test content
What is the Arc Client?
Install Arc

Idea about slipstream drive.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Has anyone noticed that with slipstream drive active, you can travel the distance of roughly a single sector before it gives out? This seems pretty pathetic as an ability to me. I have an idea to make slipstream drive useful in fighting off the urge to self-harm when travelling from Romulus down to borg space while transwarp is on that 20 minute cooldown.

Slipstream once activated should remain active until either:

1. You shut it down yourself.
2. You transition between sector blocks.

And the cooldown should be 5 minutes. I think this is a reasonable idea that will reduce some of the frustration over travel times. Sure the galaxy is supposed to be a big place, but this is 2409! The Federation should've mastered slipstream drive if they've mastered the their own transwarp network. There's no reason it should be the sad little bunny-hop that it is now.
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Agreed /signed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Agreed, but don't see it happening
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This is just another example of players wanting instant gratification. There are people who want to eliminate transwarp cooldowns and now you want slipstream to be nearly infinite. There should be some travel in a game. Slipstream is a powerful ability already and I think the majority of people would agree. Travel is already too fast in this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Guess it is called space, cause there is too much of it...

    Sorry, this game is about space travelling, and it adds a lot to the flavor of the game, to fly arround. Ok, it could be improved, like adding encounters such as distress signals to the game, but hey the main part is it to fly through space. And if you have unlocked most of the Transwarplocations it also takes you belwo 10 minutes to travel from one edge of the (gaminguniverse) to another.

    So i think there is not much to complaiin about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Your argument of since we mastered transwarp we should be good with slipstream is incorrect.

    Reason being that we've known about transwarp technology for a long time, and with the encounters with the borg and help of 7 of 9 it was easier to manage.

    Slipstream technology was something that was just a gleem in their eyes when voyager encountered a ship with the ability. Even when they messed with it, they were only able to do a very short burst before it was burned out completely.

    Now, if we did a long burst like voyager did i'm sure it'd burn out our drive as well. So perhaps, they've got short hops figured out without burning the drive, but long, sustained bursts is a bit more complex.

    That'd be my theory anyways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Askray wrote: »
    Your argument of since we mastered transwarp we should be good with slipstream is incorrect.

    Reason being that we've known about transwarp technology for a long time, and with the encounters with the borg and help of 7 of 9 it was easier to manage.

    Slipstream technology was something that was just a gleem in their eyes when voyager encountered a ship with the ability. Even when they messed with it, they were only able to do a very short burst before it was burned out completely.

    Now, if we did a long burst like voyager did i'm sure it'd burn out our drive as well. So perhaps, they've got short hops figured out without burning the drive, but long, sustained bursts is a bit more complex.

    That'd be my theory anyways.

    Sounds reasonable.
    Even when the drive is not burned out by sustained use, we've seen where it can lead:

    http://images1.wikia.nocookie.net/__cb20100831211749/memoryalpha/en/images/2/2d/USS_Voyager_crashes_in_snow.jpg

    So it could be an itegrated safety that prevents continuous use and uncontrolled exits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    After we got full operational slipstream drive, I want my ship avatar :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    tie the idea to my thread that way Dev Team is looking at. plus Storm were looking into my Cadets Uniforms for Dev Team.

    my Thread:
    http://forums.startrekonline.com/showthread.php?t=187888
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    There is also a large Difference between Transwarp and Slipstream.

    As evident by the fact that the Voyager crew could basicly just snap in a transwarp coil into the ship and poof! Instant transwarp.
    And generates a transwarp conduit to travel through.

    Quantum slipstream however requires a field projected ahead of the ship with the ships main deflector.
    And we all know how tricky anything relating to the ships deflector can be. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    To be honest, slipstream shouldn't have been added in the first place... not only does the visual effect look really silly, but it only takes about 5 minutes to cross the entire map at standard speeds. People need to learn patience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I don't think this idea is beyond reason. You have my support.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Meh.

