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Windows & Escape pods

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Could we please have them as seperate options?

I love the Type 4 windows, but hate the Type 4 escape pods on the Sovereign.
Ideally i want to be able to use the Type 4 windows with the Type 1 Escape Pods.

I mean its really not that hard to do.
If its too much work to make seperate options for pods and windows, then just make textures of all variants.

For example:

"Type 1 Windows" with "Type 1 Escape Pods"
"Type 1 Windows" with "Type 2 Escape Pods"
"Type 1 Windows" with "Type 3 Escape Pods"
"Type 1 Windows" with "Type 4 Escape Pods"

"Type 2 Windows" with "Type 1 Escape Pods"
"Type 2 Windows" with "Type 2 Escape Pods"
"Type 2 Windows" with "Type 3 Escape Pods"
"Type 2 Windows" with "Type 4 Escape Pods"

"Type 3 Windows" with "Type 1 Escape Pods"
"Type 3 Windows" with "Type 2 Escape Pods"
"Type 3 Windows" with "Type 3 Escape Pods"
"Type 3 Windows" with "Type 4 Escape Pods"

"Type 4 Windows" with "Type 1 Escape Pods"
"Type 4 Windows" with "Type 2 Escape Pods"
"Type 4 Windows" with "Type 3 Escape Pods"
"Type 4 Windows" with "Type 4 Escape Pods"

I mean how hard can that really be? Considering all the windows/escape pods seem to use the same layout template.
Sure it might get a bit cluttered, but at least it would give people A LOT more options to customize to their hearts content.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    How did you notice this?

    Why does it bug you so much?

    And is this the only thing you want fixed?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Funny man....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    /signage I have the same issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Gotta admit, Alex has a point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'd like to see better 'Klingon' windows (not just colored slashes see kar'fi, and orion cruiser) as well as Klingon escape pods instead of the exact same texture has the federation, Even recoloring them brown or green would be great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Chances are this is like basic ship textures and defectors. CapnLogan has basically confirmed that's a no-go, trying to divorce deflector type and ship texture type, as it would be too much work for too little benefit, so I'd imagine this would be a similar situation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    To go a step further:

    Can we have a no windows or escape pods option? My bird of prey would look much better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    gx4th wrote: »
    To go a step further:

    Can we have a no windows or escape pods option? My bird of prey would look much better.

    And can we name it Titanic?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    And can we name it Titanic?

    You've never seen the over abundance of windows in a brel or hegta bop have you. The brel's entire main hull is over saturated with windows, and the hegta's long neck has dozens of very small trill like windows on it. This isn't a feddie pleasure craft, this is a warbird damnit!

    Anyways, for those who like windows, have at it, for those who don't, I'd like the option.

    PS: Since this was originally a feddie thread, it was not my intention to derail it. I'll support more fed windows/escape pod options if it means the devs take a look at this from both sides of the fence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    /signed

    I go with type 2 exclusively because the escape pods seem to fit in with the rest of my ships with it, but i'd much prefer different windows. Same with deflectors regardless of what CapnLogan thinks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    gx4th wrote: »
    You've never seen the over abundance of windows in a brel or hegta bop have you. The brel's entire main hull is over saturated with windows, and the hegta's long neck has dozens of very small trill like windows on it. This isn't a feddie pleasure craft, this is a warbird damnit!

    Anyways, for those who like windows, have at it, for those who don't, I'd like the option.

    No, I haven't. And I'm sure you are correct and it looks like lattice-work holding the neck together. But I just found the "we don't need lifeboats, damn it" funny.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    No, I haven't. And I'm sure you are correct and it looks like lattice-work holding the neck together. But I just found the "we don't need lifeboats, damn it" funny.

    I'm a klingon on a klingon bird of prey, ramming speed is the only hail mary solution :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Chances are this is like basic ship textures and defectors. CapnLogan has basically confirmed that's a no-go, trying to divorce deflector type and ship texture type, as it would be too much work for too little benefit, so I'd imagine this would be a similar situation.

