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Tricobalt Mines

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Tricobalt mine spam is getting a bit out of hand, and they're bloody hard to spot in a heated fight. I was in a match last night where literally every ship was dropping Tricobalt Mines, and while normally I don't care (the damage doesn't bother me, if they catch me with a mine while my shields are down, more props to ya) the stun spam is a bit off balance. 10 seconds of no weapons, no powers, no abilities, and no way to counter them except to use FaW or CSC to try and shoot them down, which in a big fight FaW is as we all know, 15 seconds of useless random firing.

I'm not crying nerf, by any means, but perhaps the long-TRIBBLE shutdown time should be revisited? Maybe give them a proc chance instead of an omni-proc? Or reduce the duration of the shutdown effect?
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