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Sick Bay and Engineering Room

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I love how on Tribble, there's now a reason to enter your ship's Bridge! I was thinking we should extend that feature to the rest of the ship... one way is to give meaning to Sick Bay.

Instead of having only two options to heal injuries (either having regenerators handy or heading to a starbase), why not also have a medic in our sickbay who can heal up to Major injuries (leaving the critical ones for starbases)?

Ditto for Engineering Room, but obviously for Ship "injuries".
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The reason why not is quite simple: there are already too few reasons to go to the social areas of the game. The more you can do on your ship the more the game becomes a single-player game and the less it stays an MMO. Few people will ever go to any of the Stabases if there's no reason to do so.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Cosmic_One wrote: »
    The reason why not is quite simple: there are already too few reasons to go to the social areas of the game. The more you can do on your ship the more the game becomes a single-player game and the less it stays an MMO. Few people will ever go to any of the Stabases if there's no reason to do so.

    Whilst I believe you make a valid point, there are already ways to heal all sorts of injury through in-game drops without requiring a starbase. I tend to sell them to make room for more inventory space. There are several reasons to go to a starbase, such as banking, exchange and vendors. I seriously doubt having injury healing available within the ship's interior is going to affect the number of players at a starbase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Applefyre wrote:
    Whilst I believe you make a valid point, there are already ways to heal all sorts of injury through in-game drops without requiring a starbase. I tend to sell them to make room for more inventory space. There are several reasons to go to a starbase, such as banking, exchange and vendors. I seriously doubt having injury healing available within the ship's interior is going to affect the number of players at a starbase.

    I agree with this. I also think that people would go to social areas like starbases for just that, socializing. Although I am in a fleet, sometimes I will go to ESD just to mingle or be amongst others in the game and to roam around and see what other characters look like (the creativity of the toons and uniforms). People have a need to be social so I don't think that making this small addition will turn STO into a single player game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Cosmic_One wrote: »
    The reason why not is quite simple: there are already too few reasons to go to the social areas of the game. The more you can do on your ship the more the game becomes a single-player game and the less it stays an MMO. Few people will ever go to any of the Stabases if there's no reason to do so.

    I have commented on this before as to how you can have both;

    Your sickbay and engineering can only hold so much medical supplies/parts. To refil, you will need to return to a Starbase to resupply (whatever you don't make up for in loot drops, of course).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Cosmic_One wrote: »
    The reason why not is quite simple: there are already too few reasons to go to the social areas of the game. The more you can do on your ship the more the game becomes a single-player game and the less it stays an MMO. Few people will ever go to any of the Stabases if there's no reason to do so.

    I don't know if I buy that argument. People that like to socialize in an MMO will do so regardless of whether they have to go to ESD or not. The people that don't like to socialize aren't being forced to do so by making them go to ESD either. They simply fly to ESD, fix their ship and leave. So to summarize, social people socialize, non-social people don't, and ESD doesn't have an effect on either.

    I agree with the OP. Sickbay should be able to heal Minor and Major injuries, and Engineering should be able to fix Minor and Major damage. Critical should be reserved for Starbases.

    On a somewhat related note, I think you should be able to fly your ship into one of the empty ESD construction frames for critical repairs. The repair should take a fixed amount of time (5 or 10 minutes), and while your ship is unavailable you can beam into ESD while you're waiting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Applefyre wrote:
    I love how on Tribble, there's now a reason to enter your ship's Bridge! I was thinking we should extend that feature to the rest of the ship... one way is to give meaning to Sick Bay.

    Instead of having only two options to heal injuries (either having regenerators handy or heading to a starbase), why not also have a medic in our sickbay who can heal up to Major injuries (leaving the critical ones for starbases)?

    Ditto for Engineering Room, but obviously for Ship "injuries".
    I concur that such facilities should be available aboard ship. After all, did Dr. McCoy tell Kirk to turn the ship around everytime he needed a band-aid? Of course not!

    There are plenty of reasons for people to go to social areas like ESD and DS9. Stocking up on band-aids is *not* one of those reasons!
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