In a recent interview, Dstalh said "Dan: This ultimately depends on what the players want. Most players enjoy the type of gameplay that we have created now with new small team missions being added to the game on a regular basis. We have discussed adding more Fleet Actions and battles to the game, but we really see the game continuing on with the mix of content it has now."
Do you realize that the main reason that Fleet Actions are not being done as often is because they have been BROKEN since the game went live? No, no, no, not broken bug-wise but broken because of several particualr reasons that keeps Fleets from wanting to participate in them!
For one, most of them still have issues with the level differences! My Fleet WANTS to do Fleet Actions. Yes, we really, really want to do Fleet Actions. But we can't successfully do it because we have part of the Fleet in ONE instance of the Fleet Action, another part in a 2nd Instance, and a 3rd in another Instance, and we CANNOT GET INTO THE SAME INSTANCE!
In addition, a majority of the players want to be able to do a Fleet Action with, well, their Fleet. Where you can get together with a large group of Fleetmates and DO the Fleet Action instead of going in and finding that the Instance has 5 random people so your Fleet can't get in.
C'mon, Dstahl. We want Fleet Actions. We WANT more of them. We just want them to work right. Make them work and you'll "really see" that Fleets will do them.
Do me a favor: I am collecting support to open for more fleet oriented development. would you be kind enough to add this post to my thread, so I have more to show?
There we have it the official statement confirming (what many of the observant players already knew): STO is and will always remain what it is now: a single player game.
The single player crowd won with their "ONE ship, ONE captain, NO more! NO grouping, EVER!" torch and pitchfork crusade. Most of those players who bought the STO "mmo" hoping for, well, a multiplayer game have already left long ago, or at least bought/resubscribed to a different online game that actually does care for multiplayer content.
So, yeah, STO is kinda screwed. No matter how cool quite a lot of it's gameplay/gfx features are and how awesome it would be to play them out in a true mmo environment (eg. nicely done STFs for 10 or maybe more players), the single player crowd, heavily outnumbering the actual "mmo players", have successfully ensured that pretty much the only noteworthy additions to STO will remain what are essentially single player missions.
Any attempt by the dev team to introduce multiplayer content will be instantly torpedoed by the SP crowd with an instant "omg how dare you! this surely would be "forced grouping", we will all quit! NO multiplayer content! I don't care if I don't have to play it. If it isn't single player stuff it does NOT belong in the game!" stampede.
The fact that they are shooting themselves in the foot (cryptic as well as the SP guys) by driving away a hell of a lot of players (or not gaining them as subscribers in the first place)
You guys might be shocked but yeah there is a huge amount of people who want to play mmos because of multiplayer content, and no, the option of playing a single player story mission together with a small handful of others does not qualify as true group content, not the way the missions are designed these days, and it certainly doesn't make STO a true mmo.
Long story short: it is a pity of epic proportions but "thanks" to the number wise massively overwhelming single player crowd STO will, more than apparently, always remain what a fellow forum poster (see signature) once fittingly described as an MSORPG: a Massively Singleplayer Online RPG.
Do me a favor: I am collecting support to open for more fleet oriented development. would you be kind enough to add this post to my thread, so I have more to show?
In addition, a majority of the players want to be able to do a Fleet Action with, well, their Fleet. Where you can get together with a large group of Fleetmates and DO the Fleet Action instead of going in and finding that the Instance has 5 random people so your Fleet can't get in.
Could've sworn that Dan mentioned not too long ago that they were tweeking Fleet Actions where Fleets can have their own FA instances.
Aside from that, people do technically like the Fleet Actions, but some of them are just too darn long, and the rewards are not justified for the investment.
Starbase 24: Okay as is.
Ice Mine (Federation(:
At Tier 2+ levels, Klingon NPCs are ridculously too tough. (Especially the Klingon Swordmaster and duel wielding NPCs).
Not soloable.
Rewards are lousy
Ice Mine (Klingon):
Soloable by Tacticals with Stealth Kits, but impossible for Engineers and Sciences to solo.
Daily Consoles take too long to reset (be clickable).
Lousy Rewards
Klingon Scout Force:
Generally okay, but there is an exploit that some players abuse to get higher scores.
NPCs in the Asteroids Tend to get stuck from time to time.
Rewards are fine.
Minefield (Federation):
Very fine at lower tiers, but rewards for Very Rares (Purples) at lower Tiers would be welcome.
Tier 5 - VA Daily level - Scanning Asteroids is a major, major pain due to the heavy number of Frigates that a player has to go through. This needs fixed.
Minefield (Klingon):
Teir 5 - LG Daily - Unlike the Federaiton version, Klingons just need to scan one object and its incredibily easy to scan.
At the end with the Battleships, get rid of the Jupiters and replace them with stronger Typhoons.
Mines also should have shorter aggro range.
Crystaline Entity: Needs revamped bad.
Lower Levels (Pre-Ram)- suggest restore original version.
