So I've pretty much been playing Elite difficulty since I was informed that the Loot on Elite difficulty is much better than normal.
I have found that ground fights on Elite difficulty setting sometimes end having me die 5-10 times before I Can take a single group down, thus causing tons of frustration.
So is the loot on Elite worth it? Or should I go back to Normal difficulty?
I think the chance of getting purples on elite is something like 2% more than normal (not certain so don't quote me on that). Personally I've found advanced to have a much higher green and blue drop rate over normal but without the aggravation elite sometimes brings. So now I play advanced on my own and elite only when I'm playing with my room mate.
What's the point of hoping to get purple drops on Elite when you can cash in emblems and consistently get purple gear? Oddly enough the best loot drop I ever got was a purple Mk X warhead yield chamber that's as good as any blue mk XI torpedo boosting console you can trade emblems for, and that was on normal difficulty(from aid the planet!).
The main objectives of the difficulty slider/punishment system demanded by the minority back in OB and post-launch were:
1) Prevent people from "zerging"
2) Force people to "think"
3) Punish all death to make people "want to live"
The system implemented by Cryptic fully met those objectives. The improved chance of receiving better loot was just icing on the cake and not a primary demand for the most part that I could see back then.
The main objectives of the difficulty slider/punishment system demanded by the minority back in OB and post-launch were:
1) Prevent people from "zerging"
2) Force people to "think"
3) Punish all death to make people "want to live"
The system implemented by Cryptic fully met those objectives. The improved chance of receiving better loot was just icing on the cake and not a primary demand for the most part that I could see back then.
It didn't change number 2, unless you count the initial thinking of creating a build capable of surviving elite. Eg. If you can beat 1 borg cube on elite, you can beat 1000, assuming you take them on one at a time :P
In order to actually accomplish number 2, the game needs to be *smarter*. Throwing the same mobs at the player over and over again is stupid, not fun, and generally terrible game design. Now, if you had a big group of enemy ships and had to lure some of them away from the group that would be better, or God forbid sometimes have two of the larger ships together in a mob, or a larger ship with some frigates escorting it. A simple way to make things fun, as well as actually believable, would be to have enemy ships hunt *you* down instead of waiting for you to come to them. You can expand on that by having injured ships run away for reinforcements, by being able to attempt a communications jam of a target so they can't call for help, or for new enemy ships to warp in if you take too long. The problem is that large portions of the game are fundamentally unfun and unintellectually stimulating because the game behaves stupidly.
Comments
Elite = Not Worth it
1) Prevent people from "zerging"
2) Force people to "think"
3) Punish all death to make people "want to live"
The system implemented by Cryptic fully met those objectives. The improved chance of receiving better loot was just icing on the cake and not a primary demand for the most part that I could see back then.
It didn't change number 2, unless you count the initial thinking of creating a build capable of surviving elite. Eg. If you can beat 1 borg cube on elite, you can beat 1000, assuming you take them on one at a time :P
In order to actually accomplish number 2, the game needs to be *smarter*. Throwing the same mobs at the player over and over again is stupid, not fun, and generally terrible game design. Now, if you had a big group of enemy ships and had to lure some of them away from the group that would be better, or God forbid sometimes have two of the larger ships together in a mob, or a larger ship with some frigates escorting it. A simple way to make things fun, as well as actually believable, would be to have enemy ships hunt *you* down instead of waiting for you to come to them. You can expand on that by having injured ships run away for reinforcements, by being able to attempt a communications jam of a target so they can't call for help, or for new enemy ships to warp in if you take too long. The problem is that large portions of the game are fundamentally unfun and unintellectually stimulating because the game behaves stupidly.
Case closed.
the only problem is it was mark 10 and not mark 11 or 12, even though i am max rank.
Please fix this. K thx bye