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STOked Episode 58 - The Return of Gozer!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The guys at STOk'ed have just released this week's episode - complete with an interview of the Gozerian himself!
We’re excited to welcome Dan Gozer back to the show, well known as Cryptic_Gozer in the STO forums, and a prolific Star Trek Online developer! Get the low-down on the upcoming KDF content, pending STF revamps, and commentary on The Foundry from a professional content developer from the Gozer himself!

Plus – We review the latest weekly episode “Everything Old Is New Again”, did this week’s episode strike a classic trek note, or fall a bit flat? We take a look at it from every angle and share our thoughts!

We end the episode with a highlight of your suggestions for the possible future revamps of Earth Space Dock & Qo’nos!

Check it out here STOked Episode 58 and feel free to log onto http://www.jupitercolony.com/ to post your feedback!
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    They missed the fact that the phaser reward is identical to the ones you get from the TOS Connie (which also allows you to have any number of them.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Naevius wrote:
    They missed the fact that the phaser reward is identical to the ones you get from the TOS Connie (which also allows you to have any number of them.)

    well as stated before, the beam splits up, wich I haven't seen on the constitution phaser array
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    how do you go into the freefly camera mode ? :O
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    how do you go into the freefly camera mode ? :O

    It's playback from using the Demorecord feature in game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    bherr wrote:
    It's playback from using the Demorecord feature in game.

    Episode #44 has a quick tutorial on the basics of using it to make your own recordings.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Return of Gozer.


    Is "Snix: the Voyage Pwn?" next?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    From Gozer, they will not change the STF missions.They will not make then shorter or make them better in changing the things that is even making guild players in groups leave them because they are so bad, EPIC FAIL again Cryptic. Bravo Bravo. Got to give it too you guys, you are stubborn, guess thats Cryptic's superior
    trait.

    Well then there is no more reason too hang around in this game. Gonna buy battlefield Bad company 2 and play until TOR comes out. So with that i will sell everything i have in my bank tabs for only 1 credit, only good uncommen blue and purple stuff on the exchange. Value i dont know 50-80 m maybe.Gonna do that some time after the last weekly mission.Sooo watch out for lots of epic stuff hitting exchange for only 1 credit So yeah you can all have my stuff :)

    Allredy deleted most of my RA/VA/LTG 8 of them, have three caracters left, the ones i'm most proud of lvl up.3 Klingons. Who knows maybe in a few few years if there have been a change in Cryptic's policy towards end game players then i will come back and see how the game is. To the rest of you who will continue to idle in gamme at end game lvl without anything to do the next years good luck, oh well atleast you people will have some nice weekly's to look forward to.

    And who knows maybe in a few years Cryptic will actually make a new PvP map with actual objectives so you dont have to play Salvage operation over and over and over and over.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    tyyy wrote: »
    From Gozer, they will not change the STF missions.They will not make then shorter or make them better in changing the things that is even making guild players in groups leave them because they are so bad, EPIC FAIL again Cryptic. Bravo Bravo. Got to give it too you guys, you are stubborn, guess thats Cryptic's superior
    trait.
    .....

    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    ohh. ive to take a look at that one!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    tyyy wrote: »
    From Gozer, they will not change the STF missions.They will not make then shorter or make them better in changing the things that is even making guild players in groups leave them because they are so bad, EPIC FAIL again Cryptic.
    ...condensed...
    And who knows maybe in a few years Cryptic will actually make a new PvP map with actual objectives so you dont have to play Salvage operation over and over and over and over.....

    I dont know what you heard, but it is not what you typed here.
    Trickle down theory at its best, i suppose.
    You get an 'F' for submitting a false report, dock of 1 months pay and 15/15 extra duty!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    tyyy wrote: »
    ...*snippet*....

