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Peregrine Fighter

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Time to stir the pot, because this stirred up my old nogin.

Peregrine Fighters for both Starfleet and Mirror Universe NPCs. Hints of a new ship type for the feddies in the future? You guys going to copy the BoP over? (Please don't, but meh)

Thoughts, comments, long winded rants that go off on different tangents welcome. Hate, vitriol, untempered blind rage please, the PvP forums are that way :D

EDIT: Storm labeled the new Brel retrofit as a "Klingon Fighter" Hmmmmm
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    gonna feed the fed carrier threads.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    gonna feed the fed carrier threads.

    Maybe Cryptic's capitulating to the constant "fed carrier plz"

    hmmmmmm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    gx4th wrote: »
    Maybe Cryptic's capitulating to the constant "fed carrier plz"

    hmmmmmm

    either that or they are going to say "you got fighters, now shut up about carriers"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    "insert hateful vitriolic comment to the effect of no carriers for feds"

    Seriously, why do we have 2 of these threads going at the same time with the same title? I feel theres a conspiracy afoot. >:-(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Tenkari wrote:
    either that or they are going to say "you got fighters, now shut up about carriers"

    I vote this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    while some of you think STO dev team is thinking about the carrier most of you forget that during and after the dominion war the federation had these fighters built in stock. while in sto your beam always hits the ship. you can miss an object in sto by words displaying. in Star trek shows and movies you can miss the smaller ships because they have a high maneuver ratio.

    Also remember that the galaxy, soveriegn, akira, nebula and all the current big ships can carry a number of fighters and or shuttles in their massive bays.

    Currently the galaxy class extended kit can allow you to build a shuttle bay with 20 shuttles and 2 speed boats. With that said we do not need a carrier, just the ability to add the fighter to our present ships. obviously the smaller your ship the less amount of fighters you can hold. Also one strong thing i recommend. one should be able to have their fighters lauch and return on the click of a button. unlike the klingons we federation types like to keep our officers alive so if we see the shuttle taking much damage we should be able to beam out the shuttle pilots or have the craft return.

    from the ep: "cause and effect" on tng it looks as if the main shuttle bay has 4 big shuttles at the front of the door. unfortunatly it is poorly lite so you cant see behind the shuttles clearly my guess is that you can fit in their about 8 to 10 shuttles and then 5 each in the other shuttle bays. this would support the kits claim of 20 shuttles in the ship.

    reference to model kit
    http://www.starshipmodeler.com/trek/be_bay.htm

    A new ship to just to have the ability to lauch fighters is well a waste. craft should be able to launch from our present ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    yeah erm guys, we need carriers cause, like you know, klingons can call photonic fleet and have 32 fighters and 8 bop's out and i get swarmed and die in 5seconds. we need cariers pls agree with me or i will call cryptic and complain
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Lewt wrote:
    yeah erm guys, we need carriers cause, like you know, klingons can call photonic fleet and have 32 fighters and 8 bop's out and i get swarmed and die in 5seconds. we need cariers pls agree with me or i will call cryptic and complain

    I dont. Go ahead.


    Also, just because peregrine fighters are in the game doesn't mean there's a carrier, or that theres even thoughts about having fed carriers. The way i see it, its just a fighter mob the feds and MU didnt have before. Why read so much into it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Dont mind me, i'm just holding the flag for a well known person known to spam carrier threads. Wait for them to turn up ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Lewt wrote:
    Dont mind me, i'm just holding the flag for a well known person known to spam carrier threads. Wait for them to turn up ;)

    I know, and I was laughing hard at the post. lol ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    If Feds eventually get carriers that'd be cool and all, but I see this change done primarily as a point of polish that brings the game closer into alignment with canon.

