But perhaps they would spice it up a bit in having the Mogai, Valdore, and Norexian all different varients of one another with different abilities. The Mogai being Tactical, Valdore - Science, and the Norexian being more Engineering centric.
Hopefully by the time the Romulans are added, STO has advanced enough that it's not simple as being Tactical, Science, or Engineering focused.
I think the Valdore should not be a escort, its a Warbird, make it a cruiser with focus on speed, agility, weapons, sci and eng in that order. Vor example, the current T4 Vor'Cha refit.
Make the D'Deridex a cruisers with eng, weapons, sci, agility, speed in that oder.
For example the T5 Excelsior Refit
Not every race needs to have escorts, cruisers, science ships.
Rums should have Warbirds and scouts, Remans should add the battleship and fighters and Hirogen battleships and escorts.
Remember in Nemesis, the Scimitar fired on the Valdores with the intend on Destroying them as fast as possible, while it fired on the Enterprise with the intend to just cripple it to get to Picard.
But perhaps they would spice it up a bit in having the Mogai, Valdore, and Norexian all different varients of one another with different abilities. The Mogai being Tactical, Valdore - Science, and the Norexian being more Engineering centric.
Hopefully by the time the Romulans are added, STO has advanced enough that it's not simple as being Tactical, Science, or Engineering focused.
Well, I got an idea for a 4th class: Moral Officer! I mean Neelix was that on Voyager, so why couldn't it be a real class? They can have special powers like making special cocktails that explode on impact. Or how about a power that makes their suit all colory and stuff for camouflage? Think of the possibilities here people!
Breaking with convention, I think the Romulan faction should maybe have only two classes. I think the science aspects should be fully integrated into the cruiser and escort ships. Speaking as very hardcore fan of Rommies, it simply does play well with them to have separate dedicated science ships. This would be especially so given the time line STO takes place in methinks.
With that said, if anything to keep a third ship option, they should have some sort of subterfuge focused ship. This is the role I think Cryptic is looking at the science ships to fill to be frank. However current game mechanics are not gear well for a functionality of this nature at the moment.
@spartan: There seems to be an overarching agreement across different posts that the whole sci/eng/tac scheme doesn't suit the romulans very well.
I just wonder how much work it would actually be for cryptic to take the romulans into a different direction. I was honestly quite surprised to see the exact three player/ship classes as part of the KDF, doesn't make much sense there either imho.
Would be great to hear some feedback from the devs at some point. I doubt that it will happen, but i sure would love to see a faction specific change to this mechanic.
I keep thinking that when the Romulans are done, the designers should break away from the Tact / Eng / Sci classes and Escort / Cruiser / Science vessels. You could shoe horn the Romulans in to those categories, but I don't think that it would be doing the game any favors.
What the Devs should do is leverage newer game play elements that will exist about a year from now and incorporate those into the classes a bit more. This will allow the Romulans to feel fresh and interesting without having a large amount of individual content. Hopefully side stepping the problem that the Klingons had.
Dstahl has talked about looking at incorporating crafting into the T6 ships. Maybe one of the ship types could be sort of an alternate path that incorporated crafting and lasting damage from the lower tiers up. Build in some of the new features of the game.
One of the player classes could leverage Diplomacy or Espionage at a more core level. The Senate is a very important part of Romulan culture and politicians are frequently involved in military engagements. Different mission completion options could be open based on Diplomatic/Espionage progress. Maybe there would be different combat abilities that come up as you progress.
Just a different spin on how classes progress and integrate with the game can make doing some of the same content more interesting, fresh and new.
P.S. The Valdore was the only good thing to come out of Nemesis.
@spartan: There seems to be an overarching agreement across different posts that the whole sci/eng/tac scheme doesn't suit the romulans very well.
I just wonder how much work it would actually be for cryptic to take the romulans into a different direction. I was honestly quite surprised to see the exact three player/ship classes as part of the KDF, doesn't make much sense there either imho.
Would be great to hear some feedback from the devs at some point. I doubt that it will happen, but i sure would love to see a faction specific change to this mechanic.
