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The Ferengi Rules of Acquisition

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We've been seeing a lot of NPC Ferengi lately. I was thinking that they should occassionally quote from the rules of acquisition a little more often. I found this site with the "complete" rules of acquisition.

http://projectsanctuary.com/the_complete_ferengi_rules_of_acquisition.htm

If they could randomly pull a quote from thi list would be interesting. There could even be an accolade that rewards you for keeping your ears open when someone quotes them. Something like "A Ferengi's Ferengi" What do you think?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It would be a nice touch, but if they did start adding the odd quote from the Rules of Aquisition it should not be random. Every time a rule was mentioned in any of the series, it was a rule that related to the conversation at hand. You wouldn't have Quark talking about a contract and hear him quote the 109th rule, "Dignity and an empty sack is worth the sack." He would pull out Rule 17, "A contract is a contract is a contract..." (and leave it dangling, of course) or some other rule that was relevant to the conversation/negotiation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It would be a nice touch, but if they did start adding the odd quote from the Rules of Aquisition it should not be random. Every time a rule was mentioned in any of the series, it was a rule that related to the conversation at hand. You wouldn't have Quark talking about a contract and hear him quote the 109th rule, "Dignity and an empty sack is worth the sack." He would pull out Rule 17, "A contract is a contract is a contract..." (and leave it dangling, of course) or some other rule that was relevant to the conversation/negotiation.

    Agreed. that is a good point. But some of the ferengi around drozana, for instance, could be chatting away and mention some of the more obscure rules. Whereas, the primary Ferengi NPCs could quote a few specific quotes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Uh.... they already do that in-game. The ones at Drozona quote rules of aquisition all the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'd like to see a Ferengi "trader" faction whose missions are all the actual rules themselves.

    You symbolically fulfill one of the rules, you get skill points.

    You could do it fighting or teaming (and I'd allow teaming with any faction, maybe with a latinum fee to change which existing faction you side with). You could do it in the exchange.

    But you're basically just out there trying to figure out ways of living up to the RoA.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'd like to see a Ferengi "trader" faction whose missions are all the actual rules themselves.

    You symbolically fulfill one of the rules, you get skill points.

    You could do it fighting or teaming (and I'd allow teaming with any faction, maybe with a latinum fee to change which existing faction you side with). You could do it in the exchange.

    But you're basically just out there trying to figure out ways of living up to the RoA.

    Love this idea. When the Romulan faction is in, the Ferengi would be an awesome faction to start work on. The completely different angle to missions and gameplay that they could provide would be awesome. Not to mention the fact that all the women on Ferenginar are naked. Although to be honest I don't think a 50-year old naked Ferengi woman would do much or me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I would be stupendously impressed to see a Ferengi faction, with unique goals, integrated into the game at some point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Exactly. A faction that centred around making a profit (latinum) rather than killing things would be a great change of pace. They could create a whole series of accolades based around items you sell on the exchange, the amount of latinum you acquire, etc.

    Missions could involve resolving disputes for profit, and the "diplomacy" type missions could have a "pass or fail" outcome that adds the mission-giver to a list of your contacts. The more missions you pass, the more contacts you get, and the easier it is for you to acquire items and equipment from those contacts to help you do other missions.

    Instead of belonging to an official organization that promotes you as you earn skill points, you could gain new ships and officers from salvaging old scrapheaps, winning ships in games of chance like Dabo, and acquiring new bridge offers by paying them latinum to join your crew.

    Just a few ideas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    we need a ferengi trade faction I agree. Maybe even with special crafting abilities. I'd also like to see the Grand Nagus ingame
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The wisest of the rules:

    50. Never bluff a Klingon
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    One of or problably my favorite:

    'Give a man a fish, and he eats for a day. Teach him how to fish, and you'll loose a steady customer'
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