    I'm curious to see if these replace runabouts in NPC mobs or just supplement them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    UFP-Magnis wrote: »
    while some of you think STO dev team is thinking about the carrier most of you forget that during and after the dominion war the federation had these fighters built in stock.
    Actually, that has nothing to do with the Dominion War. These "fighters" are Academy Trainers (source: VOY) that are used as civilian courier shuttles (source: TNG) outside of Starfleet. "Lightly armed shuttlecraft" (source: DS9) with two pilots (TNG) that are outrun and outgunned by Runabouts (DS9). And neither Starfleet nor the Maquis(!) needed a carrier to bring them into battle. And that's canon.
    UFP-Magnis wrote: »
    while in sto your beam always hits the ship. you can miss an object in sto by words displaying. in Star trek shows and movies you can miss the smaller ships because they have a high maneuver ratio.
    They aren't that nimble if you look at the various appearances they made in TNG and DS9. Neither the Runabouts nor the Cardassian cruisers had problems with targeting - the latter one-shot-killing them.
    If Feds eventually get carriers that'd be cool and all, but I see this change done primarily as a point of polish that brings the game closer into alignment with canon.
    Soft canon. Not hard canon. It would also bring the game closer to soft canon by removing all Joined Trill from the game coz a novel says that they don't do that anymore. :p
    UFP-Magnis wrote: »
    Also remember that the galaxy, soveriegn, akira, nebula and all the current big ships can carry a number of fighters and or shuttles in their massive bays.
    I still think we need shuttlecraft in the game... This is my idea about it. Maybe you could exchange the Peregrine for the Runabout. *shrug*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Valias wrote:
    Soft canon. Not hard canon. It would also bring the game closer to soft canon by removing all Joined Trill from the game coz a novel says that they don't do that anymore. :p

    What I meant by that was that the Peregrine fighter is a ship that Starfleet used in the role of attack fighter during the dominion war in DS9 (hard canon) and adding it to the game is a nod to what we saw on screen.

    I agree with you that an actual "carrier" ship would be a "soft canon" addition, but the Peregrine fighters themselves are rock solid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Half of me loves watching Trek for the stories, the other half of me wants "canon purity" to visit one of many short piers in the Seattle area.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think the gist of what I was TRYING to say is this:

    They probably added the Peregrine fighter because Starfleet ALREADY used fighters in the game (runabouts) but they wanted to throw gearheads like me a bone and add a dedicated fighter to the game that was actually in the show.

    Doubt it had anything at all to do with prepping Feds for carrier player ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    They make more sense than Runabout squadrons, I give you that. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    They probably added the Peregrine fighter because Starfleet ALREADY used fighters in the game (runabouts) but they wanted to throw gearheads like me a bone and add a dedicated fighter to the game that was actually in the show.
    That was basically it. Cryptic's been upgrading several of the ships throughout the game. It makes a lot more sense that a 25th century fighter class ship would defending certain outposts in a time of war then it does runabouts.

    I'd personally like to see more 25th century changes and less focus on things from the TNG era. In many ways STO doesn't feel like it's really 30+ years past TNG because so much of the game ignores its own time line advances, IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Valias wrote:
    I still think we need shuttlecraft in the game... This is my idea about it. Maybe you could exchange the Peregrine for the Runabout. *shrug*

    This is the idea that I really want to see ingame. It really does never seem to pick up with the player base though for some reason. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It really seems to be "only" an upgrade to the Type 9 + Runabout shuttle groups that you could occassionally find in the game already. Okay by me.

    If the Federation should ever use Carriers, they should use drones, not two-man death traps, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It really seems to be "only" an upgrade to the Type 9 + Runabout shuttle groups that you could occassionally find in the game already. Okay by me.

    If the Federation should ever use Carriers, they should use drones, not two-man death traps, though.

    seconded, and I'm and advocate for the Akira refit. Whatever fighters the feds get should sting less than the Klink fighters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    UFP-Magnis wrote: »
    while some of you think STO dev team is thinking about the carrier most of you forget that during and after the dominion war the federation had these fighters built in stock. while in sto your beam always hits the ship. you can miss an object in sto by words displaying. in Star trek shows and movies you can miss the smaller ships because they have a high maneuver ratio.

    Also remember that the galaxy, soveriegn, akira, nebula and all the current big ships can carry a number of fighters and or shuttles in their massive bays.

    Currently the galaxy class extended kit can allow you to build a shuttle bay with 20 shuttles and 2 speed boats. With that said we do not need a carrier, just the ability to add the fighter to our present ships. obviously the smaller your ship the less amount of fighters you can hold. Also one strong thing i recommend. one should be able to have their fighters lauch and return on the click of a button. unlike the klingons we federation types like to keep our officers alive so if we see the shuttle taking much damage we should be able to beam out the shuttle pilots or have the craft return.

    from the ep: "cause and effect" on tng it looks as if the main shuttle bay has 4 big shuttles at the front of the door. unfortunatly it is poorly lite so you cant see behind the shuttles clearly my guess is that you can fit in their about 8 to 10 shuttles and then 5 each in the other shuttle bays. this would support the kits claim of 20 shuttles in the ship.

    reference to model kit
    http://www.starshipmodeler.com/trek/be_bay.htm

    A new ship to just to have the ability to lauch fighters is well a waste. craft should be able to launch from our present ships.