Higher Levels (Post -Ram ) - Reduce difficulty significantly so encounter is under 30 minutes. (Also suggest moving to another zone as to prevent confusion)
Big Dig (Federation):
At VA level, requires significant investment. Literally takes 2 to 3 hours with a 20 person zone to complete. Too long. That's why players switch to the Commander Instance, which can be done in under 45 minutes - a fraction of the VA level.
Second, the rewards are really, really bad, given the time invested. (Seriously, a blue Mk XI for 4 hours of work?) /facepalm
Big Dig (Klingon): Does anyone even do it now? :rolleyes:
DS9: See Big Dig
Gekli: Seriously bugged, open to greifing, and just a pain in the Impulse Engines.
Overall, Crytpic needs to:
1) Give out MUCH better rewards if they intend to keep the longer FAs.
2) Find a way for Science Ships to able to a chance to get First Place, because Science Ship Captains do not have the DPS to even scort significantly unless you happen to change instances to a lower level instance and solo the mobs.
3) Manage Fleet Actions so they are doable in less than 1 hour. (Seriously, 4 hours for Big Dig? 2 Hours for CE?)
As for more Fleet Actions, I suggested a Borg attack on Omega Fleet, with the final wave being a type of Super Cube. But instead of moving forward, the players stay in one spot and the mobs approach you.
Let's add to this that it would be nice to see some variety in the daily fleet actions - always seems to be the scout force or the gorn blockade - let's visit DS9, the Undine, let's see somethign DIFFERENT. Heck, I DARE you to make the crystalline entity the fleet action one day ;-)
Remember that Fleet Actions aren't JUST getting 'stuff' they are an awesome way of getting the Fleet together to do something as a Fleet and they are also a great way to RP as a large group.
There we have it the official statement confirming (what many of the observant players already knew): STO is and will always remain what it is now: a single player game.
The single player crowd won with their "ONE ship, ONE captain, NO more! NO grouping, EVER!" torch and pitchfork crusade. Most of those players who bought the STO "mmo" hoping for, well, a multiplayer game have already left long ago, or at least bought/resubscribed to a different online game that actually does care for multiplayer content.
So, yeah, STO is kinda screwed. No matter how cool quite a lot of it's gameplay/gfx features are and how awesome it would be to play them out in a true mmo environment (eg. nicely done STFs for 10 or maybe more players), the single player crowd, heavily outnumbering the actual "mmo players", have successfully ensured that pretty much the only noteworthy additions to STO will remain what are essentially single player missions.
Any attempt by the dev team to introduce multiplayer content will be instantly torpedoed by the SP crowd with an instant "omg how dare you! this surely would be "forced grouping", we will all quit! NO multiplayer content! I don't care if I don't have to play it. If it isn't single player stuff it does NOT belong in the game!" stampede.
The fact that they are shooting themselves in the foot (cryptic as well as the SP guys) by driving away a hell of a lot of players (or not gaining them as subscribers in the first place)
You guys might be shocked but yeah there is a huge amount of people who want to play mmos because of multiplayer content, and no, the option of playing a single player story mission together with a small handful of others does not qualify as true group content, not the way the missions are designed these days, and it certainly doesn't make STO a true mmo.
Long story short: it is a pity of epic proportions but "thanks" to the number wise massively overwhelming single player crowd STO will, more than apparently, always remain what a fellow forum poster (see signature) once fittingly described as an MSORPG: a Massively Singleplayer Online RPG.
Or perhaps rather than looking for boogeymen and scapegoats, Cryptic actually examined its own internal data files on what is being used, and what is not being used by the vast majority of their client based and have decided that their best profit outlook is to cater to it? Nah, common sense clearly cannot be the reason here. I mean, there is no way STO can compete with MMOs like Warcraft by trying to copy it/rip it off of ideas. That failed for Warhammer and Conan. STO has found its niche and its only logical that it maximize its profits as such. With APB's very short existence its clear that STO is doing better, and is stabilized in its niche.
What you appear to want is Warcraft with Star Trek skins.
Or perhaps rather than looking for boogeymen and scapegoats, Cryptic actually examined its own internal data files on what is being used, and what is not being used by the vast majority of their client based and have decided that their best profit outlook is to cater to it? Nah, common sense clearly cannot be the reason here. I mean, there is no way STO can compete with MMOs like Warcraft by trying to copy it/rip it off of ideas. That failed for Warhammer and Conan. STO has found its niche and its only logical that it maximize its profits as such. With APB's very short existence its clear that STO is doing better, and is stabilized in its niche.
What you appear to want is Warcraft with Star Trek skins.
Thanks for reminding of why I stopped posting/participating on the forums. Also thanks for proving my point that the SP crowd will always instantly, vigorously attack anything that goes even remotely in the direction of "STO should have multiplayer elements".
Also a little hint, which might help you make yourself look less like, well, they way you do now: before tossing comments like your "common sense"-one, make sure to actually carefully read the post you are replying to.
