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Option ingame for take off warp trails and impulse trails??

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Can we get an option in game to be able to disable the warp trails and impulse trails from our ships. I myself enjoy a more realistic look then having red/blue trails behind my ship.

Thoughts?????
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I wonder if we could get starlines in Sector Space while we're at it.

    Just a request. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I wonder if we could get starlines in Sector Space while we're at it.

    Just a request. ;)

    Hey, careful now... we might end up with JJ-Warp!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Can we get an option in game to be able to disable the warp trails and impulse trails from our ships. I myself enjoy a more realistic look then having red/blue trails behind my ship.

    Thoughts?????

    I hope so at some point. This is one of those things we've been asking for since beta along with removing the shield rings and the astrometrics view of sector space. One of those things we got, the other is coming. Hopefully, they'll allow us to turn this option off as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I hope so at some point. This is one of those things we've been asking for since beta along with removing the shield rings and the astrometrics view of sector space. One of those things we got, the other is coming. Hopefully, they'll allow us to turn this option off as well.

    According to dstahl, Sector Space isn't just toggling astrometrics view - it's fundamentally redesigning it from an aesthetic standpoint.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    According to dstahl, Sector Space isn't just toggling astrometrics view - it's fundamentally redesigning it from an aesthetic standpoint.




    Even with what they have planned it just isn't trek, I really don't understand why we don't travel through sector space from our Bridge

    Ensign set a course to wombattica XI... engage!

    Messages are put up on the view screen..you know the way it is in all those star trek series and movies?
    Anything less is the anti-trek
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Can we get an option in game to be able to disable the warp trails and impulse trails from our ships. I myself enjoy a more realistic look then having red/blue trails behind my ship.

    Thoughts?????

    I agree. Or at least Warp trails in warp speed and impulse trails at impulse, not both at the same time?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    the going into warm "when leaving a system" trails could be fixed, what iam talking about is when your in sector space or in a system, the trails "blue" from your nacelles and also your impulse trails be elimated by eather an option in the menu. I really dont like it, and it feel abit more realistic just seeing my ship without them. I say option due to people may like them so having it as an option on the menu or something would be nice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I agree with a lot of these things

    -no impulse or warp trails

    -make sector space look realistic and then add streaking stars
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    i like it when i got to full impulse makes me feel like im taxing my engines or at least the rainbow warp from the old trek. however i want it off when im at lower speeds and in combat becuase the need to go fastinst present there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    the Devs said they put in those trails to help people stay oriented in space... to show you which direction you're going when there's nothing but black vacuum around you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Blyn wrote:
    the Devs said they put in those trails to help people stay oriented in space... to show you which direction you're going when there's nothing but black vacuum around you.

    thats why the map comes in handy, get lost it shows you the direction your pointed :)

    All iam asking is that there be an option to turn them off, so it allows people who liikem to havem and people who want a more realistic feel to take them off :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I agree. Or at least Warp trails in warp speed and impulse trails at impulse, not both at the same time?

    Agreed, I don't mind Impulse trails - when I'm at Impulse, and I don't mind Warp trails - when I'm Warping in/out of system or in sector space, but no Impulse trails at Warp, and no Warp trails at Impulse.

    And quite frankly, my impulse drive shouldn't be glowing when I'm at Warp at all, much less leaving a trail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    And quite frankly, my impulse drive shouldn't be glowing when I'm at Warp at all, much less leaving a trail.

    Except for the 2009 Star Trek film, all ships have been shown to have their impulse engines on while at warp. The driver coils in them lower the mass of the ship and also creates a subspace sustainer field that can maintain warp speed for a short time in case of emergency.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Can we get an option in game to be able to disable the warp trails and impulse trails from our ships.

    Thoughts on this topic are irrelevant. ;)

    /Signed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Amosov wrote:
    Except for the 2009 Star Trek film, all ships have been shown to have their impulse engines on while at warp. The driver coils in them lower the mass of the ship and also creates a subspace sustainer field that can maintain warp speed for a short time in case of emergency.

    Really? Truly? Where did you get that idea?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Amosov wrote:
    Except for the 2009 Star Trek film, all ships have been shown to have their impulse engines on while at warp. The driver coils in them lower the mass of the ship and also creates a subspace sustainer field that can maintain warp speed for a short time in case of emergency.

    The 2009 trek film also has visible exhaust from the warp nacelles when a ship accelerated at sublight speeds. :confused:

    This should be an option, similar to how the devs made it possible to remove the shield ring from around ships and although there is a legitimate gameplay reason for having shield rings it was still made an option.

