Conservation of Stations in Orbit: Since DS9 was moved out of Bajor orbit, another station had to be put in planetary orbit, or else the universe would come to an end! :eek:
Well if you were watching the episode, then you know of Sherman's planet, the disputed planet in the episode. The Federation grows the Quadrotriticale.
In the episode K7 is "near" the disputed planet.
In game, K7 is in the Sherman system, and that planet is indeed Sherman's planet. I think its more an issue that the special effects of 1967 couldn't really display a station in orbit of a planet, so they just had the station in "open space"
In reality, the station would have to be in high orbit of the planet or be significantly far away to be free of the gravity well, so it makes sense as its shown in game.
In game, K7 is in the Sherman system, and that planet is indeed Sherman's planet. I think its more an issue that the special effects of 1967 couldn't really display a station in orbit of a planet, so they just had the station in "open space"
I'm watching the remastered version though. I would think adding a planet would be rather simple. When they pull away, K7 disappears and there is no planet at all.
I understand the differences in production tech. I get that. But I just feel it would be a little more consistent if K7 was by itself. Put the planet a little further away.
I'm watching the remastered version though. I would think adding a planet would be rather simple. When they pull away, K7 disappears and there is no planet at all.
I understand the differences in production tech. I get that. But I just feel it would be a little more consistent if K7 was by itself. Put the planet a little further away.
I'm sure it never occured to them when remastering it.
Because it matters, frankly, not at all.
I guess they could have made the zone in game bigger and spread them apart. What does this achieve? It IS canon that they are near to each other, and who knows what has happened in 100+ years.
For completions sake they needed to represent both the station and Sherman's planet in the system, and there isn't too much reason to exactly duplicate how it was shown on a screen 40 years ago.
I'm sure it never occured to them when remastering it.
Because it matters, frankly, not at all.
I guess they could have made the zone in game bigger and spread them apart. What does this achieve? It IS canon that they are near to each other, and who knows what has happened in 100+ years.
Starfleet Command-
Do you plan on stopping us from falling out of orbit anytime soon?
A new commander will be arriving tomorrow to relieve you of duty. Until such time, please consult the K7 user manual and see if you can figure out the chapter "Station-keeping thrusters and you: How to keep your station in orbit"
If you let my station crash onto Sherman's planet, I may send you back to the Dela Quadrant. This time without a ship.
The TOS show was scarping pennies. It would cost extra to add a planet. They even reused props. The cloak kirks steals in one show is use to build the Nomad probe. May be other other way around been few years.
It's possible that, when Sherman's Planet was still disputed between the Federation and Klingons, K-7 was in a more neutral position further away from the planet. Then when the Federation won the colonization rights, they moved K-7 into orbit around the planet to help facilitate colonial development.
It's possible that, when Sherman's Planet was still disputed between the Federation and Klingons, K-7 was in a more neutral position further away from the planet. Then when the Federation won the colonization rights, they moved K-7 into orbit around the planet to help facilitate colonial development.
Another point:
DS9 was moved to "claimjump" the wormhole.
With hostilities elevated between the Feds and Klingons, they may have done the same as an aggressive act to say, "The Federation will be keeping Sherman's Planet."
Although effectively non-canon, while using canon assets, the Decipher card game convincingly showed that you could use a starbase as a slow moving, high power-consumption "death star", by combining different technologies seen on the shows.
A station can move, it can take on a fleet, and it more readily houses the kind of resources needed to obliterate a planet or a star.
We've seen a ship can make a planet uninhabitable... And that's likely what Kirk was threatening when he threatened to destroy a planet. Meanwhile, taking out a star required El Aurean or future technology and was basically a suicide proposition for a ship or ground-based research base without a really exotic escape plan.
A station, with some enhancements, can be a very intimidating mobile death platform and very effective at intimidating an enemy.
It's possible that, when Sherman's Planet was still disputed between the Federation and Klingons, K-7 was in a more neutral position further away from the planet. Then when the Federation won the colonization rights, they moved K-7 into orbit around the planet to help facilitate colonial development.
Interesting idea actually.
Another idea that just poped into my head after reading yours is they might moved it there when tensions rose again with the Klingons in the early 25th century because they feared the Klingons would make a move on the planet.
The STO novel contains a private letter from Naomi Wildman where she talks about extensive upgrades to the station to bring it up to date and make it defensible in the event anything went down with the Klingons.
Maybe the move closer to the planet and the upgrades were related.
These are very interesting theories. I wish to clarify that my original question was not meant as a criticism, just an observation. But I am finding these theories very interesting.
Comments
Good call.
Tribbles were devastated by the Klingon Spy that day, A Day That Will Live In Infamy! :mad:
In the episode K7 is "near" the disputed planet.
In game, K7 is in the Sherman system, and that planet is indeed Sherman's planet. I think its more an issue that the special effects of 1967 couldn't really display a station in orbit of a planet, so they just had the station in "open space"
In reality, the station would have to be in high orbit of the planet or be significantly far away to be free of the gravity well, so it makes sense as its shown in game.
http://memory-alpha.org/wiki/The_Trouble_with_Tribbles_%28episode%29
I'm watching the remastered version though. I would think adding a planet would be rather simple. When they pull away, K7 disappears and there is no planet at all.
I understand the differences in production tech. I get that. But I just feel it would be a little more consistent if K7 was by itself. Put the planet a little further away.
I'm sure it never occured to them when remastering it.
Because it matters, frankly, not at all.
I guess they could have made the zone in game bigger and spread them apart. What does this achieve? It IS canon that they are near to each other, and who knows what has happened in 100+ years.
For completions sake they needed to represent both the station and Sherman's planet in the system, and there isn't too much reason to exactly duplicate how it was shown on a screen 40 years ago.
Starfleet Command-
Do you plan on stopping us from falling out of orbit anytime soon?
Signed-
K7 Commander
A new commander will be arriving tomorrow to relieve you of duty. Until such time, please consult the K7 user manual and see if you can figure out the chapter "Station-keeping thrusters and you: How to keep your station in orbit"
If you let my station crash onto Sherman's planet, I may send you back to the Dela Quadrant. This time without a ship.
Regards,
Admiral Crankypants,
Starfleet Command
Another point:
DS9 was moved to "claimjump" the wormhole.
With hostilities elevated between the Feds and Klingons, they may have done the same as an aggressive act to say, "The Federation will be keeping Sherman's Planet."
Although effectively non-canon, while using canon assets, the Decipher card game convincingly showed that you could use a starbase as a slow moving, high power-consumption "death star", by combining different technologies seen on the shows.
A station can move, it can take on a fleet, and it more readily houses the kind of resources needed to obliterate a planet or a star.
We've seen a ship can make a planet uninhabitable... And that's likely what Kirk was threatening when he threatened to destroy a planet. Meanwhile, taking out a star required El Aurean or future technology and was basically a suicide proposition for a ship or ground-based research base without a really exotic escape plan.
A station, with some enhancements, can be a very intimidating mobile death platform and very effective at intimidating an enemy.
Interesting idea actually.
Another idea that just poped into my head after reading yours is they might moved it there when tensions rose again with the Klingons in the early 25th century because they feared the Klingons would make a move on the planet.
The STO novel contains a private letter from Naomi Wildman where she talks about extensive upgrades to the station to bring it up to date and make it defensible in the event anything went down with the Klingons.
Maybe the move closer to the planet and the upgrades were related.