After the
team-unfriendly mess that was 'Everything Old is New Again'; along with the other bugs that broke the episode for many, I wonder if this week's episode will get some extra testing.
It would be nice for a pair of testers to run through it as a team, but with different objectives. One to read every last line of dialogue, and one to rush through it as fast as possible. If it's broken for one, then it'll be broken for many.
Unless the design objective for each mission is purely solo-play, with no teaming up allowed. In which case it would be nice to have some dev confirmation or to block parties from doing it the sociable way.
Perhaps the Redshirts could lend a hand with testing it this week?
Comments
First, you don't have that one guy who wants to play it, AND THEN go back and read it.
Then there's the people who, in some way or another, don't match up with your character. The diplomacy, for instance.
And the people (like me, the first time, I admit) who knock out that lady at the console. More like gorilla stomp, really. Hilarious.
And the people who rush into the mob of starfleet security when it says that you can bypass the mob via the Jeffries Tube. "Oh, SP3CTRE, how'd you get all the way over there?"
"I took the Jeffries Tube. Don't run here, though; die and respawn. You'll bring the mob"
Three injuries later...
Five people doing the cortical stimulator puzzle is too many. McCoy got confused. Neuroscience is kind of my thing and, desptie doing it right the first and second time, the conflicting input from five diff people held up completion.
I think that was about it. You can always test the mission on Tribble, I beleive, instead of leaving it up to "redshirts."
The weeklies aren't tested on Tribble. They go through private QA to avoid spoilers and to build up anticipation for the Saturday night Holodeck release.
The rest of your points are all valid though.
Thanks,
Stormshade
Is it the mission, or your teammates?
One way to make things simple is having the first person to successfully complete the "puzzle" make it successful with the rest of the group. That way the game wouldn't get confused by 5 different people doing the same puzzle and getting credit for it separately.