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SystemSystem Member, NoReporting Posts: 178,019 Arc User
Okay, so I played the demo/trial the other day and quite liked it but can't make up my mind as it was a bit short.

I followed this game since I heard about it but was put off by early reviews and comments from people who played beta.

Just wondering how the game is getting along now, I saw a re-review on an mmo site recently giving it 7.5 or something which sounds promising but wanted to hear from players. Primarily I'm interested in ground combat, are they adding any more elements to this or is the space side of things always going to overshadow it?

Also, what's grouping like in game? Is it hard to find groups in game?

I often find myself waiting around for groups in mmo's which kind of takes away the fun for me, but saying that I don't want to solo all content because I may as well be playing offline!


Any help much appreciated.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think if you liked the demo, you'll like the game. You can expect more of what you enjoyed there, in addition to access to ground and space PvP (if you enjoy the idea of matching your captain and his ship against other players). The game and the quality is improving literally every week and the developers honestly listen to player feedback.

    As for the ease of finding groups, there is an auto-team function you'll have the option of using that you may find useful. And if you find you don't mind playing solo, the game supports that as well.

    I think I was in the same position as you when I played the beta and was considering purchasing the game. I played through roughly the same amount of content you see in the demo and I enjoyed it quite a bit and made the decision to buy (pre-order) it.

    Of course, the game had its share of negative reviews on the forum, which was a bit confusing because I often found myself thinking "I'm having a lot of fun playing this.. should I not be?" because that's what I felt like after reading some of the reviews. As with any game, eventually you'll find elements that are important to you which the game might fall short on delivering, and for some players that leads to frustration. I'm sure you'll hear a fair share of that in this very thread, but I think it comes back to what I initially said: if you liked the demo, you'll like the game for a long while. Because it simply has a lot more of what you saw in the demo waiting to be enjoyed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Most of this game is a single player game, though there are places you need to have groups to be able to complete (Task force missions and fleet actions) finding groups for task force missions can be a pain unless you have a semi decent fleet, mostly because there really isnt a reason to run them more than once (if that) and fleet actions force group you with everyone thats already there.

    Thats not to say you and a few friends cant get together and just plow though missions if you want (I like doing that on the elite setting).

    game updates for new missions with the weekly episodes are thus far constant as are bug fixes (even though there are still some beta bugs present) it is not at all like it was when it was first reviewed but it still has a ways to go.

    also if you need a referal key I have an extra one

    STRAF-74FHC-P3K9N-NFPX8-GE366
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    As far as grouping, I haven't actively sought out any groups, since my playtimes are, at best, erratic.

    Instead, I have benefited from the auto-grouping feature of certain mission instances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    If you like Star Trek, then I say pick up a box on the cheap and try it out for a month. You get a free month with every box purchase, so you should be able to judge for yourself in that time period if you want to continue playing and paying a sub.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    With the ability to create your own missions coming soon, you'll never have to worry about running out of things to do.

    I mean that quite seriously: the tools are that fun, both playing the missions and also building them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    If you like Star Trek, then I say pick up a box on the cheap and try it out for a month. You get a free month with every box purchase, so you should be able to judge for yourself in that time period if you want to continue playing and paying a sub.

    Good call, I think I'll do this tommorow.

    Thanks for all your quick responses guys, very helpful :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Well, I play solo pretty much, not even in afleet, I find grouping to be pretty much non existant. I have leveled my fed to captain, got bored and rolled klingon once the weeklies started.

    So far I've been playing pretty casually, I've been using the weeklies and the klingon content they added to level and it's been very enjoyable.

    It depends on the type of gamer you are, if you are really really social, you are not going to enjoy the early game unless you spend a few days looking for a good fleet.

    If you like RPG's and star trek you will find some really nice elements to the game, the bridge officers are fun, equpping them and leveling them up is one of the game's real strong points as you progress.

    As far as the story goes and how interesting it is, I think taking your time in STO is important, the missions and story are pretty good, and you get some pretty neat ideas thrown at you along the way.

    In another month hopefully the foundry will be in game and that will add a whole new layer to the existing gameplay.