For example in the case at hand It might have helped you understand that my description of what cryptic has been doing and their reasoning behind it is actually the exact same thing that you propagate, with the difference that I see them losing and having lost out on a ton of subscribers in doing so.
Again though, don't get your hopes up for a p***ing contest, as I said you reminded me of why it is pointless and entirely futile to post anything on these forums that is not "pro-singleplayer". It (apparently) only leads to hostilities ensuing from the playerbase, directed towards the "multiplayer person".
Remember that Fleet Actions aren't JUST getting 'stuff' they are an awesome way of getting the Fleet together to do something as a Fleet and they are also a great way to RP as a large group.
/sign
Now we need fleet actions for all lvls in the fleet so we accualy can do them without using the horrible squad system
Thanks for reminding of why I stopped posting/participating on the forums. Also thanks for proving my point that the SP crowd will always instantly, vigorously attack anything that goes even remotely in the direction of "STO should have multiplayer elements".
Also a little hint, which might help you make yourself look less like, well, they way you do now: before tossing comments like your "common sense"-one, make sure to actually carefully read the post you are replying to.
For example in the case at hand It might have helped you understand that my description of what cryptic has been doing and their reasoning behind it is actually the exact same thing that you propagate, with the difference that I see them losing and having lost out on a ton of subscribers in doing so.
Again though, don't get your hopes up for a p***ing contest, as I said you reminded me of why it is pointless and entirely futile to post anything on these forums that is not "pro-singleplayer". It (apparently) only leads to hostilities ensuing from the playerbase, directed towards the "multiplayer person".
No... thats not what they were saying.
You cant criticise the SP crowd for shooting down anything remotely pro-multiplayer when you and many others do the same about anything pro single player.
Correct me if Im worng (Im not) but other then the Dominion War in DS9, Star Trek has always been about ONE ship, ONE crew and ONE Captain. Im not saying Im pro SP... quite the opposit, I would prefer us to have more specifically designed Multi-Player content... more STF type episodes that are accessible to the lower levels or more STFS that are open to everyone in general. In more then just the Borg and Undine sectors.
But the fact of the matter is, you cant attack and generalise players who disagree with you when you do the same. Your a hypocrite, plain and simple
Other then that, yes, I agree with your sentiment... but there are other ways to go about this other then starting a p***ing contest as you so elloquently put
There we have it the official statement confirming (what many of the observant players already knew): STO is and will always remain what it is now: a single player game.
The single player crowd won with their "ONE ship, ONE captain, NO more! NO grouping, EVER!" torch and pitchfork crusade. Most of those players who bought the STO "mmo" hoping for, well, a multiplayer game have already left long ago, or at least bought/resubscribed to a different online game that actually does care for multiplayer content.
So, yeah, STO is kinda screwed. No matter how cool quite a lot of it's gameplay/gfx features are and how awesome it would be to play them out in a true mmo environment (eg. nicely done STFs for 10 or maybe more players), the single player crowd, heavily outnumbering the actual "mmo players", have successfully ensured that pretty much the only noteworthy additions to STO will remain what are essentially single player missions.
Any attempt by the dev team to introduce multiplayer content will be instantly torpedoed by the SP crowd with an instant "omg how dare you! this surely would be "forced grouping", we will all quit! NO multiplayer content! I don't care if I don't have to play it. If it isn't single player stuff it does NOT belong in the game!" stampede.
The fact that they are shooting themselves in the foot (cryptic as well as the SP guys) by driving away a hell of a lot of players (or not gaining them as subscribers in the first place)
You guys might be shocked but yeah there is a huge amount of people who want to play mmos because of multiplayer content, and no, the option of playing a single player story mission together with a small handful of others does not qualify as true group content, not the way the missions are designed these days, and it certainly doesn't make STO a true mmo.
Long story short: it is a pity of epic proportions but "thanks" to the number wise massively overwhelming single player crowd STO will, more than apparently, always remain what a fellow forum poster (see signature) once fittingly described as an MSORPG: a Massively Singleplayer Online RPG.
Eh, I'm a solo player mostly and one of my favorite parts of the game is Fleet actions. (So it's not my fault, quit blaming me ). But yeah, it's always seemed odd to me that there isn't more emphasis on grouping in a game catering to a crowd famous for it's community.
/Signed.
More STFs would be another reason, to discontinue my account. If you are so much into grouping then do another MMO.
How often in Star Treks 6 series and 10 (11) movies did you see, massive fleets battling each other?
Btw., i hate grouping. I do STO only because it is the only Star Trek Game around.
He mentioned Science Vessels, and I think this is not actually a ship-specific problem, but a systematic issue.
THe way Fleet Actions provide rewards sucks for teams. There is _no_ incentive to cooperate as long as you can finish the FA at all. Cooperation means helping others. Which might mean they might in the end score better then you because you kept them alive so long. Better play selfish.
Give players rewards on two factors:
o How long have they been in the instance since its reset and the conclusion?
