http://www.youtube.com/watch?v=bqLxGssSR-o&feature=related
In this clip if you go to about 9mins in then Dr Bashir makes an interesting comment which implies control interfaces have changed and moved away from LCARS into a 3d style- maybe something like the controls for the Normandy in Mass Effect.
Given how clunky the traditional LCARS system always looked to me in terms of trying to use it to control a massive starship this seems like a long overdue move by Starfleet.
So I guess the question is would a new 3d interface be canon, and would people be happy to see it being used on their bridge?
Comments
By the way, in the future episodes that have shown bridges in the era that STO is set in Starfleet still had the traditional LCARS as well.
If that were so, let me propose the work-around to make the existing interface textures customizable so that everybody can enter his own colours.
Suppose that could work, but Cryptic does need to be careful with the entire license thing, CBS is very strict on stuff like that. I'm actually surprised they allowed the devs to create the Excelsior ship... even more so to see the Nebula. Still I guess if they cleared it up with CBS it would be possible.
I want that ship in game so frigggen bad u have no idea!
http://memory-alpha.org/wiki/USS_Relativity
I don't know what you're talking about.
One would expect that neural interfaces would be the primary means of controlling systems 400 years from now. After all, why bother having to move hands to select buttons when you can just think of an action and have it performed immediately? At that point the ship kind of becomes an extension of the body.
Or given the advances from 400 years of artificial intelligence developments, the need for corporeal beings to man spaceships seems rather superfluous. There's little reason ships of the future couldn't be fully autonomous.
Well with the Borg and other technological life forms I am sure that Starfleet is cautious about said things, that mind game that wesley saves the ship from is an example of the nueral interfaces gone wrong. Lets face it, what piece of Trek technology hasn't malfunctioned at one point or another, do we really want our minds plugged into it.
Plus the fact that even though its the future, the technology in the series mirrors our own understanding of it. Eg 23rd century computers compared to what we have now...
I would like to see the Emergency Command Hologram taken one step forward and integrated into the ships computers similar to the same way in the Andromeda series. Sure it's not completely automated, but where would the good drama/stories come from without a crew.
Ya i've been using that LCARS mod for months now and i still appreciate it when i walk past beautiful multi-colored panels
Thats completely understandable, make something up that isant blue, light blue, and dark blue.
Trek tech isn't realistic, anyways, so I don't see why we would need to make an exception for the computer interface. With some very few exceptions, all sci-fi sticks to "familiar" means of interaction.
I still don't buy that. It's only colours - and we see "proper" LCARS used in some missions.
That must be why everyone is running around in TOS and TNG uniforms, half the Admiralty consists of known characters from the series, and two third of all ships are from the TNG era.
You can customize in-game textures. Pendra has been doing it for a while. In fact, if you want 'real' LCARS, Pendra has even made a texture pack for it. It's Client-side only, so if you install it then invite someone to your bridge they will only see the proper LCARS colors if they've installed the mod too.
LCARS Mod @ Star Trek Online Advanced
Sadly I lack the skills to edit textures myself (I draw on paper a lot but totally suck at digital post-production), so I can only wait for either Cryptic to add a customization option, or for Pendra releasing a new version.
Sorry, yeah I didn't mean to get rid of it completely just in its current form. If our bridge officers can have small holographic displays for some abilities then why can't our ships LCAR's be new and exciting.
Keep it identifiable but with an upgrade.
Personally, I want to keep things as close to the Trek I know as possible. That's the primary reason I'm playing this game, after all.
Actually, now that I have learned how to completely extract client resources and get to the individual sound/image/texture files, I will likely be able to expand on Pendra's work and finish converting the last few textures that were missed. (The ones that are still blue are likely really only 1-2 texture files, since almost all of them are constantly reused through the client, stretched, flipped, etc.)
Once I start work on it, absolutely. I have great respect for Pendra, and use all of the mods on STO-Advanced, so once I start picking my way through all the game resources and making my own mods I intend to compare notes with Pendra and possibly collaboration if he would like to go that route.
Well having an option to which version of LCARs is in our interiors would be a great idea. However this would not affect the ones at social hubs, though I could see it becoming apart of our game options ?