After seeing First Contact again recently, I had a thought:
How about a mission on the hull of our ship? Getting rid of some space borne parasites or fixing damaged sections. Maybe even allow for some free roam across the ship.
Suggested backdrops:
Open space
In orbit of a planet
Midst of a space battle (maybe a stray torpedo rips into the hull as your walking and a BOff or NPC drifts off into space after being blown from the hull)
ESD drydock with other ships passing by
While this would be cool, they require spacesuites. There hasn't been much work on these yet, and it's understandable when you think of the variety that can come out of the alien character creator. They have to figure out a way for the suit to autosize for every player. It's not that bad for the body, but I believe they said its the helmet that is the most difficult for them to build right now.
And either a low-gravity co-efficient could be applied (similar to the Hobus mission) or a ultra high gravity co-effcient, to slow you as if walking in mag-boots.
Plus a good reason to bring back those smexy flashlights from What Lies Beneath.
While this would be cool, they require spacesuites. There hasn't been much work on these yet, and it's understandable when you think of the variety that can come out of the alien character creator. They have to figure out a way for the suit to autosize for every player. It's not that bad for the body, but I believe they said its the helmet that is the most difficult for them to build right now.
There is a plot cheat to get around this: your personal shield is extended to create a pocket of air before you leave the ship. This would obviously have a countdown timer before your air pocket becomes unbreathable. It would also give a tactical aspect, as if your shield drops, you're a goner. No enemies with energy weapons or one-shot abilities please or it would be a frustration-fest!
I've seen some people who's heads are bigger than their bodies, I can understand why designing a helmet for a space suit would be a problem.
One easy way to do this would be to create a default EVA suit, with a reflective surface faceplate. The suit would just be one size.
Granted, it wouldn't look quite right for aliens with big heads, or people with ultra short / ultra tall characters, but it would be a quick fix way to get EVA into the game.
I played Elite Force, but not Elite Force 2. It was a bit of a rarity, I couldn't seem to get it anywhere at the time.
Yeah kind of like that but in STO fashion
Elite Force 2 had the quirkyness of being the last Star Trek game ever published by Activision.
The day after the game launched practically, Activision filed its infamous lawsuit with Viacom.
This pretty much means there only was "one" production run of EF2, and thats why copies are scarce these days.
I was lucky to get hold of an original copy from Ebay a couple of years ago, still sealed.
Comments
And either a low-gravity co-efficient could be applied (similar to the Hobus mission) or a ultra high gravity co-effcient, to slow you as if walking in mag-boots.
Plus a good reason to bring back those smexy flashlights from What Lies Beneath.
There is a plot cheat to get around this: your personal shield is extended to create a pocket of air before you leave the ship. This would obviously have a countdown timer before your air pocket becomes unbreathable. It would also give a tactical aspect, as if your shield drops, you're a goner. No enemies with energy weapons or one-shot abilities please or it would be a frustration-fest!
http://www.youtube.com/watch?v=x5k-9-59WW0
One easy way to do this would be to create a default EVA suit, with a reflective surface faceplate. The suit would just be one size.
Granted, it wouldn't look quite right for aliens with big heads, or people with ultra short / ultra tall characters, but it would be a quick fix way to get EVA into the game.
I played Elite Force, but not Elite Force 2. It was a bit of a rarity, I couldn't seem to get it anywhere at the time.
Yeah kind of like that but in STO fashion
Elite Force 2 had the quirkyness of being the last Star Trek game ever published by Activision.
The day after the game launched practically, Activision filed its infamous lawsuit with Viacom.
This pretty much means there only was "one" production run of EF2, and thats why copies are scarce these days.
I was lucky to get hold of an original copy from Ebay a couple of years ago, still sealed.