66-100 %: 2 Points
33-65 %: 1 Point
0-32 %: 0 Points
o How long did it take to finish the instance?
150 % or more of the "benchmark" time: 1 Point
50-100 % or more of the "benchmark" time: 2 Points
50 or less of the "benchmark" time: 3 Points
(the benchmark time would probably be something Cryptic would have to generate from their server records, and might vary on #participants and level)
o Individual Performance
Top 3 of Highest Damage: +1 Point
Top 3 of Highest Healing: +1 Point
Top 3 of Least Deaths: +1 Point
Top 3 of Most Kills: +1 Point
Top 3 of Most Object Interactions: +1 Point (where applicable)
o Rewards:
Item Rewards are capped at 5 Points - it just doesn't get better than that, meaning that optimal teamply (shortest time, longest participation) or superb individual performance would be enough to cover that.
0 Points: A Battery (Ground or Space)
1 Point: 1 common weapon or console
2 Points: 1 Uncommon Weapon or Console or Common Shield, Deflector, Impulse Engine, Kit or Body Armor
3 Points: 1 Rare Weapon or Console or Uncommon Shield, Deflector, Impulse Engine, Personal Shield, Kit or Body Armor
4 Points: 1 Very Rare Weapon or Console, or Rare Shield, Deflector, Impulse Engine, Personal Shield, Kit or Body Armor
5 Points or more: 1 Very Rare Console, Weapon, Shield, Deflector, Impulse Engine, Kit, Personal Shield, or Body Armor
Accolades:
Accolades are for thsoe that "need more" - rewards for all possible point values are provided.
0-2 Points: Observer of [Fleet Action]
3 Point: Participant of [Fleet Action]
4 Points: Rookie of [Fleet Action]
5 Points: Veteran of [Fleet Action]. This earns you the regular trophy
6 Points: Ace of [Fleet Action]. Earns title "Ace"
7 Points: Top Ace of [Fleet Action]. Earns title "Top Ace"
8 Points: Group Leader of [Fleet Action]. Earns title "Group Leader (Ground/Space)"
9 Points: Squadron/Platoon Leader of [Fleet Action]. Earns title "Squadron/Platoon Leader"
10 Points: Fleet/Company Leader of [Fleet Action]. Earns title "Fleet/Company Leader"
Additionally, if you scored among one of the Top 3 in the individual performace stats, you get the "old" accolades but keyed by category you were top in. (You might earn multiple in one match). If you made 1st place on one of the categories, you also get the trophy for the fleet action. (If the artists have the time for it, they might create extra trophies based on place and type of reward, but that might be excessive.)
There is a reason they called it StarFLEET. Nobody wants to attend StarSHIP Acadamy, they didn't deploy a defense SHIP to Wolf 359. Citizens of the Federation wish to join StarFLEET, know that a FLEET is out there to protect their interests, not one ship across the entire Federation. If you don't want to perform Fleet activities, DON'T JOIN A FLEET and stick to the single player content I'm sure the developers will continue to provide. Stop complaining because some people out there want a little more out of their Fleet ambitions than a social network.
There is a reason they called it StarFLEET. Nobody wants to attend StarSHIP Acadamy, they didn't deploy a defense SHIP to Wolf 359. Citizens of the Federation wish to join StarFLEET, know that a FLEET is out there to protect their interests, not one ship across the entire Federation. If you don't want to perform Fleet activities, DON'T JOIN A FLEET and stick to the single player content I'm sure the developers will continue to provide. Stop complaining because some people out there want a little more out of their Fleet ambitions than a social network.
There are hundreds threads about Singleplayer vs. Multiplayer, read them.
Did you see TNG for example?
Tell me, in how many episodes was the Enterprise D part of a big fleet?
I am not against STO as a multiplayer game, as long as there was a up to date singleplayer alternative.
Everywhere you look, interesting games are going to be multiplayer.There is even another Star Trek Game in the making that is also a MMO. Really annoying.
I am not interested in meeting other people, i see enough the whole day. I just want to play a Star Trek game and not fraternize with some people i don't care, to be honest. I don't even understand this whole fuss about Facebook, I DON'T WANT TO BECOME BORG. :mad:
Fleet actions were one of the funnest parts of the game until they broke them.
I tried like hell to get them to fix fleet actions when they broke them without success. They used to be full with a couple or more instance going until they added level banding.
After they added they level banding they split the player base up so there wasn't enough to fill up an instance. They became frustrating and were no longer fun so people quit playing them.
I still remember the players in them after the change saying they were no longer fun and weren't going to play them anymore. I came on the forums reported the problems with them and what the players said and they ignored it.
I think they would do better if they removed the level banding and level restrictions. Make the enemies scale to the players level. Removed the item rewards and added badges and good XP rewards. Add gear that players could earn from doing fleet actions.
Adding end game badges so players could earn the ship refits and gear is another way to get players back in them. Fleet action dailies would help also.