    They can always just bump up the uptime and lower the downtime at Admiral/General and then again at Fleet Admiral/Dahar Master. Essentially introduce QSSD2 and QSSD3... every other power has multiple levels, so may as well have this one follow suit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This thread reminds me of....

    http://www.youtube.com/watch?v=pOSrOTphD9M

    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Sure, it's about instant gratification, but that's because it's pointless travel time. Maybe if stuff randomly happened on the way it would break up the monotony, but even then, it's just creating an unpleasant impediment to actually playing the game.

    Also, a better transwarp interface would be awesome [transwarp to menu dialog with list, yay!].
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    reiella wrote: »
    Sure, it's about instant gratification, but that's because it's pointless travel time. Maybe if stuff randomly happened on the way it would break up the monotony, but even then, it's just creating an unpleasant impediment to actually playing the game.

    It would be nice if there were some randomized distress calls and the like while you travel.

    Just like in the Fed starting sector when you first pass by the Pico system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It would really be nice if it would last long enough to get us down the long axis of at least one sector block...

    ...not askin' for no "vast space' or anything, but just sayin' it's really not that useful right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This is just another example of players wanting instant gratification. There are people who want to eliminate transwarp cooldowns and now you want slipstream to be nearly infinite. There should be some travel in a game. Slipstream is a powerful ability already and I think the majority of people would agree. Travel is already too fast in this game.

    Travel time to fast; sir you must be completely out of your mind. If anything this game is good at it is good at reminding you how painful long it takes to get from one place to the next.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    To be honest, slipstream shouldn't have been added in the first place... not only does the visual effect look really silly, but it only takes about 5 minutes to cross the entire map at standard speeds. People need to learn patience.

    agreed. Why sacrifice traveling quickly through one sector only to travel regularly through another as slipstream cools?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    While you may have an interesting argument, it may prove invalid in a few weeks. We know there are some changes coming to sector space in Season 3. Let's wait and see what we get then.

    If sector space is broken down the same I recommend players be required to buy the slipstream. The slipstream lasts for five minutes of total use and then it "breaks down" requiring you to purchase a new one. That way if you want to use it all in one blast or in small chunks, it's up to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    While you may have an interesting argument, it may prove invalid in a few weeks. We know there are some changes coming to sector space in Season 3. Let's wait and see what we get then.

    If sector space is broken down the same I recommend players be required to buy the slipstream. The slipstream lasts for five minutes of total use and then it "breaks down" requiring you to purchase a new one. That way if you want to use it all in one blast or in small chunks, it's up to you.

    First off the changes to Sector Space are mostly Cosmetic from what the devs have said, and secondly it would be absurd to tack on some type of arbitrary fee to using slipstream. Slipstream is one of the few decent powers you get at VA.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Lol, omg! I would never have thought there are people who like the travel system. This is the most frustrating and god damn senseless thing I ever encountered. This is a game, not a screensaver. Seriously, what's wrong with you guys?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This is just another example of players wanting instant gratification. There are people who want to eliminate transwarp cooldowns and now you want slipstream to be nearly infinite. There should be some travel in a game. Slipstream is a powerful ability already and I think the majority of people would agree. Travel is already too fast in this game.

    Why is travel too fast? Why should there be "some travel"? Why should STO retain this boring and ultimately pointless activity that makes me less inclined to log on every day and keep paying for my subscription?

    Remember, I wasn't asking for slipstream to work as soon as I want it to; I was suggesting it also have a longer cooldown. Say I have two sector blocks to pass through to get a destination: with my idea, I can use it for a single sector block, but then I'd have to slowboat it through the next while slipstream was on its 5 minute cooldown.

    By the way, I'd like you to offer a compelling argument as to why a longer travel time is better. The only thing you've presented here is a weak statement that travel time is too short without explaining why.
    Leopard316 wrote:
    Sorry, this game is about space travelling, and it adds a lot to the flavor of the game, to fly arround..

    I don't know what game you're playing, but I'm playing a game about space exploration, space battles and space adventure. Not space travelling and "flying around". And anyone saying that "flying around" adds a lot of flavour to a game must have a Vorta's tastebuds.
    Askray wrote: »
    Your argument of since we mastered transwarp we should be good with slipstream is incorrect.

    It amazes me to see this as a counter-argument when the person spewing it ends the very same post with:
    Askray wrote: »
    That'd be my theory anyways.