    Overall the Dev team is outstanding, the amount of hard work and TLC the game has recieved since Dsthal took the helm has been focused, well paced and obviously there has been a ton of extra effort by all of the devs.

    I'd say if you enjoy star trek, RPGs and aren't a powergamer then buying STO is a good move, play a klingon!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    What I also like about STO is that it doesn't require as much regular attention as other MMOs. If you are often short on time like me on an average day, you can easily log on for just a single hour and still have fun in PvE or PvP. There's virtually no need to rush - in fact, some of the missions can even be relaxing (space really is beautiful in STO).
    Also it's easy to just make a break from the game and come back later if you feel like it. I stopped playing for one or two months some time ago, but now I'm back and once more play passionately.

    Concerning groups, there are also a number of chat channels in the game that promote people doing stuff together. Depending on what kind of gamer you are, there surely will be something for you.

    Another thing that is awesome as well: STO allows grouping of players of a vastly different level, giving people the option to match their level to that of the group leader. This makes it even easier to get other players to join up and is especially useful once you have found a couple buddies or fleetmates who would love to group with you but usually play on a different tier.

    So in short, I'd go with Armstrong's suggestion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    If you like Star Trek, then I say pick up a box on the cheap and try it out for a month. You get a free month with every box purchase, so you should be able to judge for yourself in that time period if you want to continue playing and paying a sub.

    I agree. STO is a good game, its well balanced and has a lot of fun aspects including an active dev team. On a personal note, I think its worth the money.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    It can be a fun game when one is new to the game and are lvl up, learning the game.But just remember there is no end game content, only 1 PvP map called salvage were there is a objective, the rest of the maps are like a death arena, quite borring.

    STO have no raids only 5 man missions called STF that are very bugged and impossible to do in a pug. But the weekly missions are good, you will enjoy them i think. STO only have one faction, the Klingon faction is a minigame, a PvP faction with only 8 missions, so you are wise to stick with the Federation faction in the beginning.This is not a social game, very heavy instanced so if you really want to group up trying to find a fleet is the way to go. Good luck and have fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    @OP:

    Are you the descendant of Leviathan99?

    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Geoduck360 wrote:
    @OP:

    Are you the descendant of Leviathan99?

    :D

    I'm glad I wasn't the only one thinking this. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'm glad I wasn't the only one thinking this. :D

    I didn't want to say anything, but I was thinking the same thing. :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Hmm some things to think about, but mostly liking what I hear so far. I've got to be honest with myself, I won't have a massive amount of time to play because of work/kids etc at the moment, so the fact you can just pick up and play sounds nice. I was subbed to EVE a while ago, great game but way to involved for casual play.

    In regard to the Leviathon question, nope nothing to do with me, also I always spell it wrong, so deffo not me!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    while the grouping stuff has been answered, i haven't seen your other questions answered yet, so i'll do what i can there :)

    the space combat is the best part of the game, hands down and no questions asked (or at least, in my opinion, though it is shared in general by others). it's fun, very rarely gets boring, and is satisfying to see enemy ships explode :D as far as i've seen in these forums, space combat isn't gonna change much from what it is now.

    ground combat is a bit more fast-paced, and i think it's just as good as space combat (in a different way, but still). It's easy at first, but later enemies get tougher, forcing you to think carefully and not rush into engagements. If you look at other threads, you're see some people complaining that ground combat is too slow, but the devs are already planning a "free aim" mode that will hopefully settle them down. I'm also in general agreement that ground combat is a bit unpolished and needs some work to live up to it's full potential (which it's getting, just needs some time), but it's still fun right now. :)

    this is just my humble opinion, so make sure to listen to other's opinions as well :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    All right, I'm going to be honest with you, I'm biased.

    I've been a Trekker all my life. When I was a little girl, my friends had Barbies and Polly Pockets and me.. Well, I had "action figures" of Picard, Riker, Data, Geordi, Worf, Troi, Dr. Crusher, Yar, O'Brien, even Wesley. I had the Type 6 shuttlecraft, I had the Transporter and Bridge playsets, I had the Playmates ships. I had Star Trek posters, books, I read the comic, I watched all the reruns of all the shows, and each new episode of each new show as it came out, except ST:ENT, I was out of the country while it aired (but I'm watching it now on Netflix and StarTrek.com). I pre-ordered two different versions of the game, nabbed lifetime before the game launched.