I saw Fleet Actions basically kill my Fleet. Everyone wanted to run together and participate in some of this content, but the inability to bring down a group larger than 5 to a ground FA, or the inability to get all our ships together in the same space FA, frustrated the TRIBBLE out of everyone. And it wasn't long after that, people started to fade away, either leaving the game, or leaving the fleet.
As it stands right now, there is no incentive or even a reason, to join a fleet. You can't put together groups larger than 5 people, you can't form massive fleet vs fleet PvP, and you can't do Fleet Actions together either.
Not only do Fleet Actions need some help, but Fleet / Grouping tools need some major help as well, and there needs to be some Fleet on Fleet PvP love.
Sadly though, most of the large fleets have been broken by the inattention to this necessity, so it might be too late.
I love the Fleet Actions, and there have been many times that fellow Fleetmates want to get together and do around of PvE. The only problem is, Kim is a Captain 4 and my two other alts in the fleet are still lowly Lieutenants. Most of my Fleetmates are higher ranked than they are and so we can't do fleet actions together.
I also love the Fleet Actions for testing ship and Boff builds, and work on combat skills before I go out and do other missions.
right now i begin to wonder why did the call it 'fleet actions' when you cant do the fleet action with you fleet
Not to mention, in most cases, the bulk of a fleet action can be solo'd as well.
For example, if you are careful and know what you are doing, Starbase 24 can be pretty much solo'd the whole way through.
Klingon Scout Force can be solo'd until the final phase with the carrier and dreadnought.
The Gorn Fleet Action can be solo'd, so long as you don't get the bug where all the frigates seem magnetically drawn to you, and you suddenly have 60-100 ships bearing down on you.
But I agree, it seems strange to call it a Fleet Action if it can't be done with your fleet.
Disagree. Fleet actions as they are now reward one thing, and one thing only; damage inflicted. They aren't designed very well at all. I don't care for them and so I'd much rather see the developers focus on content that actually has some value i.e episodic content and story.
Correct me if Im worng (Im not) but other then the Dominion War in DS9, Star Trek has always been about ONE ship, ONE crew and ONE Captain. Im not saying Im pro SP... quite the opposit, I would prefer us to have more specifically designed Multi-Player content... more STF type episodes that are accessible to the lower levels or more STFS that are open to everyone in general. In more then just the Borg and Undine sectors.
That's all welll and good but STO is NOT a single player game. It is classified as a MMORPG, which means "massively multiplayer online RPG" - now I want them to work on tons of solo content because I enjoy soloing as well, but by being massively multiplayer that entails a multiplayer element. This is NOT a single player game.
The translation on the interview was a little fuzzy in some places. My point was that I do not see us diverting from the types of group content we currently have in game (Episodes, Patrols, Fleet Actions, and STFs) or in other words, we currently don't support teams larger than size 5 so the chances of us making a 25 man episode is not in the immediate future.
We are absolutely working on better support for Fleet Actions and one of the features on the discussion thread for Season 4 is opening up the Personal Queue system for PVE so that players and fleets can start their own instances of missions (including Fleet Actions).
The translation on the interview was a little fuzzy in some places. My point was that I do not see us diverting from the types of group content we currently have in game (Episodes, Patrols, Fleet Actions, and STFs) or in other words, we currently don't support teams larger than size 5 so the chances of us making a 25 man episode is not in the immediate future.
We are absolutely working on better support for Fleet Actions and one of the features on the discussion thread for Season 4 is opening up the Personal Queue system for PVE so that players and fleets can start their own instances of missions (including Fleet Actions).
thats sounds cool
thumbs up
please think about having more than 5 people of youre own fleet doing the same fleet instance. than you have like 2 or 3 teams of 5
Disagree. Fleet actions as they are now reward one thing, and one thing only; damage inflicted. They aren't designed very well at all. I don't care for them and so I'd much rather see the developers focus on content that actually has some value i.e episodic content and story.
True. It is invariably the escort fliers like myself that come away with the top loot.
There should be a system that rewards completion and scales everyone to the same damage and health. It would help get VAs and LTs in the same instance, which means more people and fewer arguments. Obviously, the higher the level the lesser the reward, but RAs and above could get marks or an emblem for completion
/Signed.
More STFs would be another reason, to discontinue my account. If you are so much into grouping then do another MMO.
How often in Star Treks 6 series and 10 (11) movies did you see, massive fleets battling each other?
Btw., i hate grouping. I do STO only because it is the only Star Trek Game around.
Thank you for reading.
But that's the thing... you don't HAVE TO DO ANY FLEET ACTIONS lol - if you don't want to do them, you don't have to touch them. It's not forced on you. But by all means cancel your account if you don't like to have multiplayer content that you don't even have to do lol
Did you see TNG for example?
Tell me, in how many episodes was the Enterprise D part of a big fleet?
