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Tac Team, Tac Team, Tac Team!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since it seems that things only get fixed when someone whines loud enough to get dev attention, here's my go at it:

Tac Team sucks, probably the worst skill in the game, yet many use it because they have nothing better to put in the tac ensign slot. Make it better. Give it some kind of boost to crits or defense or something to actually make it worth a damn.

That is all.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    For starters, let it work against Borg Boarding Parties. Still useless in PvP, but at least it feels not quite as useless...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    At first I thought it was useless, but it is very useful.

    • Counters Boarding Parties
    • Removes Tactical Debuffs (FOMM, Pattern Beta, Pattern Delta)
    • And even though it's fast, the Tactical Buff boosts weapon damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    For starters, let it work against Borg Boarding Parties.

    This.
    This is why I picked this skill up, only to find it's useless against them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Azurian wrote: »
    At first I thought it was useless, but it is very useful.

    • Counters Boarding Parties
    • Removes Tactical Debuffs (FOMM, Pattern Beta, Pattern Delta)
    • And even though it's fast, the Tactical Buff boosts weapon damage.

    The boarding party is about the only good thing. Removing tactical debuffs alone isn't even worth putting your sci and eng team on cooldown, and the weapon damage is so minuscule it may as well not be there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Its somewhat useful on an Escort if you use it right before you fire off a High Yield III.
    But yeah finally fix it so it removes those damn annoying Borg boarding partys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Any usefulness is more than offset by the fact that it puts ST and ET on cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Naevius wrote:
    Any usefulness is more than offset by the fact that it puts ST and ET on cooldown.

    Exactly, for me to consider Tac Team worth it, it would need to be on par with ST and ET in terms of gameplay value. Currently it does not. Either it needs a bigger damage boost, or it needs a bigger umbrella of abilities that it de-buffs you from.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I gotta agree. Kim has one Boff with Tac Team II that I equipped for the Borg fights, but using it eats in Sci Team which as a tac in a science ship she kinda needs as a self-heal ability. I find that I get more out of Sci Team, so I have been actually thinking of training that Boff away from it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    TBH if your crew had more of an effect on BO/Capt skills Tactical Team would be much more useful. Tac team give's you a 25% boost to crew in addition to the other abilities. So make crew level have a larger effect on bo/cap skills and it becomes a useful skill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    There are tons of things you could do to make it useful. Off the top of my head:

    reduce global cool downs,
    increase defense,
    increase accuracy,
    increase crit chance/severity,
    break tractor hold,
    etc

    Obviously Tac Team doesen't need all of these things, heck it doesn't even need to be as good as eng or sci teams, it just needs to actually be useful instead of detrimental to equip, especially seeing as there are no good non-beam skills at ensign level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Aside from the shared cooldown with Sci Team and Eng Team, I find Tac Team to be a bit useful...but I also agree that there could be some boost, even a minor one, to make it worth fielding for more than the weapon boost and to remove boarding parties.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Actually now that I think of it, just breaking tractor holds would make the skill very much worthwhile to invest in. One annoying thing at high level pvp is tractor spamming combined with subnuc spamming, so even if you have one skill to break tractor holds they will inevitably catch you in one. Another method to break tractor holds would help to further balance the game and reduce annoying spam.
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