I was amazed as well to see the KDF outfitted with the same mechanics and then gimped for the same mechanics sadly enough. I can "accept" it given the associated races with the KDF but still the current system is lacking in a big huge way and ought to be rectified soon.
For what it is worth, I would love to be a part of a small group of advisers for dstahl and team as a sounding board of sorts for ideas and gameplay mechanics for the Romulan faction. Hell I'm under NDA's with five other studios so one more wont matter - especially so for something I really, really love. I dont claim to know everything about Rommies but I do know a lot and if I dont know something, I know of at least two others that surely will but I digress...
Sadly enough a long time ago I sent a rather lengthy PM to Z about just such a thing and received no response so I'm not so keen on spending that amount of time again on drafting a highly detailed document only to have it all go for null.
Besides, the current system needs a serious overhaul regarding BO powers with the classes made much specialized (looking at you ENG skills) and unique skills should given to both factions. After that transpires things will be much more clear how to proceed with such things for the Rommies.
Why on earth would you imagine the Valdore as an escort?
It's supposed to be the same size as the Galaxy class and was build in response to the new Soverign class.
It is clearly a battle cruiser type vessel.
Just because it has a sleek appearance and is very manueverable doesn't make it an escort.
I dunno why Cryptic calls the NPC version an escort, but then they have Klingon K'Tinga and Vor'Cha NPC ships labeled as escorts as well.
The Soveriegn class represents a move by starfleet towards a more powerfull combat oriented ship, away from the more diplomatic peace-keeping style of the Galaxy class.
In counter, the Romulans trimmed out the 'base of operations' baggage of the D'Deridex.
While I wouldn't call the Valdore a 'battleship' it is certainly a battle cruiser style vessel.
Escorts do not serve as the centerpiece of a fleet, while the Valdore is designed to be so.
Well, I got an idea for a 4th class: Moral Officer! I mean Neelix was that on Voyager, so why couldn't it be a real class? They can have special powers like making special cocktails that explode on impact. Or how about a power that makes their suit all colory and stuff for camouflage? Think of the possibilities here people!
Moral Officer sounds interesting, but for the Romulans it would be something like a Propoganist. But how to implement such a class, especially in Space?
To me, Romulans really could benefit from a Spy / Infiltrator class. Where players could literally infiltrate the Federaiton, posing as a Vulcan, and even being tasked in Federation PvE missions. And the best thing is that players really wouldn't know that person is a member of the Romulan Empire.
Their ships would be extra stealthy and basically can do quick hit and runs, faster than Klingon BoP's and can use deception like Worf's "Klingon Guile" (The fake sensor reading he used in the wargames on the Hathaway).
Comments
But perhaps they would spice it up a bit in having the Mogai, Valdore, and Norexian all different varients of one another with different abilities. The Mogai being Tactical, Valdore - Science, and the Norexian being more Engineering centric.
Hopefully by the time the Romulans are added, STO has advanced enough that it's not simple as being Tactical, Science, or Engineering focused.
a cruiser but lots of tactical slots.
Make the D'Deridex a cruisers with eng, weapons, sci, agility, speed in that oder.
For example the T5 Excelsior Refit
Not every race needs to have escorts, cruisers, science ships.
Rums should have Warbirds and scouts, Remans should add the battleship and fighters and Hirogen battleships and escorts.
Remember in Nemesis, the Scimitar fired on the Valdores with the intend on Destroying them as fast as possible, while it fired on the Enterprise with the intend to just cripple it to get to Picard.
Well, I got an idea for a 4th class: Moral Officer! I mean Neelix was that on Voyager, so why couldn't it be a real class? They can have special powers like making special cocktails that explode on impact. Or how about a power that makes their suit all colory and stuff for camouflage? Think of the possibilities here people!
-Warbird (Cruiser equivalent)
-Destroyer (Mogai, etc)
-Reconnaissance ship (unique to Romulans like the BoP is to the Klingons)
Things like the Scimitar are difficult to say, same with the Science ship.
Warbird = Cruiser
Mogai/Valdore = Escort
Rommie BoP = Scout (as you said, unique class for the Rommies)
That's how I see it. The Scimitar I'd say could be the Romulan Carrier, seeing as it did house fighters in Nemesis.
