A friend of mine noticed when he upgraded to GTX 460 Nvidia cards his game started stuttering when on ground when he turned the camera, or turned his character. I noticed the same thing on my GTX470. This wasn't an issue for either of us before the upgrade in cards.
I cannot take credit for this, because he told me, I just don't see a post from him, but when we turn shadows down to low (He said it gets rid of volumetric (sp) Shadows and that fixes it. Now my system should be able to run this game with all graphics settings on high...and it does except shadows.
(I have an I7 quad core/2.67 ghz/6 gigs of ddr 3 ram and I run off a solid state drive on my desktop, with the nvidia gtx 470)
I admit it could be a driver issue, I have the latest drivers. But if it is, a push from a game developer is much much more likely to result in a correction then a couple of customers of the video card company.
Well if anyone would look into this that would be great, I don't mind the lack of shadows, but you never know I might be missing some awsome vistas because of it.
If anyone else has an issue where on ground maps you notice a studder and you're using GTX 400 series nvidia cards try turning shadows down to low and see if you get an improvment.
for some reason my 470 only flickers when the shadows are set to low/off. on medium and up there doesnt seem to be any flickerings
Not talking about flickering, with shadows on high, my computer kinda chugs, as if it's reading a HDD or some such. So I'll be turning, or turning the camera on ground maps and the game will just take 3 seconds to do something that should have been instant. I actually hadn't noticed any flickering, just oddball flickeing when camera is in a wierd spot and there's geometry in the way (IE: pillars in quarks). But that seems to be an issue for everyone I've talked to about it.
I have the same issue with my GTX460. I thought it was just struggling to load textures but perhaps its shadows. Will try messing withthe settings tonight thanks for bringing this up .
I am having the same horrendous stuttering problem in any ground missions/base. I changed shadows from medium to low and everything suddenly went much smoother, thanks.
A shame to lose such nice dynamic shadows though :-(
I have a Q6600, Windows Vista 64, 4GB RAM, 460GTX.
I have the 258.96 drivers, am going to try 260.99.
UPDATE
260.99 made diddly squat of a difference. Still jerky on anything other than low shadows.
Space is absolutely fine, its just ground thats the problem. I have 2x AA, and 2xAF and mainly high settings. I have tried disabling/enabling vsync, disabling AA, dynamic lights etc but nothing makes any difference other than tweaking shadows.
I have a two-way 460GTX SLI setup with a 2.93GHz i7, 12GB of fast DDR3 RAM, playing the game off a latest generation Intel SSD. I still get terrible stuttering on the ground with shadows at Medium or higher.
I have PC that should not have any issues while playing this game.
Windows 7 Pro 64-bit
Intel Q9550 at 2.8 Gig
8GB Ram
Evga GTX 480 4gig ram
However, when I am on Earth Space Dock, I end up stuttering every time I make a turn. Space combat is fine, so is traveling in space. Putting on /fpsgraph 1 shows me the "Purple spikes of death". I am rather annoyed that I can not run this game at full graphics, when I can run games with much higher specs at full without issues. If i turn shadows off, it is much better. I just still don't believe I should have to do that. I would really like to find a way to fix this issue. Any word on anything that might fix this issue yet?
I have a gtx 580 and i get mad stuttering with shadows on as well. Really messes with the game. There's no way a 580 should have problems with this game. Need a fix as playing without shadows really sucks.
I only recently purchased the game. I run:
Win 7 Pro
i7 950
6gb 1600 MHz
xfired ATI 5670s (i know, kinda stupid to xfire 5670s, wasn't my choice)
My resolution is 1440x900. Honestly, the game runs like TRIBBLE. Framerate seizes when I turn. The default settings are unplayable. Slowly turning everything down now.
I'd be more quick to blame my graphics cards but really, how demanding can this game be? I have no trouble with anything else I play. A single 5670 is very roughly equivalent to an nVidia 8800, which is the recommended spec.
go into the control panel then manage 3d settings and select star trek online.exe in the drop down (if its not there you need to add it), scroll down to max pre-rendered frames and set the from 3 to 0 and set the power mode from adaptive to max performace. this should eliviate majority of the stutter issues on sto.
go into the control panel then manage 3d settings and select star trek online.exe in the drop down (if its not there you need to add it), scroll down to max pre-rendered frames and set the from 3 to 0 and set the power mode from adaptive to max performace. this should eliviate majority of the stutter issues on sto.
I tried this and unfortunately it made no difference.
I went into Options- Video, Advanced- Troubleshooting & enabled the 1st 2 boxes for frame check (I'm at work & don't remember the titles). It cleared my stuttering right up. I still have distinct lag, though.
Comments
You should be able to set them to low so you still get the little blobs of shadow under things.
Not talking about flickering, with shadows on high, my computer kinda chugs, as if it's reading a HDD or some such. So I'll be turning, or turning the camera on ground maps and the game will just take 3 seconds to do something that should have been instant. I actually hadn't noticed any flickering, just oddball flickeing when camera is in a wierd spot and there's geometry in the way (IE: pillars in quarks). But that seems to be an issue for everyone I've talked to about it.
A shame to lose such nice dynamic shadows though :-(
I have a Q6600, Windows Vista 64, 4GB RAM, 460GTX.
I have the 258.96 drivers, am going to try 260.99.
UPDATE
260.99 made diddly squat of a difference. Still jerky on anything other than low shadows.
Space is absolutely fine, its just ground thats the problem. I have 2x AA, and 2xAF and mainly high settings. I have tried disabling/enabling vsync, disabling AA, dynamic lights etc but nothing makes any difference other than tweaking shadows.
Windows 7 Pro 64-bit
Intel Q9550 at 2.8 Gig
8GB Ram
Evga GTX 480 4gig ram
However, when I am on Earth Space Dock, I end up stuttering every time I make a turn. Space combat is fine, so is traveling in space. Putting on /fpsgraph 1 shows me the "Purple spikes of death". I am rather annoyed that I can not run this game at full graphics, when I can run games with much higher specs at full without issues. If i turn shadows off, it is much better. I just still don't believe I should have to do that. I would really like to find a way to fix this issue. Any word on anything that might fix this issue yet?
Win 7 Pro
i7 950
6gb 1600 MHz
xfired ATI 5670s (i know, kinda stupid to xfire 5670s, wasn't my choice)
My resolution is 1440x900. Honestly, the game runs like TRIBBLE. Framerate seizes when I turn. The default settings are unplayable. Slowly turning everything down now.
I'd be more quick to blame my graphics cards but really, how demanding can this game be? I have no trouble with anything else I play. A single 5670 is very roughly equivalent to an nVidia 8800, which is the recommended spec.
but no change
and it still says "GeForce 400 Series: Star Trek Onlinethe game pauses on and off. [677159]"
in http://de.download.nvidia.com/Windows/266.58/266.58_Win7_WinVista_Desktop_Release_Notes.pdf
still no fix
I tried this and unfortunately it made no difference.