    Your avatar is VERY appropriate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    But i'm sure that you, if anyone, can understand the demand for really challenging end-game content. right? You will not make our beloved STFs boring? (easy=boring)

    I just LOVE the STFs the way they are. I've gotten pretty good to ignore the odd bug (except for terradome). I think I run about one STF per day, and can usually do all borg STFs in less than 1hr30min.

    What I, and most players in my fleet, would really like, is even harder, even longer STFs! Proper raids so to speak! If we ever reach the point where we are no longer challenged, the fun will be lost.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    And i thank you, there is a lot of ppl that enjoy STF as they are (with the exeption of Terradome).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.


    Thanks, Gozer. I enjoy the STF in his actual form. They're challenge enough but not impossible to completed (well, for the exepcion of Terradome, but is not your fault). Nevertheless, I appriciate the effort to make an "easy" mission of this for the people that can't completed now.

    In other mention, Chris, Jeremy another great episode of STOked. ¡Congrats!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    LOL gotta love the forum...huh :D
    welcome back BTW
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    tyyy wrote: »
    Well then there is no more reason too hang around in this game.
    I hear/read stuff like his rant in the STO forums and in-game a lot. Can someone please explain to me why some people have a problem with team required content in an Massively Multi-Player Online game?

    In order to appeal to the widest possible audience, MMOs always have content that appeals to many different types of players. PvP for those that like that, PvE for those that don't. Solo missions and team oriented missions. Crafting... ok, well STO will have crafting, eventually.

    Ok, second question. Is it really that hard to find a few people to team up with to do a STF? Is downloading and using Ventrillo or Teamspeak or Skype or whatever those folks use really that difficult?

    Or is the real problem that so many STO players are just so anti-social that they just aren't capable of talking to other people? I'm asking this question seriously, no sarcasm intended.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    @Peregrine -

    I can speak only for myself; but for me, the reason I play MMOs is completely divorced from the MM part of the game honestly. It's not that I'm bad at teaming (I lead my fleet through the first two STFs with a minimum of difficulty and would have done more had they not left)... but I generally just don't enjoy it much.

    I play MMOs for the following reasons:

    1) Persistence - Stuff you do in an MMO stays until the game dies (or you delete the char). That's important because sometimes i want to take a break for months; and this way I'm almost guaranteed to never need to start over.

    2) Length - Most MMOs are far longer in duration than a typical RPG. Even STO, which is a bit content light, still takes me longer from 1-51 than beating Dragon Age.

    3) Replayability - Most single player RPGs lose most of their appeal to me after the first playthrough. Don't get me wrong - I love that first playthrough like nobody's business... but after that I kind of know the story completely and totally, and unfortunately I'm not the sort who generally rereads books or rewatches movies... so seeing the same story again is rarely of interest to me. MMOs however usually have some other element that keeps me going - in this case enjoyable combat. (I'm one of those weirdos who likes ground combat too; though it can certainly be better.)

    4) Customization - This is why I play Cryptic made games in preference to others; I have much, much, much more control here than I do in most single player RPGs. It's actually why I'm a bit disappointed the "Unknown Species" haven't recieved much support since launch, it's one of the most fun things in the game to me. This is made many times more enjoyable by virtue of the Bridge officer system - no single player RPG I know of lets you go into such detail picking who will accompany you.

    5) Evolution - Single player games 'end'. You beat them and wait for the expansion pack or DLC - assuming either comes at all. You may get a few bug fix patches, but it's the rare company that really goes whole hog adding stuff post-release. Even then, since you did already beat the game, sometimes this stuff feels... rather tacked on. MMOs tend not to be like that for the obvious reason that, barring catastrophic financial failure, they don't really end. They'll go as long as people play; and keep adding stuff as long as there's money to do it.

    I like this also because, while they may change things, it is immensely rare they'll wholesale overhaul the entire game like some games do from original to sequel. (Example - Dragon Age vs Dragon Age II) - I expect STO ground combat to improve; I do not expect it to resemble a completely different game; so I remain happily in familiar territory.