    Yours is a poorly constructed theory.

    Voyager used Borg transwarp which was a fully functional piece of technology which they didn't understand how to replicate or build for themselves, but they had an ex-borg to show them how to apply it.

    Now 40 years later the Federation is building its own transwarp conduits and has its own fully functional transwarp drives on its Excelsior ships. So that means Federation scientists must have reverse engineered the Borg tech to learn how to build it for themselves. Are you really saying that the Feds didn't also use that same scientific and engineering skill over 40 years to study and build upon the slipstream tech that the Voyager crew threw together in the space of a few months and which came very close to working?
    People need to learn patience.

    This argument is as poor and useless as the one made by CardassianNinja.
    reiella wrote: »
    Sure, it's about instant gratification, but that's because it's pointless travel time. Maybe if stuff randomly happened on the way it would break up the monotony, but even then, it's just creating an unpleasant impediment to actually playing the game.

    Quoted for truth.


    This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] ~InfoNinja
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Presbytier wrote: »
    First off the changes to Sector Space are mostly Cosmetic from what the devs have said, and secondly it would be absurd to tack on some type of arbitrary fee to using slipstream. Slipstream is one of the few decent powers you get at VA.

    They could come up with some system to make it almost free to get at the VA level. But I'll be honest, I find myself missing it more with my lower level alts than I do with my VA. My T5 Excelsior will cross a sector pretty fast without it while my T2 science ship just putters along. At least if it were purchasable, lower level characters could buy it.

    I was just throwing an idea out. I've got no grief for the current system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Travel needs to take longer.
    And it needs to be done from the Bridge, as well as having an at least somewhat interactive bridge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This argument is as poor and useless as the one made by CardassianNinja.

    Whoa there buddy.. I was stating an opinion, not making an argument. Please learn the difference.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    While you may have an interesting argument, it may prove invalid in a few weeks. We know there are some changes coming to sector space in Season 3. Let's wait and see what we get then.
    Our update to sector space will go live with season three which is slated for an early december release.
    Brodie0854 wrote:
    Its just a graphical update though isnt it, just a cosmetic facelift?
    It is "just" a graphical update.

    Source
    If sector space is broken down the same I recommend players be required to buy the slipstream. The slipstream lasts for five minutes of total use and then it "breaks down" requiring you to purchase a new one. That way if you want to use it all in one blast or in small chunks, it's up to you.

    Although the game could use money sinks, travel time reduction shouldn't be on that list. Having players pay to relieve monotony leaves a bad taste. Especially when it takes away something that is already free and forces you to buy it.
    At least if it were purchasable, lower level characters could buy it.

    Problem being that will...

    (a) Drastically cut time to level cap in a game where it's already a short ride.

    (b) It rips out one of the main features gained for hitting the cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Honestly the cool-down timer is long enough; what would be nice though is that if I actually could get from one side of the Sirious Sector block down to Eta Eridani with it. I mean Slipstream is not a power that can be abused, so the cool down timer just seams to arbitrary.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Source

    Although the game could use money sinks, travel time reduction shouldn't be on that list. Having players pay to relieve monotony leaves a bad taste. Especially when it takes away something that is already free and forces you to buy it.

    Problem being that will...

    (a) Drastically cut time to level cap in a game where it's already a short ride.

    (b) It rips out one of the main features gained for hitting the cap.

    I'll be 100% honest, I've got no problem with the current set up as is. I was just throwing an idea out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I would like to see it work longer and faster, even haveing the Slipstream drive over heating and a damage metter showing an increse in how many energy credits it will cost to fix it, Limited by how many energy credits you have at the time,

    Also auto navigation to a world in another sector block would be cool,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Vor_Eve wrote:
    I would like to see it work longer and faster, even haveing the Slipstream drive over heating and a damage metter showing an increse in how many energy credits it will cost to fix it, Limited by how many energy credits you have at the time,

    Also auto navigation to a world in another sector block would be cool,

    Slipstream does not overheat.... the risk is you develop too much of a phase variance so you are thrown out of the slipstream, potentially leading to a catastrophic hull failure.
Sign In or Register to comment.