    And there are times when this game makes me want to strangle the devs. But, each time, it's turned out it's my tactics, or my build, or a bug. It's never been because of the design of the game, or the content they've put into it.

    It's always either my fault, or a part of the natural growth process every MMO goes through. You'll hear the power-gamers whining about lack of content, because no dev team can keep up with a gamer dedicated to grinding away and devouring all content as soon as it's released. You'll hear cononists whining about the inclusion of outdated ships that have no right place in this part of the storyline. You'll hear non-trekkers whining about how how so many missions won't let you just "pew-pew" to solve the problems you encounter. You'll hear all the Klingons complain about how sparse their faction is, nevermind that they knew it was going to be PvP-oriented before the game ever launched.

    Yes, you'll hear all this and more. But, if you're not going to take things, or yourself, too seriously, then this game is a blast. and even if I didn't have a lifetime sub, I'd get one now, it's worth it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    All right, I'm going to be honest with you, I'm biased.

    I've been a Trekker all my life. When I was a little girl, my friends had Barbies and Polly Pockets and me.. Well, I had "action figures" of Picard, Riker, Data, Geordi, Worf, Troi, Dr. Crusher, Yar, O'Brien, even Wesley. I had the Type 6 shuttlecraft, I had the Transporter and Bridge playsets, I had the Playmates ships. I had Star Trek posters, books, I read the comic, I watched all the reruns of all the shows, and each new episode of each new show as it came out, except ST:ENT, I was out of the country while it aired (but I'm watching it now on Netflix and StarTrek.com). I pre-ordered two different versions of the game, nabbed lifetime before the game launched.

    And there are times when this game makes me want to strangle the devs. But, each time, it's turned out it's my tactics, or my build, or a bug. It's never been because of the design of the game, or the content they've put into it.

    It's always either my fault, or a part of the natural growth process every MMO goes through. You'll hear the power-gamers whining about lack of content, because no dev team can keep up with a gamer dedicated to grinding away and devouring all content as soon as it's released. You'll hear cononists whining about the inclusion of outdated ships that have no right place in this part of the storyline. You'll hear non-trekkers whining about how how so many missions won't let you just "pew-pew" to solve the problems you encounter. You'll hear all the Klingons complain about how sparse their faction is, nevermind that they knew it was going to be PvP-oriented before the game ever launched.

    Yes, you'll hear all this and more. But, if you're not going to take things, or yourself, too seriously, then this game is a blast. and even if I didn't have a lifetime sub, I'd get one now, it's worth it.


    Love it and the sig. Are you single?
    Okay, so I played the demo/trial the other day and quite liked it but can't make up my mind as it was a bit short.

    I followed this game since I heard about it but was put off by early reviews and comments from people who played beta.

    Just wondering how the game is getting along now, I saw a re-review on an mmo site recently giving it 7.5 or something which sounds promising but wanted to hear from players. Primarily I'm interested in ground combat, are they adding any more elements to this or is the space side of things always going to overshadow it?

    Also, what's grouping like in game? Is it hard to find groups in game?

    I often find myself waiting around for groups in mmo's which kind of takes away the fun for me, but saying that I don't want to solo all content because I may as well be playing offline!


    Any help much appreciated.

    Why? it is no harder than any other games to find groups, they are here.

    Play it. Why should we sell it to you?

    We are here for us, see if you can find a home. Really asking for such a thing suggested you should play solo because otherwise you would suggest you need the opinions of others. Not good for a StarFleet Captain or a general online gamer.

    You want a social thing, go Farmville. Want some Star Trek, you're pickings are slim, but you currently can't get a "community" better than this.

    If you are mmo for groups, go find one your style, want Star Trek with a little MMO, this is only game in town.

    If we have to sell it to you, then you are the "masses" that games try to get. Don't be a mass, be a singularity.

    EDIT. This is the same old thing, "Can I group" is there "groups/feets/guilds"?

    Yes. Now "tools" may not be there, but why is that holding back any advantages to the "social" aspect? Do we NEED to give fleets tools, do we "NEEED" to give people a way to group? No.