Most of TNG is about exploring unknown space which they do as single starships sent out on long missions. If you watch any episode set near Earth or known space, you often see ships meeting each other, offloading passengers, or if there is a threat (like from every side in STO) Fleets come together to fight against the threat.
So yes, there are big Fleets and multiple ships the closer you get to the Terran systems.
Comments
Do me a favor: I am collecting support to open for more fleet oriented development. would you be kind enough to add this post to my thread, so I have more to show?
Link:
http://forums.startrekonline.com/showthread.php?t=178858
The single player crowd won with their "ONE ship, ONE captain, NO more! NO grouping, EVER!" torch and pitchfork crusade. Most of those players who bought the STO "mmo" hoping for, well, a multiplayer game have already left long ago, or at least bought/resubscribed to a different online game that actually does care for multiplayer content.
So, yeah, STO is kinda screwed. No matter how cool quite a lot of it's gameplay/gfx features are and how awesome it would be to play them out in a true mmo environment (eg. nicely done STFs for 10 or maybe more players), the single player crowd, heavily outnumbering the actual "mmo players", have successfully ensured that pretty much the only noteworthy additions to STO will remain what are essentially single player missions.
Any attempt by the dev team to introduce multiplayer content will be instantly torpedoed by the SP crowd with an instant "omg how dare you! this surely would be "forced grouping", we will all quit! NO multiplayer content! I don't care if I don't have to play it. If it isn't single player stuff it does NOT belong in the game!" stampede.
The fact that they are shooting themselves in the foot (cryptic as well as the SP guys) by driving away a hell of a lot of players (or not gaining them as subscribers in the first place)
You guys might be shocked but yeah there is a huge amount of people who want to play mmos because of multiplayer content, and no, the option of playing a single player story mission together with a small handful of others does not qualify as true group content, not the way the missions are designed these days, and it certainly doesn't make STO a true mmo.
Long story short: it is a pity of epic proportions but "thanks" to the number wise massively overwhelming single player crowd STO will, more than apparently, always remain what a fellow forum poster (see signature) once fittingly described as an MSORPG: a Massively Singleplayer Online RPG.
Sounds good. Will do!
Could've sworn that Dan mentioned not too long ago that they were tweeking Fleet Actions where Fleets can have their own FA instances.
Aside from that, people do technically like the Fleet Actions, but some of them are just too darn long, and the rewards are not justified for the investment.
Starbase 24: Okay as is.
Ice Mine (Federation(:
Ice Mine (Klingon):
Klingon Scout Force:
Minefield (Federation):
Very fine at lower tiers, but rewards for Very Rares (Purples) at lower Tiers would be welcome.
Tier 5 - VA Daily level - Scanning Asteroids is a major, major pain due to the heavy number of Frigates that a player has to go through. This needs fixed.
Minefield (Klingon):
Crystaline Entity: Needs revamped bad.
Lower Levels (Pre-Ram)- suggest restore original version.
Higher Levels (Post -Ram ) - Reduce difficulty significantly so encounter is under 30 minutes. (Also suggest moving to another zone as to prevent confusion)
Big Dig (Federation):
Big Dig (Klingon): Does anyone even do it now? :rolleyes:
DS9: See Big Dig
Gekli: Seriously bugged, open to greifing, and just a pain in the Impulse Engines.
Overall, Crytpic needs to:
1) Give out MUCH better rewards if they intend to keep the longer FAs.
2) Find a way for Science Ships to able to a chance to get First Place, because Science Ship Captains do not have the DPS to even scort significantly unless you happen to change instances to a lower level instance and solo the mobs.
3) Manage Fleet Actions so they are doable in less than 1 hour. (Seriously, 4 hours for Big Dig? 2 Hours for CE?)
As for more Fleet Actions, I suggested a Borg attack on Omega Fleet, with the final wave being a type of Super Cube. But instead of moving forward, the players stay in one spot and the mobs approach you.
Or perhaps rather than looking for boogeymen and scapegoats, Cryptic actually examined its own internal data files on what is being used, and what is not being used by the vast majority of their client based and have decided that their best profit outlook is to cater to it? Nah, common sense clearly cannot be the reason here. I mean, there is no way STO can compete with MMOs like Warcraft by trying to copy it/rip it off of ideas. That failed for Warhammer and Conan. STO has found its niche and its only logical that it maximize its profits as such. With APB's very short existence its clear that STO is doing better, and is stabilized in its niche.
What you appear to want is Warcraft with Star Trek skins.
ty Admiral-Flint
Thanks for reminding of why I stopped posting/participating on the forums. Also thanks for proving my point that the SP crowd will always instantly, vigorously attack anything that goes even remotely in the direction of "STO should have multiplayer elements".
Also a little hint, which might help you make yourself look less like, well, they way you do now: before tossing comments like your "common sense"-one, make sure to actually carefully read the post you are replying to.
For example in the case at hand It might have helped you understand that my description of what cryptic has been doing and their reasoning behind it is actually the exact same thing that you propagate, with the difference that I see them losing and having lost out on a ton of subscribers in doing so.
