or sitting stiffly upright in your captains chair, as you like.

    When you get to your destination, the same pop-up box comes up asking what you'd like to do, if it's a sector border, you can stay in your ship until you get to your destination, if it's a system you wish to enter, you leave your ship and get the standard warp-in animation and do your mission/interaction/docking as normal.

    What do you say?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Can fight inside or outside the ship functioned very well in SWG (with big ship too / with a crew).
    We should have the choice. It's simple.

    Fight on the bridge, that's Star Trek. :cool: !
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    i am 100% convinced it wont happen for a number of reasons.

    but if they can do it so its optional then why not.

    the only thing is bridge combat/sector space travel has to work well. it cant just be a gimmick that everybody tries once then never uses again. dont waste time doing it if it cant be a viable alternative otherwise its just time and resources down the drain.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    I've seen a few posters here in the forums asking, or at least suggesting, that they'd like to do most of what they do in STO from the bridge of their ship. From flying through Sector Space (understandable as an option) to combat and long range communications.

    So I'd like to express my extreme desire that this not happen, my reasons why, and a suitable compromise I feel would be agreeable to all parties.

    1. Many don't want to look at the back of their characters head every single moment they're in game. Many of us fly the ships we do for reasons outside of game statistics. My Fed Science officer, for example, flies the Intrepid Retrofit, even though the Luna is arguably the better ship as far as Boff layout and consoles go. I want to be able to see it, and not just in the ship customization screen.

    2. Cryptic has spent a great deal of time and resources giving us (well, mostly the Feds, to date) a number of different ship skins for each ship type & tier, asking the devs to just abandon all that work for a working view-screen on every bridge is both selfish and unreasonable.

    3. Space combat in STO is the games crowning achievement, almost every review from launch said so, and it continues to hold true to this day. Combat from the bridge would consist of little more than ordering your Tac officer to lock and fire until destroyed, choose new target, repeat, throw in a few maneuver orders to the helmsmen, and it's all over. Boring.. Maneuvering my ship with the a, s, w, & d keys, while using the mouse to target and the numpad to fire is far more fluid a dynamic, the devs did right to set it up this way.

    4. The impressive views afforded by the upcoming Sector Space improvement (or really, any system space) can really only be appreciated by the sweeping view possible from outside the ship, confine it to an oval or rectangular view-screen, and it's wasted.

    Now, I believe that most of those who want to transform this game into Bridge Commander want to do so mostly for canon reasons, most of the time, whenever the crews of our favorite ships were engaged in some kind of communication, or battle, we saw them on the bridge, with only glimpsing views of the action going on outside. in other words, it's a canon consideration.

    I understand this concern. I myself am a bit of a "canon-ist', and nearly went into fits when I found out the Prometheus Class didn't have MVAM, something I, and a few others, are still campaigning to get added.

    So I propose compromise. Combat from the bridge is thrown right out, communications on the view screen and Sector Space travel from the bridge can be optional.

    In other words, we warp out of system, you can have the option (in the game menu) of going to the normal sector space view, or to your bridge. Then, those in sector space view can choose their options just like they can now, but you can choose to use your view-screen for communications, and/or spend your travel time wandering the halls of your ship or sitting stiffly upright in your captains chair, as you like.

    When you get to your destination, the same pop-up box comes up asking what you'd like to do, if it's a sector border, you can stay in your ship until you get to your destination, if it's a system you wish to enter, you leave your ship and get the standard warp-in animation and do your mission/interaction/docking as normal.

    What do you say?

    Ok, I see what you're saying and I can certainly agree with this.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    My reasoning for wanting to be able to fly sector space and engage in battle from my bridge (when I feel like it) is mostly RP, true.

    However, one of the biggest reasons for wanting this option is for my wife. We both looked forward to playing STO. Both of us are big Star Trek fans. But my wife, after playing about 5-10 minutes, had to quit and has not cared to come back simply because it gives her motion sickness. She's tried a couple times since her first and every time it makes her sick to her stomach trying to fly around and do space battle in 3rd person.

    I agree, the regular 3rd person option should never be removed, but I really hope STO adds the ability to work from the bridge in space or many other people like my wife will have problems with staying with the game.

    Please reconsider this, Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Saaxton wrote: »
    My reasoning for wanting to be able to fly sector space and engage in battle from my bridge (when I feel like it) is mostly RP, true.

    However, one of the biggest reasons for wanting this option is for my wife. We both looked forward to playing STO. Both of us are big Star Trek fans. But my wife, after playing about 5-10 minutes, had to quit and has not cared to come back simply because it gives her motion sickness. She's tried a couple times since her first and every time it makes her sick to her stomach trying to fly around and do space battle in 3rd person.

    I agree, the regular 3rd person option should never be removed, but I really hope STO adds the ability to work from the bridge in space or many other people like my wife will have problems with staying with the game.

    Please reconsider this, Cryptic.

    Yep,
    Cryptic listen his wife !
    All people here, want to fight on the Bridge ! :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Captain To The Bridge

    As others have mentioned, Bridge Commander allowed the player to choose which viewpoint to work with. I usually used the tactical display mode for space combat, but for storylines and communications, the bridge view was the way to go.

    I don't see such a system as being inappropriate for STO, and indeed believe a similar implementation would greatly benefit the game.

    Since closed beta, players have stridently requested better ship interiors and better integration of ship interiors with missions and gameplay. Custom interiors are also a potential cash cow for Cryptic, and might well fund their own development costs if managed right.

    So while I can understand the desire to focus developer resources in other directions, I don't think improving bridge-based gameplay is necessarily a zero sum game.

    Just sayin' ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Ok, first off OP, you have a hot avatar pic.

    Ok got that out of the way lol

    Now to as your desire to keep this game from turning into BC: Why not just simply have it as an option! Either a toggle or box you check to command ship from bridge or outside view. Personally, I prefer from the bridge so you actually feel like you are on a starship Vs flying a little fighter.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Forget Bridge Commander. I'd settle for Star Trek: 25th Anniversary's bridge view. As long as it's optional I see no problem with it.

    I think it's sad that Cryptic's game engine can't handle this without an overhaul. Still have my fingers crossed that we'll get there one day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Forget Bridge Commander. I'd settle for Star Trek: 25th Anniversary's bridge view. As long as it's optional I see no problem with it.

    I think it's sad that Cryptic's game engine can't handle this without an overhaul. Still have my fingers crossed that we'll get there one day.

    Yeah, that would work too!!!! Amazing we had that game, what, 15 years ago? and yet we can't have that today..... ~sigh~ I loved that game....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I wouldn't mind the option to do other things on my bridge while in sector space. Like sort of in WoW when traveling, you can walk around the ships, etc. Would be a cool little option.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I am one of the players who would like to see more bridge functionality added to the game. Hailing? Sure! Travel? YES please! :D Combat? Eh..that might be a little hard..but sure! I'd like to have the option to do more activities from my bridge, even if it turns out that I don't use Bridge View for everything that's possible..I'd like to have the option to do try and see how the Bridge View mode works.

    The bridge is the single most iconic location in all of Star Trek, every series and movie..and it's sorely under-utilized in STO. I can see everyone not wanting to use the Bridge Mode stuff (if it's ever added), so of course it should be optional. But to continue ignoring the bridge..as it has been is just a huge mistake.

    At a minimum I would like to see the bridge viewscreen change to reflect the sector/system/planet I'm currently around, minor stuff like that.
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