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Normal vs Elite loot drops -- Worth It?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So I've pretty much been playing Elite difficulty since I was informed that the Loot on Elite difficulty is much better than normal.

I have found that ground fights on Elite difficulty setting sometimes end having me die 5-10 times before I Can take a single group down, thus causing tons of frustration.

So is the loot on Elite worth it? Or should I go back to Normal difficulty?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think the chance of getting purples on elite is something like 2% more than normal (not certain so don't quote me on that). Personally I've found advanced to have a much higher green and blue drop rate over normal but without the aggravation elite sometimes brings. So now I play advanced on my own and elite only when I'm playing with my room mate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Advanced = Worth It
    Elite = Not Worth it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    What's the point of hoping to get purple drops on Elite when you can cash in emblems and consistently get purple gear? Oddly enough the best loot drop I ever got was a purple Mk X warhead yield chamber that's as good as any blue mk XI torpedo boosting console you can trade emblems for, and that was on normal difficulty(from aid the planet!).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not worth it. It's 1000x easier to just get purples from emblems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The main objectives of the difficulty slider/punishment system demanded by the minority back in OB and post-launch were:

    1) Prevent people from "zerging"
    2) Force people to "think"
    3) Punish all death to make people "want to live"

    The system implemented by Cryptic fully met those objectives. The improved chance of receiving better loot was just icing on the cake and not a primary demand for the most part that I could see back then.

    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Asakara wrote:
    The main objectives of the difficulty slider/punishment system demanded by the minority back in OB and post-launch were:

    1) Prevent people from "zerging"
    2) Force people to "think"
    3) Punish all death to make people "want to live"

    The system implemented by Cryptic fully met those objectives. The improved chance of receiving better loot was just icing on the cake and not a primary demand for the most part that I could see back then.

    :)

    It didn't change number 2, unless you count the initial thinking of creating a build capable of surviving elite. Eg. If you can beat 1 borg cube on elite, you can beat 1000, assuming you take them on one at a time :P

    In order to actually accomplish number 2, the game needs to be *smarter*. Throwing the same mobs at the player over and over again is stupid, not fun, and generally terrible game design. Now, if you had a big group of enemy ships and had to lure some of them away from the group that would be better, or God forbid sometimes have two of the larger ships together in a mob, or a larger ship with some frigates escorting it. A simple way to make things fun, as well as actually believable, would be to have enemy ships hunt *you* down instead of waiting for you to come to them. You can expand on that by having injured ships run away for reinforcements, by being able to attempt a communications jam of a target so they can't call for help, or for new enemy ships to warp in if you take too long. The problem is that large portions of the game are fundamentally unfun and unintellectually stimulating because the game behaves stupidly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Not worth it. I have done at least 200 missions on elite and I got four blue drops. Now just think about that for a few seconds....

    Case closed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It's worth it if you don't count the 1 shot killers that plague the explore missions. If you do count them, not worth it at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Actually i did the latest daily mission on elite and i got a purple drop

    the only problem is it was mark 10 and not mark 11 or 12, even though i am max rank.
    Please fix this. K thx bye
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