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Suggestions for new item attributes

SystemSystem Member, NoReporting Posts: 178,019 Arc User
SO far, we have things like [DMG], [CAP], [REG], etc. I think we should have more:

[ARC] - Increased firing arc (does not effect turrets)
[EXR] - Extended Range (10-12)
[RaF] - Increased fire rate/rapid fire (perhaps not as much as C:RF1, but a bit faster than normal)
[SRDMG] - Increased Damage at short range (0-3)
[LRDMG] - Increased Damage at long range (7-10)
[EFF] - Efficient - reduced power drain (say, -1 or -2. EX, DHCs would now only take 11 or 10 power instead of 12)

[PhaP] - Additional Phaser Proc
[DisP] - Additional Disruptor Proc
Etc etc

Any ideas people?

I think this would create a much larger variety of bonuses. Now, it's pretty limited. Why not make them more random, like in Outlands?

-ABM
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    pumps and a bump! C' moon peeps...you must have some ideas!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    IMHO, it seems like a good idea on paper but it would require each and every item to be re-balanced for these bonuses. For example, giving a dual beam bank a 180 arc would requiring adjusting dmg, energy drain, and cooldown. It could also greatly increase confusion for players trying to equip a specific build. I doubt there are any devs willing to take on this assignment given their current priorities. My intention here is not to attack, but to be realistic about the possibility of implementation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    devast8tor wrote: »
    IMHO, it seems like a good idea on paper but it would require each and every item to be re-balanced for these bonuses. For example, giving a dual beam bank a 180 arc would requiring adjusting dmg, energy drain, and cooldown. It could also greatly increase confusion for players trying to equip a specific build. I doubt there are any devs willing to take on this assignment given their current priorities. My intention here is not to attack, but to be realistic about the possibility of implementation.

    Something like the Extended Range wouldnt have to be balance, esp. if everyone is allowed to use it. The item would need some kind of unique added to it to prevent people from stacking it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    reon wrote: »
    Something like the Extended Range wouldnt have to be balance, esp. if everyone is allowed to use it. The item would need some kind of unique added to it to prevent people from stacking it.

    If everyone is allowed to use it and there is no tradeoff for the benefit, why not just extend combat range globally for everyone and be done with it? :D
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