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Will 'Night of the Comet' be Team-Tested?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
After the team-unfriendly mess that was 'Everything Old is New Again'; along with the other bugs that broke the episode for many, I wonder if this week's episode will get some extra testing.

It would be nice for a pair of testers to run through it as a team, but with different objectives. One to read every last line of dialogue, and one to rush through it as fast as possible. If it's broken for one, then it'll be broken for many.

Unless the design objective for each mission is purely solo-play, with no teaming up allowed. In which case it would be nice to have some dev confirmation or to block parties from doing it the sociable way.


Perhaps the Redshirts could lend a hand with testing it this week?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    After this recent mission, I'm never teaming with people for the weeklies again. They simply work better solo.

    First, you don't have that one guy who wants to play it, AND THEN go back and read it.

    Then there's the people who, in some way or another, don't match up with your character. The diplomacy, for instance.

    And the people (like me, the first time, I admit) who knock out that lady at the console. More like gorilla stomp, really. Hilarious.

    And the people who rush into the mob of starfleet security when it says that you can bypass the mob via the Jeffries Tube. "Oh, SP3CTRE, how'd you get all the way over there?"
    "I took the Jeffries Tube. Don't run here, though; die and respawn. You'll bring the mob"
    Three injuries later...

    Five people doing the cortical stimulator puzzle is too many. McCoy got confused. Neuroscience is kind of my thing and, desptie doing it right the first and second time, the conflicting input from five diff people held up completion.

    I think that was about it. You can always test the mission on Tribble, I beleive, instead of leaving it up to "redshirts."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    SP3CTREnyc wrote:
    I think that was about it. You can always test the mission on Tribble, I beleive, instead of leaving it up to "redshirts."

    The weeklies aren't tested on Tribble. They go through private QA to avoid spoilers and to build up anticipation for the Saturday night Holodeck release.

    The rest of your points are all valid though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    All of our content is team tested. I understand your frustrations here however, and will make sure to pass this along to the team.

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I know I'm a little late to the party here (yay dev tracking!), but I totally agree on the team runthrough. I do these missions with fleetmates and luckily a lot of us are easy going enough to allow the more aggressive players run through the puzzle and optional content. Unfortunately that means that many players dont experience the full mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Did it with a team on fed and klingon side, didn't have any problems.
    Is it the mission, or your teammates?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    StormShade wrote:
    All of our content is team tested. I understand your frustrations here however, and will make sure to pass this along to the team.

    Thanks,

    Stormshade

    One way to make things simple is having the first person to successfully complete the "puzzle" make it successful with the rest of the group. That way the game wouldn't get confused by 5 different people doing the same puzzle and getting credit for it separately.
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