Breaking with convention, I think the Romulan faction should maybe have only two classes. I think the science aspects should be fully integrated into the cruiser and escort ships. Speaking as very hardcore fan of Rommies, it simply does play well with them to have separate dedicated science ships. This would be especially so given the time line STO takes place in methinks.
With that said, if anything to keep a third ship option, they should have some sort of subterfuge focused ship. This is the role I think Cryptic is looking at the science ships to fill to be frank. However current game mechanics are not gear well for a functionality of this nature at the moment.
I just wonder how much work it would actually be for cryptic to take the romulans into a different direction. I was honestly quite surprised to see the exact three player/ship classes as part of the KDF, doesn't make much sense there either imho.
Would be great to hear some feedback from the devs at some point. I doubt that it will happen, but i sure would love to see a faction specific change to this mechanic.
What the Devs should do is leverage newer game play elements that will exist about a year from now and incorporate those into the classes a bit more. This will allow the Romulans to feel fresh and interesting without having a large amount of individual content. Hopefully side stepping the problem that the Klingons had.
Dstahl has talked about looking at incorporating crafting into the T6 ships. Maybe one of the ship types could be sort of an alternate path that incorporated crafting and lasting damage from the lower tiers up. Build in some of the new features of the game.
One of the player classes could leverage Diplomacy or Espionage at a more core level. The Senate is a very important part of Romulan culture and politicians are frequently involved in military engagements. Different mission completion options could be open based on Diplomatic/Espionage progress. Maybe there would be different combat abilities that come up as you progress.
Just a different spin on how classes progress and integrate with the game can make doing some of the same content more interesting, fresh and new.
P.S. The Valdore was the only good thing to come out of Nemesis.
I was amazed as well to see the KDF outfitted with the same mechanics and then gimped for the same mechanics sadly enough. I can "accept" it given the associated races with the KDF but still the current system is lacking in a big huge way and ought to be rectified soon.
For what it is worth, I would love to be a part of a small group of advisers for dstahl and team as a sounding board of sorts for ideas and gameplay mechanics for the Romulan faction. Hell I'm under NDA's with five other studios so one more wont matter - especially so for something I really, really love. I dont claim to know everything about Rommies but I do know a lot and if I dont know something, I know of at least two others that surely will but I digress...
Sadly enough a long time ago I sent a rather lengthy PM to Z about just such a thing and received no response so I'm not so keen on spending that amount of time again on drafting a highly detailed document only to have it all go for null.
Besides, the current system needs a serious overhaul regarding BO powers with the classes made much specialized (looking at you ENG skills) and unique skills should given to both factions. After that transpires things will be much more clear how to proceed with such things for the Rommies.
It's supposed to be the same size as the Galaxy class and was build in response to the new Soverign class.
It is clearly a battle cruiser type vessel.
Just because it has a sleek appearance and is very manueverable doesn't make it an escort.
I dunno why Cryptic calls the NPC version an escort, but then they have Klingon K'Tinga and Vor'Cha NPC ships labeled as escorts as well.
The Soveriegn class represents a move by starfleet towards a more powerfull combat oriented ship, away from the more diplomatic peace-keeping style of the Galaxy class.
In counter, the Romulans trimmed out the 'base of operations' baggage of the D'Deridex.
While I wouldn't call the Valdore a 'battleship' it is certainly a battle cruiser style vessel.
Escorts do not serve as the centerpiece of a fleet, while the Valdore is designed to be so.
Moral Officer sounds interesting, but for the Romulans it would be something like a Propoganist. But how to implement such a class, especially in Space?
To me, Romulans really could benefit from a Spy / Infiltrator class. Where players could literally infiltrate the Federaiton, posing as a Vulcan, and even being tasked in Federation PvE missions. And the best thing is that players really wouldn't know that person is a member of the Romulan Empire.
Their ships would be extra stealthy and basically can do quick hit and runs, faster than Klingon BoP's and can use deception like Worf's "Klingon Guile" (The fake sensor reading he used in the wargames on the Hathaway).