    It has always looked like we need "NEED" to give people a way to fit in. Fleets and Guilds add only a social group you can feel like being a part of. It's all part of fitting in. Star Trek is one of the few IP's that lets Individuals fit into the group they want.

    Sorry about the last few lines. Good topic for comparative mythology and some ideas on "gangs". God we can even start evolutionary psychology arguments to this, went too far.

    Sorry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    maina wrote: »
    Love it and the sig. Are you single?

    Thank you! .v_v.

    But sorry, I'm engaged.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Katic wrote: »
    Thank you! .v_v.

    But sorry, I'm engaged.


    From: Vice Admiral Maina KittyChan,

    To whom it may concern,

    Damn.

    Sincerely,

    Vice Admiral Maina KittyChan
    U.S.S White Queen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    With the ability to create your own missions coming soon, you'll never have to worry about running out of things to do.

    I mean that quite seriously: the tools are that fun, both playing the missions and also building them.

    Sounds like someone got himself a Foundry Beta invite. Good for you Darren.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    There's still a few critical things that need to get fixed in the Foundry toolset but they're shaping up to be a great selling point for the game.

    Why wait for developers to create the experiences you want to play? Why not take a hold of the stars and start forging your place in the game's universe? :)

    The Foundry tools won't replace developer content. However, they will make this game grow in new and exciting ways. I've played a few missions that felt more exciting than many of the storyline patrols. I've seen environments that just haven't been seen in the game before. The devs are even adding features we haven't tested yet and new artwork too. Once you get past the learning curve (so far), the tools are fun and very powerful. There's a lot of stuff that just isn't used much in the game currently. :)

    So, that's my selling point for the game.

    I wish I could be more specific (and I will be more specific when the NDA is lifted). If any feature were a selling point, the Foundry is it. What the devs have confirmed is just the tip of the iceberg and they still have features they're working on and fine-tuning.

    Yes, it's a tease. Yes, it's unfair to talk about it without much detail on what you can actually do. However, my hands are tied until the NDA comes off and the devs feel confident on pushing the tools to Tribble Test Server.

    To the OP:
    Best of luck!

    If you need any help or spare gear in-game, just message me @darrenkitlor
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    There's still a few critical things that need to get fixed in the Foundry toolset but they're shaping up to be a great selling point for the game.

    Why wait for developers to create the experiences you want to play? Why not take a hold of the stars and start forging your place in the game's universe? :)

    The Foundry tools won't replace developer content. However, they will make this game grow in new and exciting ways. I've played a few missions that felt more exciting than many of the storyline patrols. I've seen environments that just haven't been seen in the game before. The devs are even adding features we haven't tested yet and new artwork too. Once you get past the learning curve (so far), the tools are fun and very powerful. There's a lot of stuff that just isn't used much in the game currently. :)

    So, that's my selling point for the game.

    I wish I could be more specific (and I will be more specific when the NDA is lifted). If any feature were a selling point, the Foundry is it. What the devs have confirmed is just the tip of the iceberg and they still have features they're working on and fine-tuning.

    Yes, it's a tease. Yes, it's unfair to talk about it without much detail on what you can actually do. However, my hands are tied until the NDA comes off and the devs feel confident on pushing the tools to Tribble Test Server.

    To the OP:
    Best of luck!

    If you need any help or spare gear in-game, just message me @darrenkitlor

    You had better hope.

    The minute I see, "5 ships to kill, but the dialogue is cool" you are sunk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    the demo is restricted to the most horrible slow unfun part of the game, low tier 1!

    the game gets exponentially better as you level out of LT
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    maina wrote: »
    You had better hope.

    The minute I see, "5 ships to kill, but the dialogue is cool" you are sunk.

    Like I said, everyone on RedShirt server wants to talk about what you can do. However, the NDA is restricting us from saying what that is. Even with scanning, going here, or killing things, there's a lot you can do besides dialogue to make that interesting.

    I know it's a tease. I know it's unbearable. However, once new features are added and the critical bugs are fixed, this will inject some new life into the game... at least after people get past the learning curve (the tools are deceptively easy to use but difficult to master).