    6) Cost - This will sound odd to a lot of people, but, MMOs work in my budget better than other games. Buying a 50 dollar game once a month is more difficult for me than paying 15 bucks a month usually; or in the rare case I can pull it together, buying a lifetime. It's not that it's impossible for me to buy single player games - it's not by any stretch; but given all the above and the fact that it is simpler for my budget needs to do it this way - yeah, I'm gonna go with the MMOs.

    7) Story - While rarely as good as a single player RPG, MMO stories can be fairly good; but when you toss other players into the picture who perhaps do not share your interest in the story... you end up with your group running off while you try to read the NPC dialogue. I really hate that, but it seems I'm in the minority on that point.

    8) Co-Op - While I don't team much, and don't enjoy it even when I do a lot of the time... that's not to say I never enjoy teaming. Sometimes, when the moon strikes my house just so, I suddenly want ot team. Usually I role up some kind of healer or support character for this purpose, and I start teaming like mad for awhile. It's great to have the option to play with friends, even if I have no need to do so. I suppose in a sense it's like Borderlands - You don't need to co-op, but you can if you want, and having the option there is infinitely better than not having it.


    That's why I play MMOs really. It's also why I'm not fond of forced-group content; because it makes me rely on people I really don't want to be around to begin with, and usually I just end up ignoring that content instead of grouping for it.

    It also doesn't help that the STFs are completley illogical in their forced-groupness - there is no practical reason whatsoever that your crew can't follow you. There's no explanation, you just, for some reason, show up alone. It's bizarre and completely narrative breaking. I mean, it's a concession in itself that the captain goes down to the planet at all*; it completely shatters any semblence of immersion when i hit the dirt and think "Gee, I have a crew of 800 people, and not one of them came down with me. Wonder why?"

    I mean at least in other games, where you're a lone adventurer, you can make some sense of it as "this is just a problem too big for one person to handle" - but in STO particularly, where you can end up in command of as many as 4000 people (Carrier), it's just a bit strange to be put in a position where not one of those doofuses will help.

    So yeah, particularly in STO, forced group content just... well it's bothersome.

    Now that said... I can think of some ways where it could be fun in this game - especially if they created some situations where several people could bring their whole BOFF crews along... it'd be a bit mad, but it'd be the fun kind of mad I think. >.> But Isomehow doubt they'll do that (and there may be good technical reaosns they can't, I dunno)

    But like I said, this is all just me.



    *A good and worthwhile concession though imo; still it does put some small strain on suspension of disbelief.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    tyyy wrote: »
    From Gozer, they will not change the STF missions.They will not make then shorter or make them better in changing the things that is even making guild players in groups leave them because they are so bad, EPIC FAIL again Cryptic. Bravo Bravo. Got to give it too you guys, you are stubborn, guess thats Cryptic's superior
    trait.

    Well then there is no more reason too hang around in this game. Gonna buy battlefield Bad company 2 and play until TOR comes out. So with that i will sell everything i have in my bank tabs for only 1 credit, only good uncommen blue and purple stuff on the exchange. Value i dont know 50-80 m maybe.Gonna do that some time after the last weekly mission.Sooo watch out for lots of epic stuff hitting exchange for only 1 credit So yeah you can all have my stuff :)

    Allredy deleted most of my RA/VA/LTG 8 of them, have three caracters left, the ones i'm most proud of lvl up.3 Klingons. Who knows maybe in a few few years if there have been a change in Cryptic's policy towards end game players then i will come back and see how the game is. To the rest of you who will continue to idle in gamme at end game lvl without anything to do the next years good luck, oh well atleast you people will have some nice weekly's to look forward to.

    And who knows maybe in a few years Cryptic will actually make a new PvP map with actual objectives so you dont have to play Salvage operation over and over and over and over.....

    don't let the door hitcha.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    Honestly, add raid loot to them and we will run them as is. Never under-estimate people's need to say they have the best weapons in the game. They will find the motivation to find groups, train, and succeed.