Again though, don't get your hopes up for a p***ing contest, as I said you reminded me of why it is pointless and entirely futile to post anything on these forums that is not "pro-singleplayer". It (apparently) only leads to hostilities ensuing from the playerbase, directed towards the "multiplayer person".
/sign
Now we need fleet actions for all lvls in the fleet so we accualy can do them without using the horrible squad system
No... thats not what they were saying.
You cant criticise the SP crowd for shooting down anything remotely pro-multiplayer when you and many others do the same about anything pro single player.
Correct me if Im worng (Im not) but other then the Dominion War in DS9, Star Trek has always been about ONE ship, ONE crew and ONE Captain. Im not saying Im pro SP... quite the opposit, I would prefer us to have more specifically designed Multi-Player content... more STF type episodes that are accessible to the lower levels or more STFS that are open to everyone in general. In more then just the Borg and Undine sectors.
But the fact of the matter is, you cant attack and generalise players who disagree with you when you do the same. Your a hypocrite, plain and simple
Other then that, yes, I agree with your sentiment... but there are other ways to go about this other then starting a p***ing contest as you so elloquently put
Eh, I'm a solo player mostly and one of my favorite parts of the game is Fleet actions. (So it's not my fault, quit blaming me
More STFs would be another reason, to discontinue my account. If you are so much into grouping then do another MMO.
How often in Star Treks 6 series and 10 (11) movies did you see, massive fleets battling each other?
Btw., i hate grouping. I do STO only because it is the only Star Trek Game around.
Thank you for reading.
He mentioned Science Vessels, and I think this is not actually a ship-specific problem, but a systematic issue.
THe way Fleet Actions provide rewards sucks for teams. There is _no_ incentive to cooperate as long as you can finish the FA at all. Cooperation means helping others. Which might mean they might in the end score better then you because you kept them alive so long. Better play selfish.
Give players rewards on two factors:
o How long have they been in the instance since its reset and the conclusion?
66-100 %: 2 Points
33-65 %: 1 Point
0-32 %: 0 Points
o How long did it take to finish the instance?
150 % or more of the "benchmark" time: 1 Point
50-100 % or more of the "benchmark" time: 2 Points
50 or less of the "benchmark" time: 3 Points
(the benchmark time would probably be something Cryptic would have to generate from their server records, and might vary on #participants and level)
o Individual Performance
Top 3 of Highest Damage: +1 Point
Top 3 of Highest Healing: +1 Point
Top 3 of Least Deaths: +1 Point
Top 3 of Most Kills: +1 Point
Top 3 of Most Object Interactions: +1 Point (where applicable)
o Rewards:
Item Rewards are capped at 5 Points - it just doesn't get better than that, meaning that optimal teamply (shortest time, longest participation) or superb individual performance would be enough to cover that.
0 Points: A Battery (Ground or Space)
1 Point: 1 common weapon or console
2 Points: 1 Uncommon Weapon or Console or Common Shield, Deflector, Impulse Engine, Kit or Body Armor
3 Points: 1 Rare Weapon or Console or Uncommon Shield, Deflector, Impulse Engine, Personal Shield, Kit or Body Armor
4 Points: 1 Very Rare Weapon or Console, or Rare Shield, Deflector, Impulse Engine, Personal Shield, Kit or Body Armor
5 Points or more: 1 Very Rare Console, Weapon, Shield, Deflector, Impulse Engine, Kit, Personal Shield, or Body Armor
Accolades:
Accolades are for thsoe that "need more" - rewards for all possible point values are provided.
0-2 Points: Observer of [Fleet Action]
3 Point: Participant of [Fleet Action]
4 Points: Rookie of [Fleet Action]
5 Points: Veteran of [Fleet Action]. This earns you the regular trophy
6 Points: Ace of [Fleet Action]. Earns title "Ace"
7 Points: Top Ace of [Fleet Action]. Earns title "Top Ace"
8 Points: Group Leader of [Fleet Action]. Earns title "Group Leader (Ground/Space)"
9 Points: Squadron/Platoon Leader of [Fleet Action]. Earns title "Squadron/Platoon Leader"
10 Points: Fleet/Company Leader of [Fleet Action]. Earns title "Fleet/Company Leader"
Additionally, if you scored among one of the Top 3 in the individual performace stats, you get the "old" accolades but keyed by category you were top in. (You might earn multiple in one match). If you made 1st place on one of the categories, you also get the trophy for the fleet action. (If the artists have the time for it, they might create extra trophies based on place and type of reward, but that might be excessive.)
There is a reason they called it StarFLEET. Nobody wants to attend StarSHIP Acadamy, they didn't deploy a defense SHIP to Wolf 359. Citizens of the Federation wish to join StarFLEET, know that a FLEET is out there to protect their interests, not one ship across the entire Federation. If you don't want to perform Fleet activities, DON'T JOIN A FLEET and stick to the single player content I'm sure the developers will continue to provide. Stop complaining because some people out there want a little more out of their Fleet ambitions than a social network.