    I don't say this to boast but rather to share as much as I'm allowed to: from one Trekker to another. If i were on the other side of the beta, I'd want someone to say something - even if they can't go into specifics. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Okay, so I played the demo/trial the other day and quite liked it but can't make up my mind as it was a bit short.

    I followed this game since I heard about it but was put off by early reviews and comments from people who played beta.

    Just wondering how the game is getting along now, I saw a re-review on an mmo site recently giving it 7.5 or something which sounds promising but wanted to hear from players. Primarily I'm interested in ground combat, are they adding any more elements to this or is the space side of things always going to overshadow it?

    Also, what's grouping like in game? Is it hard to find groups in game?

    I often find myself waiting around for groups in mmo's which kind of takes away the fun for me, but saying that I don't want to solo all content because I may as well be playing offline!


    Any help much appreciated.

    I will share with you some things I LOVE about STO and why last month I decided it to finally save up and get that Lifetime sub!

    1) Zero Gear Curve!! The thing that drives me crazy about WoW is the gear curve (better known as gearscore ><). Once new content is out in WoW, guess what, you have to go through the entire process of re-gearing your character in order to do the content. Pre 4.0.3, if you won a certain weapon you had to respec completely in order to do the top damage. In STO, if you have green/blue/purple Mark X gear at Vice Admiral 1, its not going to stop you from doing any of the Special Task Force, and you don't have to worry about people saying "sorry your gearscore is too low for The Cure" This allows all weapon types to be based on YOUR PLAYSTYLE if green is your favorite color, use Disruptors/Plasma if Red is, try Phaser/Anti-Proton you won't be hurting yourself, just the ships you are aiming at ;)

    2) Character Customization!! By far the best I've ever seen (yes I'm sure you've delt with it in the demo but this is a HUGE winner for me) other MMOs just want to get you started in the leveling process ASAP, in WoW you only get 5 options and their in-game recustomization hairstyles are the same thing, just from different races. My favorite thing to do isn't race to the level cap, it's seeing how well I can customize the PERFECT Bridge Officer (so far my main is the winner with an "alien" female). I also like to see how funny I can make my male Bridge Officers look. I've made my science officer so short, bold, and with a HUGE nose, that if Cryptic still had Bridge Officer Voices in-game, this guy would sound like George Costanza!

    3) Diplomatic Missions. I've gotten very addicted to these, they are a mix of puzzle solving, question and answer, and deductive type of missions. They are almost like "mini-games" but in themselves are a blast to do! You never quite know what to expect, you could be negotiating for a prisoner exchange, say something wrong and BAM someone gets a flesh wound arm cut off.

    4) Weekly Episodes A fairly new idea that has generated alot of buzz for STO! I just hate how they always end on a very very VERY high/addictive plot point then say "tune in next week same Trek Time, same Trek Channel!!" way to give me crack on the first day and then tell me I can't have any more for a week. But at the same time they give us all something to look forward to on Saturday :)

    5) The Community and Dev. Relationship Cryptic doesn't have this "we own STO we will do what we want" They try their best to add in tons of things while listening as much as possible to the playerbase. They do their best to fine a nice middle ground that all players will benefit from. I was one of MANY active players and posters against a Death Penality. Some wanted it because of a challenge, others wanted a money sink. Cryptic came up with the Difficutly Slider (more of an option really) that would intergrate the Death Penality. Normal would offer no peanlity, Advance would offer some (and the reward would be increased) and Elite would offer even more. Thus it would not be forcing players into one certain playstyle. They also listen to us when we wanted Bridges at launch :D And if you ever need help, the forums usually are 80% friendly and constructive, when in doubt look for Comsic he's usually on the forums 22/7 I think he sleeps 2 hours a day I'm not sure though....


    All-in-All nothing any of us can say will change what you will do about STO, you will do what feels right and will do what you feel is best for you Leviathon, but if you are having fun with STO and can agree with these points (and what the others have said) why not pick up a copy see how you like it for 30 days and go from there. STO has one of the BEST communities out there and we would all be glad to see you out there!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Like I said, everyone on RedShirt server wants to talk about what you can do. However, the NDA is restricting us from saying what that is. Even with scanning, going here, or killing things, there's a lot you can do besides dialogue to make that interesting.