    True, majority of the big fed ships have pretty big shuttle bays. Devs could make fighter bays as a device or weapons slots for federation ships. Simple send out and return command button. Nothing fancy. Limited 3-4fighters per bay (since a squadron had 3 or 4 fighters in it)?

    What ever the devs are going to do now or later it's up to them, besides they got to many things going at once at the moment.

    Later.

    PS. Why fed. science ship don't get the abiltiy to have drones that can be for offence and defense? Now the KDF have two carriers....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Now,has anyone ever seen one of them and created a screenshot?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Houyoku wrote:
    PS. Why fed. science ship don't get the abiltiy to have drones that can be for offence and defense? Now the KDF have two carriers....

    Fang!

    Leave the feddies, and join us. You know you want to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    SP3CTREnyc wrote:
    seconded, and I'm and advocate for the Akira refit. Whatever fighters the feds get should sting less than the Klink fighters.

    Weird thing about the Akira - it's actually too small to act as a carrier for Peregrines, which are much bigger than runabouts from all the speculative scaling I've seen.

    I know Alex Jaeger said it was supposed to be a through-deck carrier, and maybe it is, but it couldn't act as a platform for Peregrine fighter craft.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I know Alex Jaeger said it was supposed to be a through-deck carrier
    His idea got shot down pretty early by the studio. Apparently, Jaeger wanted the ship to be ~450 meters long or something, and a jack-of-all-trades that acts as a fighter carrier and battleship with 15 torpedo launchers(!), but she ended up being scaled down to 260 and used like any other ship in the fleet.

    Good riddance, if you ask me. I absolutely love the style of that ship (and plan to fly her with my new Fed Tactical), but ... really, how much more of a wet dream could you design? This is Star Trek, not BSG or Star Wars. :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Cosmic_One wrote: »
    That was basically it. Cryptic's been upgrading several of the ships throughout the game. It makes a lot more sense that a 25th century fighter class ship would defending certain outposts in a time of war then it does runabouts.

    I'd personally like to see more 25th century changes and less focus on things from the TNG era. In many ways STO doesn't feel like it's really 30+ years past TNG because so much of the game ignores its own time line advances, IMO.

    Signed/

    I'm a Fed player and I really don't want to see carriers, the Peregrine fighters are great and canon so no complaints there, but I cannot see what use Starfleet would even have for a starship carrier class, fighters for space stations yes but not on starships.

    (preparing for backlash over this and numerous insults/reasons for carriers.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    From what I know, pretty much all of the fighter type craft that the federation has, all have their own warp drives. One option could be, instead of the ships carrying them into battle, make it a special ability of one of the ships.

    Maybe an Akira retrofit has a Peregrine escort, and that retrofit's special ability is to call in 3-4 pf them for support.

    Could extend that to whatever new ship the feds get that would make sense. This way instead of dealing with a dedicated fed "carrier" that spews waves of fighters, you have a simple ship with the ability to call in a single wave of fighters. Helps makes the fed cry-babies a little happier as well as lets the Klingon's keep their individuality of the dedicated carrier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Amshador wrote:
    Maybe an Akira retrofit has a Peregrine escort, and that retrofit's special ability is to call in 3-4 pf them for support.
    Like the new Orion cruiser, eh?

    It's an interesting compromise between the Akira how it was presented in the series/movies and how some fans and Jaeger wanted her to be...
    Though I don't think the carrier-complaints will stop. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Dstall has mentioned that getting art assets made is a huge hurdle in designing new systems and content. The value of these assets, oftentimes, is in how often they can be used.

    If the Peregrine's model has been made and put in the game, then a significant hurdle has been passed in providing Peregrine's for player use, in whatever capacity.

    Was there a significant need for Federation and Mirror U NPCs to have these ships that valuable artist time would be allocated to develop an entirely new model? Is it more likely that the Peregrine was internally commissioned for an as of yet unknown purpose, and since the model was available, it could easily be added to the Federation's and Mirror Universe's fleets?

    The latter seems more likely to me.

    And an Akira Refit Click Power seems quite a reasonable application.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    You're forgetting that the True Way also got +1 ship, which hampers the probability of your suggestion. Of course you could argue that the Cardassians will become a player faction some time, but that's still years away (and players don't get NPC models anyways). I think it's just a general expansion of NPC ship variety, which (in general) is badly needed.

    Mind you, I could be wrong. I'm just saying that I would not cling to something that vague.

    Ships as small as shuttles or fighters are probably relatively fast to create due to their miniscule size, too. The Hideki-frigate has likely taken more time.
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