    Which is why my proposed alternative with more texture options would certainly work.
    "Type 1 Windows" with "Type 1 Escape Pods"
    "Type 1 Windows" with "Type 2 Escape Pods"
    "Type 1 Windows" with "Type 3 Escape Pods"
    "Type 1 Windows" with "Type 4 Escape Pods"

    "Type 2 Windows" with "Type 1 Escape Pods"
    "Type 2 Windows" with "Type 2 Escape Pods"
    "Type 2 Windows" with "Type 3 Escape Pods"
    "Type 2 Windows" with "Type 4 Escape Pods"

    "Type 3 Windows" with "Type 1 Escape Pods"
    "Type 3 Windows" with "Type 2 Escape Pods"
    "Type 3 Windows" with "Type 3 Escape Pods"
    "Type 3 Windows" with "Type 4 Escape Pods"

    "Type 4 Windows" with "Type 1 Escape Pods"
    "Type 4 Windows" with "Type 2 Escape Pods"
    "Type 4 Windows" with "Type 3 Escape Pods"
    "Type 4 Windows" with "Type 4 Escape Pods"

    I can't see this taking much time away at all from any good texture artist.
    I know i certainly could do it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Edit: Double Post *whistle*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Hmm i would have thought more people would be interested in this.
    Consider how people are always screaming for customization. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    NemoSD wrote:
    I'd like to see better 'Klingon' windows (not just colored slashes see kar'fi, and orion cruiser) as well as Klingon escape pods instead of the exact same texture has the federation, Even recoloring them brown or green would be great.

    I thought all Klingon ships dumped the escape pods after leaving dock. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Capulet wrote: »
    I thought all Klingon ships dumped the escape pods after leaving dock. :D

    I use mine to "transfer" PoWs into the nearest star. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    devast8tor wrote: »
    I use mine to "transfer" PoWs into the nearest star. :D

    Ah! like Klingon Easy Bake Bake ovens. I love it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I have wanted window/pod seperation for a long time. Same with deflector/hull seperation. I still do not see it happening thanks to someone at Cryptic deciding it wasnt worth the time spent seperating the two textures that should never have been combined in the first place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Wulfling wrote: »
    I have wanted window/pod seperation for a long time. Same with deflector/hull seperation. I still do not see it happening thanks to someone at Cryptic deciding it wasnt worth the time spent seperating the two textures that should never have been combined in the first place.

    Like i said, an easy alternative for them is to make texture variants of them all.
    It can't possibly be that hard or time consuming to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Capulet wrote: »
    I thought all Klingon ships dumped the escape pods after leaving dock. :D

    Nah load them up with explosives and they become improvised missiles that the Feds will think twice before shooting :-p

    For those that say this is not a Klingon tactic I point to the DS9 Episode where Worf was framed for shooting a civvy klink freighter.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    What does shooting a Civy freighter have to do with explosives in escape pods? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    As a side note, windows in spaceships are stupid...a senseless weak point in the hull when you could use cameras.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Naevius wrote:
    As a side note, windows in spaceships are stupid...a senseless weak point in the hull when you could use cameras.

    And your point would be?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    /signed i would like to see all the listed options for windows, pods, deflectors etc.

    also the escape pods from klingon ships have to go
    and FED escape Pod's on Kel'Fhiri ships are just wrooooong.

    Naevius wrote:
    As a side note, windows in spaceships are stupid...a senseless weak point in the hull when you could use cameras.

    1. they are not made of glass... but... super stable scifi stuff

    2. IF they brake there are emergency shields popping up, slow enough so a crewmen gets sucked out into space as seen in ST Nemesis but the function is there.

    3. what do you do when power fails? at least you can look out a window...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Maybe the Fek'lri are all part of a federation ploy! and the captured Kar'fi carriers are really fed ships in disguise! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Quick concept i whipped up.
    If my alternative suggestion of just having more Texture variants for the window option then this mock up

    picture would be: "Type 4 Windows" with "Type 1 Escape Pods"

    http://alexraptor.com/images/SovTyp4WindTyp1Pods.jpg
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