    I know it's a tease. I know it's unbearable. However, once new features are added and the critical bugs are fixed, this will inject some new life into the game... at least after people get past the learning curve (the tools are deceptively easy to use but difficult to master).

    I don't say this to boast but rather to share as much as I'm allowed to: from one Trekker to another. If i were on the other side of the beta, I'd want someone to say something - even if they can't go into specifics. :)

    I think what most people are upset about (and I can say I am a tiny bit) is that it's call FOUNDRY tools?
    In Star Trek, if you are giving someone the option to make their own anyting it should clearly be called HOLODECK TOOLS :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Like I said, everyone on RedShirt server wants to talk about what you can do. However, the NDA is restricting us from saying what that is. Even with scanning, going here, or killing things, there's a lot you can do besides dialogue to make that interesting.

    I know it's a tease. I know it's unbearable. However, once new features are added and the critical bugs are fixed, this will inject some new life into the game... at least after people get past the learning curve (the tools are deceptively easy to use but difficult to master).

    I don't say this to boast but rather to share as much as I'm allowed to: from one Trekker to another. If i were on the other side of the beta, I'd want someone to say something - even if they can't go into specifics. :)

    I'ts not a tease. We (some) know. new features, bugs, etc. It is limited huh? (sorry nda)

    I like a few ideas you have had, I'm glad you got the spot.

    I can't wait till the general public gets a hold of it. I'm still not sure the people they've picked know what they are doing. Good for Trek, good for bug fixing a mmo (did we mention Trek?). Not so good for design. Plus the tools are so limited.

    I will say I support this 100%. I just have used systems way older than this companies. The tools have been so much more.....

    When the tools are on Tribble, some of you are going to get a earful of what limits there are and how you made it to seem so cool. I expect this to be cool for STO. Only as a general feel. Sure I havn't got a play spot in closed beta, but are you going to tell me I have anywhere near the options I've had in other games? It's going to miss so much, scripting, database persistence, etc. I can Live with that, it's a mmo after all and there is room to grow.

    EGO THING. Not a darn thing on those tools will come close to any other tool for design a game has done. Some good ideas so far, some bad ideas so far.

    I hope I didn't rant too much but one last idea, learning curve? Sigh. UGC has been around a long time, I'd like to see your take on other tool sets.

    Basic, it's the law of licensing.

    You want to add a idea to your play test. People will want to make adventures for themselves. Ask for non-published, or c-store bought slots.

    LAST EDIT!! My god this had nothing to do with the topic???? TRIBBLE I can't even claim a +1 post as a wanna be moderator. Just Fail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    maina wrote: »
    When the tools are on Tribble, some of you are going to get a earful of what limits there are and how you made it to seem so cool. I expect this to be cool for STO. Only as a general feel. Sure I havn't got a play spot in closed beta, but are you going to tell me I have anywhere near the options I've had in other games? It's going to miss so much, scripting, database persistence, etc. I can Live with that, it's a mmo after all and there is room to grow.
    Let's put it this way:
    My first mission purposefully didn't involve killing or scanning anomalies.
    I can't say what I did or how I accomplished it yet but I can say that the devs (and also Foundry authors) will surprise a lot of jaded fans - and the devs haven't released all the features to test yet. :)

    As dstahl has said repeatedly, you can't make your own ship models or import your own textures. It's not a modding tool. However, that's not to say that the options available aren't powerful (they are) or that the missions are boring (they aren't - so long as you get familiar with the tools).

    I expect to get an earful during the first six hours after the Foundry is released. However, I suspect those opinions will change over time.

    Easy to learn, hard to master. That's all I can describe the tools as without actually describing what the features are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    This game is great for casual players, when you can play 30-60 minutes a day, several days a week...

    With this frequency of playing, you find that you get new game play content faster an you can play it!

    And it is starting to look like the 2nd playable race (Klingons) is finally getting some serious gameplay contents, so things are looking up!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'll sell it to you! Just check eBay for a copy of the game going for $999... ::Looks about slyly::
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