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Heavy Stun? More like heavy tickle.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Now don't get me wrong, I love the new series, especially my nifty new Type 2 phaser; but there's just something un trek-like about my "heavy stun" setting.

In the episode "The Man Trap" Kirk and Spock use 3/4 stun to subdue Professor Crater. It takes just one shot and he's woozy but still able to talk. In every other episode, setting to stun will instantly drop a human or Klingon foe. (TOS, anyway).

But in the STO univers, combat lasted so long in the Drozona bar fight that my security detail timer had time to count down from 2 minutes and we were still "Heavy Stun"ning people.

Now I can understand why their phasers might not have an immediate affect on us, we've got armour and personal shields; but they had none of that in the 23rd century.

/rant off

Ah well, at least it was exciting.

/flame on.

Don't hurt me too bad. >.<
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Same as in any game, like in WoW where you can spend minutes hacking a guy with a sword where one or two slashes would "normally" kill a dude. Or CoH where your super strong character can punch a non super strong guy, and he'll get back up and attack again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    shizaru wrote:
    Same as in any game, like in WoW where you can spend minutes hacking a guy with a sword where one or two slashes would "normally" kill a dude. Or CoH where your super strong character can punch a non super strong guy, and he'll get back up and attack again.

    True enough.

    ...


    >.>

    What?


    So I fell off my soap box and can't be bothered to climb back up. :3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Now don't get me wrong, I love the new series, especially my nifty new Type 2 phaser; but there's just something un trek-like about my "heavy stun" setting.

    In the episode "The Man Trap" Kirk and Spock use 3/4 stun to subdue Professor Crater. It takes just one shot and he's woozy but still able to talk. In every other episode, setting to stun will instantly drop a human or Klingon foe. (TOS, anyway).

    But in the STO univers, combat lasted so long in the Drozona bar fight that my security detail timer had time to count down from 2 minutes and we were still "Heavy Stun"ning people.

    Now I can understand why their phasers might not have an immediate affect on us, we've got armour and personal shields; but they had none of that in the 23rd century.

    /rant off

    Ah well, at least it was exciting.

    /flame on.

    Don't hurt me too bad. >.<
    Proff Crater didn't have shields and only styrofoam ruins for protection. For some reason these new guys do and have killer phasers to boot heheh. Maybe the sphere builders are at it again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Where would the fun be if you could 1 hit everyone and everything. Also This isn't TOS Its the 25th century.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    maybe the devidians are somehow putting everyone into a frenzy to the point they they ignore most injurys and keep at it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The root cause is because MMOGs have been cloning the EQ game design for many many years now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    there could be fun if you could 1 hit everyone and everything. Also This isn't TOS Its the 25th century.
    fixed :D

    difficult setting FTW!! elite as well

    OP turn up your difficult setting.

    I understand what your saying though both posts, some people like drawn out fights. i was in a team and the team mate was playing the game more as strategy moving his bo's to flanks. Some like me only call primaries for the BO's and move them back if they go all rambo.

    my personal view we are using guns so it should be a TPS been saying that since beta. but cryptic has an awsome shooter setting coming in season 3 which will be nice. so the game will be tailored to almost all play styles, except the click on the ground move to. if you want a higher difficulty scale it up. unfortunately that just makes the enemies better with more hp and dmg. I always figured the shield as a oh noes buffer, cause it regens so it should only take 2-3 hits to drop it.

    ground pvp is pretty leathal if you tried it, 1 snipe shot when your shield is down you loose about half your hp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    i too liked the series and thought it was a blast, especially "what lies below"

    however i do agree that the ground and space battles were nothing but your typical mission bad guys with different skins.

    i thought what might have been better is the following:

    all the bad guys, ships AND security have extremely weak weapons and shields, but combined in great numbers, could be dangerous to the player.

    eliminate "heavy stun"

    secodnly, although you could stun or outmanuever any of them, if you actually killed one you immediately lost the mission and had to restart.
    this is because you changed the timeline.

    in this way the challenge would have been to occomplish the tasks and objectives using cunning and outmanuevering the enemy.


    however the "time travel" mission is over, and although it was a little cliche at times, overall it was AWESOME!
    i had a lot of fun, and i think the crisis is over.

    the next series will probably not involve time travel so i don't think we'll have this issue again!

    but next time i go back in time, i hope to see more imagination, and i not ships and security somehow equal or on par with my level of technology... even though their technolongy is a hundred years old.
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