    (rare drop, have to grind it to get it - for example, completing an STF 10 times will get you reward X or Y or Z - for example, some nice MK XII purple weapons, (say antiproton DBB crit H, criH , ACC as an idea, or same in phaser, or disruptor or whatever), the other STF would yield heavy cannons, etc etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    I remain a fan of making the trash mob parts soloable and allowing groups to do "just the bosses".

    And in the future, maybe design some from the ground up as "just bossfights"" kinda like Tournament of Champions/Caverns of Time/Onyxia in WoW. That's not to say no trash mobs, per se, but the entire dungeon would basically be guided by an overall gimmick mechanic rather than "pull and repeat".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It's also why I'm not fond of forced-group content; because it makes me rely on people I really don't want to be around to begin with, and usually I just end up ignoring that content instead of grouping for it.
    I don't like PuGing either. That's why I when I'm playing I'm either solo or I'm on a team with my friends and we're all talking on Skype while playing.

    It also doesn't help that the STFs are completley illogical in their forced-groupness - there is no practical reason whatsoever that your crew can't follow you. There's no explanation, you just, for some reason, show up alone. It's bizarre and completely narrative breaking. I mean, it's a concession in itself that the captain goes down to the planet at all*; it completely shatters any semblence of immersion when i hit the dirt and think "Gee, I have a crew of 800 people, and not one of them came down with me. Wonder why?"
    Well... what else could Cryptic do? I mean sure, it'd make sense for the captain to stay aboard ship and just beam an entire company of Starfleet Marines to the planet to deal with the situation. But then it wouldn't be either an RPG or Star Trek if that's how it worked.

    So the captain beams down to the planet because that's what's necessary for the game to work. Although I remember reading a post by someone who said; "I'm the captain. The guy that beams down to the surface is my first officer." Which I thought was a pretty smart way to play the game myself.

    Either way I don't understand the problems that people have with the STF's, beyond the bugs that is. PvP is there for people that want it, those that don't don't have to play it. Required team content is there for people that want it, those that don't don't have to play it either. I guess people just need to realize that STO has different kinds of content for different kinds of players.

    Since they've said that the STF's aren't going to be changed it makes no sense to me for people to continue complaining about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    Gozer,

    I guess my question is why not make them an open instance fleet action like Star Base 24? So we can team or bring our away team and still work in groups, or team with our away teams to have more help and show them off for the social aspect. It would seem to make sense all the Fleet Actions/ STF should be this way just from the perspective of fun, having more teaming & away team options, would also somewhat even the odds.

    To me the above solution makes more sense then cloning missions and making new ones

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I don't like PuGing either. That's why I when I'm playing I'm either solo or I'm on a team with my friends and we're all talking on Skype while playing.

    Well... what else could Cryptic do? I mean sure, it'd make sense for the captain to stay aboard ship and just beam an entire company of Starfleet Marines to the planet to deal with the situation. But then it wouldn't be either an RPG or Star Trek if that's how it worked.

    So the captain beams down to the planet because that's what's necessary for the game to work. Although I remember reading a post by someone who said; "I'm the captain. The guy that beams down to the surface is my first officer." Which I thought was a pretty smart way to play the game myself.

    Either way I don't understand the problems that people have with the STF's, beyond the bugs that is. PvP is there for people that want it, those that don't don't have to play it. Required team content is there for people that want it, those that don't don't have to play it either. I guess people just need to realize that STO has different kinds of content for different kinds of players.

    Since they've said that the STF's aren't going to be changed it makes no sense to me for people to continue complaining about it.


    Well, as for what they could do to make it more logical:

    Enemy groups make use of powerful transporter denial systems; however by using the entire transporter network to send one single person, you can break through. The entire flotilla (ie: your group) can basically send one member. In RL it'd be a specialist, but in Star Trek, the captain makes sense. (From a narrative perspective only of course <,<)

    I'm sure they could come up with other reasons too, the key thing is just that it tells us "Yeah, there's a reason you can't send down your entire crew if desired." - The shows are usually pretty good about this; if there's something on a ship that would solve the plot in a jiffy, the first thing they do is remove that from the equation, right?