Respectfully,
VADM Vaalor
U.S.S. Honor Harrington, Commanding
Did you see TNG for example?
Tell me, in how many episodes was the Enterprise D part of a big fleet?
I am not against STO as a multiplayer game, as long as there was a up to date singleplayer alternative.
Everywhere you look, interesting games are going to be multiplayer.There is even another Star Trek Game in the making that is also a MMO. Really annoying.
I am not interested in meeting other people, i see enough the whole day. I just want to play a Star Trek game and not fraternize with some people i don't care, to be honest. I don't even understand this whole fuss about Facebook, I DON'T WANT TO BECOME BORG. :mad:
All this is really annoying.
Thank you for reading.
I tried like hell to get them to fix fleet actions when they broke them without success. They used to be full with a couple or more instance going until they added level banding.
After they added they level banding they split the player base up so there wasn't enough to fill up an instance. They became frustrating and were no longer fun so people quit playing them.
I still remember the players in them after the change saying they were no longer fun and weren't going to play them anymore. I came on the forums reported the problems with them and what the players said and they ignored it.
I think they would do better if they removed the level banding and level restrictions. Make the enemies scale to the players level. Removed the item rewards and added badges and good XP rewards. Add gear that players could earn from doing fleet actions.
Adding end game badges so players could earn the ship refits and gear is another way to get players back in them. Fleet action dailies would help also.
I saw Fleet Actions basically kill my Fleet. Everyone wanted to run together and participate in some of this content, but the inability to bring down a group larger than 5 to a ground FA, or the inability to get all our ships together in the same space FA, frustrated the TRIBBLE out of everyone. And it wasn't long after that, people started to fade away, either leaving the game, or leaving the fleet.
As it stands right now, there is no incentive or even a reason, to join a fleet. You can't put together groups larger than 5 people, you can't form massive fleet vs fleet PvP, and you can't do Fleet Actions together either.
Not only do Fleet Actions need some help, but Fleet / Grouping tools need some major help as well, and there needs to be some Fleet on Fleet PvP love.
Sadly though, most of the large fleets have been broken by the inattention to this necessity, so it might be too late.
I love the Fleet Actions, and there have been many times that fellow Fleetmates want to get together and do around of PvE. The only problem is, Kim is a Captain 4 and my two other alts in the fleet are still lowly Lieutenants. Most of my Fleetmates are higher ranked than they are and so we can't do fleet actions together.
I also love the Fleet Actions for testing ship and Boff builds, and work on combat skills before I go out and do other missions.
Not to mention, in most cases, the bulk of a fleet action can be solo'd as well.
For example, if you are careful and know what you are doing, Starbase 24 can be pretty much solo'd the whole way through.
Klingon Scout Force can be solo'd until the final phase with the carrier and dreadnought.
The Gorn Fleet Action can be solo'd, so long as you don't get the bug where all the frigates seem magnetically drawn to you, and you suddenly have 60-100 ships bearing down on you.
But I agree, it seems strange to call it a Fleet Action if it can't be done with your fleet.
Really? Huh. Didn't know Warcraft had Fleet Actions. Cool!
That's all welll and good but STO is NOT a single player game. It is classified as a MMORPG, which means "massively multiplayer online RPG" - now I want them to work on tons of solo content because I enjoy soloing as well, but by being massively multiplayer that entails a multiplayer element. This is NOT a single player game.
The translation on the interview was a little fuzzy in some places. My point was that I do not see us diverting from the types of group content we currently have in game (Episodes, Patrols, Fleet Actions, and STFs) or in other words, we currently don't support teams larger than size 5 so the chances of us making a 25 man episode is not in the immediate future.
We are absolutely working on better support for Fleet Actions and one of the features on the discussion thread for Season 4 is opening up the Personal Queue system for PVE so that players and fleets can start their own instances of missions (including Fleet Actions).
thats sounds cool
thumbs up
please think about having more than 5 people of youre own fleet doing the same fleet instance. than you have like 2 or 3 teams of 5
True. It is invariably the escort fliers like myself that come away with the top loot.
There should be a system that rewards completion and scales everyone to the same damage and health. It would help get VAs and LTs in the same instance, which means more people and fewer arguments. Obviously, the higher the level the lesser the reward, but RAs and above could get marks or an emblem for completion
But that's the thing... you don't HAVE TO DO ANY FLEET ACTIONS lol - if you don't want to do them, you don't have to touch them. It's not forced on you. But by all means cancel your account if you don't like to have multiplayer content that you don't even have to do lol
Most of TNG is about exploring unknown space which they do as single starships sent out on long missions. If you watch any episode set near Earth or known space, you often see ships meeting each other, offloading passengers, or if there is a threat (like from every side in STO) Fleets come together to fight against the threat.
So yes, there are big Fleets and multiple ships the closer you get to the Terran systems.