    I don't see why conceptually at least this shouldn't be an option, although with the modifications made to canon models to accommodate things like shared impulse exhausts and shared locations for deflector dishes I can see how this would be more complicated then turning off a small feature in the UI.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Yes this should be an option, I thought this from day one
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The Trek "Science" actually supports the Impulse engines being on during Warp as the Warp engines merely "warp" space while the Impulse engines push the ship through the warp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Thlaylie wrote: »
    The Trek "Science" actually supports the Impulse engines being on during Warp as the Warp engines merely "warp" space while the Impulse engines push the ship through the warp.

    I don't believe that is true, I don't believe that any part of the ship pushes itself through space during warp, here watch this...

    Sci Fi Science: Traveling at Warp Speed (Video).

    Theoretically, it's space that causes the vessel to move at warp, not the impulse engines.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    Really? Truly? Where did you get that idea?

    The technobabble spiel comes from Rick Sternbach and Mike Okuda, the technical consultants on Star Trek. The onscreen evidence can be seen in these screencaps:

    http://imgur.com/SAjUK.jpg
    http://imgur.com/HMLiz.jpg
    http://imgur.com/MaX8e.jpg
    http://imgur.com/qNo7S.jpg
    http://imgur.com/cLQsP.jpg
    http://imgur.com/Drji8.jpg
    http://imgur.com/UKynH.jpg
    http://imgur.com/bKHBp.jpg
    http://imgur.com/uznPQ.jpg
    http://imgur.com/KxXc3.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Still, you know a light being on the impulse engines just means they are online, it doesn't mean that they are active at warp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Alecto wrote: »
    Still, you know a light being on the impulse engines just means they are online, it doesn't mean that they are active at warp.

    I'd lean more to them being active but not adding anything extra to the warp field. Impulse engines from the 24th century onwards are nothing more than a sub-warp subspace drive anyway, I doubt its causing any issues with the subspace displacement field created by the warp coils. And the impulse drive does have a warp sustainer like photon torpedoes do, so they can continue at warp by themselves.

    I should add that I'm not saying there shouldn't be an option, I too think it would look better to have the impulse trails on while in a system, and the warp trails while in sector space. I was just pointing out that the impulse drive is still active while at warp also because the fusion reactors can be used to divert the electro-plasma generated by them through the EPS to the power transfer grid, so as to supply other ship systems with additional power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Amosov wrote:

    ^ This is where I got the info.

    As made up as the science in Star trek is they made a good case for it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Thlaylie wrote: »
    ^ This is where I got the info.

    As made up as the science in Star trek is they made a good case for it.

    Actually, I'm pretty sure the science is valid, Gene was a kind of visionary, really.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Unfortunately Gene wasn't an engineer.

    Several of the mechanical aspects of the system (most actually) are inherently flawed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Hey gang,

    I know this is something you guys have wanted for awhile now, and I'll certainly pass it along. However, I can't say when we might be able to do this.

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    StormShade wrote:
    Hey gang,

    I know this is something you guys have wanted for awhile now, and I'll certainly pass it along. However, I can't say when we might be able to do this.

    Thanks,

    Stormshade

    Stormshade, I'm not a programmer, but it doesn't seem like it would take that much effort to turn off a trail effect or make it so the Warp Trail shows up during Warp Speed and the Impulse shows up during Impulse... Am I wrong?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Id like to be able to remove engine trails completely, they are my biggest visual gripe with this game. As they were not seen in any of the TV series of films except for some TOS warp sequences...but aside from that...they bug the hell out of me. A toggle would be a godsend.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    StormShade wrote:
    Hey gang,

    I know this is something you guys have wanted for awhile now, and I'll certainly pass it along. However, I can't say when we might be able to do this.

    Thanks,

    Stormshade

    Thanx for that storm,

    At leased having an option in game would be grand, seeing alot of people prefer to see a more realistic "flight" in space :)

    Like someone mentioned I myself dont think it would require alot of effort to get done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    StormShade wrote:
    Hey gang,

    I know this is something you guys have wanted for awhile now, and I'll certainly pass it along. However, I can't say when we might be able to do this.

    Thanks,

    Stormshade

    I know from beta that there's some folks at Cryptic who think the trails are necessary to indicate movement. (So players don't get disoriented or think their ships aren't moving.)

    If you implement a proper moving star field it would take care of this problem at warp in sector space. At impulse we have moving debris (I call it space glitter) to help with this. Not to mention plenty of asteroids in most space maps.

    Hopefully we can move closer towards this with the upcoming Sector Space Revamp.
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