    Admittedly that's just a narrative quibble (I am a very picky person); but... it's a thing. (I'd never actually suggest being able to beam down waves of marines <,< while it WOULD fit my particular character to a T; it definitely would put us out of the realm of Trek. Though I may UGC a few missions of exactly that sort if I'm able...)

    I do agree I don't understand what the overall problem is though. I mean, like I said, if I can't group content with my friends, then I'm probably going to ignore it rather than do it with a PUG - and that's exactly what I've done since my fleet quit; I just haven't bothered running it. Everything Gozer has said makes me think that there will be a soloable/more casual group-able version with similar rewards... so I'm a little confused on that point. I see no reason to remove content. I mean if the new versions are genuinely better, then that's what people will run, but it still doesn't cost anything to just let those old STFs sit in case someone does want to run them.

    I mostly just wanted to explain why someone who has close to zero interest in grouping would play an MMO, as I've seen the "This is an MMO, you should be grouping!" canard for years, and it kinda gets old for someone like me; I suppose I did misinterpret your post a bit in that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not what I said...


    What I did say...

    We will not take away the STF's in thier current form for people that enjoy doing them the way they are. We are going to look into ways to make new versions of them that appeal to a larger auidence.

    Gozer in all honesty, it's just a small portion of the players that complain that the STFs are too hard. You said that STFs are meant for well working groups that work as a TEAM. Please don't change the design layout for future STFs just because a few ****ers can't handle the TEAM aspect of STFs. I personally love Infected, Cure and Khitomer just because the entire TEAM aspect was there. I met a lot of good people while PuGing it up also, people that could work as a team and take orders from a team leader so that the progress was smooth and enjoyable.

    All I hope for is 10 manned content also such as STFs. If a few ****s complain it's too hard, just ignore them. Like I said it's a very, VERY small minority that is complaining.

    If you really want to help the current STFs along Gozer, then give us the option to cross-team between Fed and KDF for the STFs. It would help a lot of people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Meynolt wrote: »
    Gozer in all honesty, it's just a small portion of the players that complain that the STFs are too hard. You said that STFs are meant for well working groups that work as a TEAM. Please don't change the design layout for future STFs just because a few ****ers can't handle the TEAM aspect of STFs. I personally love Infected, Cure and Khitomer just because the entire TEAM aspect was there. I met a lot of good people while PuGing it up also, people that could work as a team and take orders from a team leader so that the progress was smooth and enjoyable.

    All I hope for is 10 manned content also such as STFs. If a few ****s complain it's too hard, just ignore them. Like I said it's a very, VERY small minority that is complaining.

    If you really want to help the current STFs along Gozer, then give us the option to cross-team between Fed and KDF for the STFs. It would help a lot of people.

    So it's a small minority of people who are complaining... of the small minority of people who play the STFs? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Meynolt wrote: »
    Gozer in all honesty, it's just a small portion of the players that complain that the STFs are too hard. You said that STFs are meant for well working groups that work as a TEAM. Please don't change the design layout for future STFs just because a few ****ers can't handle the TEAM aspect of STFs. I personally love Infected, Cure and Khitomer just because the entire TEAM aspect was there. I met a lot of good people while PuGing it up also, people that could work as a team and take orders from a team leader so that the progress was smooth and enjoyable.

    All I hope for is 10 manned content also such as STFs. If a few ****s complain it's too hard, just ignore them. Like I said it's a very, VERY small minority that is complaining.

    If you really want to help the current STFs along Gozer, then give us the option to cross-team between Fed and KDF for the STFs. It would help a lot of people.

    because the dwindling population (of already small) numbers for STFs are sure signs of no design issues. :rolleyes:
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