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Guardian of forever question

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This question came to mind while playing a new character in the Time’s Enemy mission. If the Guardian of Forever is quarantined, how did the Klingon’s get to it? (Well, it is pretty close to their space). Couldn’t anyone just fly a ship there and fiddle with time? B’Vat didn’t seem to have a problem with it.



Sure in TOS, the Guardian was on a planet that no one had heard of before, but apparently in the 2400’s its well known. Assuming that it can’t be moved or disabled in some way, wouldn’t a lot of folks be interested in using it? The Klingons obviously were; the romulans would almost certainly want to try to avoid the destruction of their homeworld; the cardassians might want to give it a whirl to keep their empire from dying….etc…



I guess game wise it makes no difference. I just wondered about it.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The location is regarded as a Top Secret of the Federation. The Klingons probably needed all that time between STO and TOS just to narrow it down, then bribed someone for the final location. Also, S31 and the Starfleet time police do their best to limit the amount of people who ever come in contact with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I would really just put the guardian of forever into the same category as slingshot effect time travel.

    It was there for the convenience of plot and is seldom if ever mentioned outside of its particular story. I would honestly just write it off as trek being...well trek. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I have no idea if this is the case, but I could see Starfleet having a quarantine of the planet by setting up a jamming field to mask the signature/location of the Guardian's planet from ship-based sensors. If the planet is masked on the sensors, it would make navigation to it really difficult. The exact location could be determined and arrived at, but I would assume it would be much more difficult than setting a course in the navigational system and just arriving there like one would at say Vulcan or DS9.

    I would figure that the same would be true of Talos IV, especially with the death penalty in place after Captain Pike's visit..heck, maybe the Guardian's planet is subject to the same penalty!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I'm sure that Guardian and the planet are classified beyond Top Secret by Starfleet. The only ship that knew of it's anomalies was the Enterprise. And the only crew members that has personal experience with the the Guardian was the Away Team and Dr. McCoy. I doubt the knowledge of the Guardian and the planet spread all that much. To hide something like the Guardian, you don't want to draw attention to it. You want to hide it in plain sight, so to speak.

    The thing about B'Vat was his future self told him about the future and presumably how he travel from the future to the past. Past B'Vat may not have know exactly where the Guadian was located. But he knew of it's existence. He new what to look for. It may have taken him decades to find and piece together all of the clues. But B'Vat eventually finds the Guardian and fulfills/starts the paradox.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Fenrir1536 wrote: »
    I would really just put the guardian of forever into the same category as slingshot effect time travel.

    It was there for the convenience of plot and is seldom if ever mentioned outside of its particular story. I would honestly just write it off as trek being...well trek. :D

    In fairness, that WAS Doc Brown's Bird of Prey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I still wish the Devs would either re-record the VO for the in game Guardian or simply sample the original actor for the VO. It really sounds bad. Also, toss in the creepy music that played when you got near it to add atmosphere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I agree, the voice work is pretty weak.

    However, they can't get the original actor anymore. The original Guardian was voiced by Jimmy Doohan. Maybe they could just use dialogue from the original episode?

    (Just looked to be sure - Bartell LaRue voiced the original Guardian, Doohan did it for the Animated Series. LaRue is dead too, unfortunately.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I still wish the Devs would either re-record the VO for the in game Guardian or simply sample the original actor for the VO. It really sounds bad. Also, toss in the creepy music that played when you got near it to add atmosphere.

    http://www.youtube.com/watch?v=cdrgcuh7UeM

    Here was my "audition" after another poster quipped that I should try it.

    That was with a dinky $5 mic and too much reverb. I just got a very slick pro mic and am uploading a demo of what my new recordings sound like and a test of the new version of Crazytalk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Mojo wrote: »
    I agree, the voice work is pretty weak.

    However, they can't get the original actor anymore. The original Guardian was voiced by Jimmy Doohan. Maybe they could just use dialogue from the original episode?

    (Just looked to be sure - Bartell LaRue voiced the original Guardian, Doohan did it for the Animated Series. LaRue is dead too, unfortunately.)

    I always thought TRIBBLE Tufeld would've been a good replacement, it's a shame he retired from doing voice over work.

    Also I'd love to see a weekly series based on the Guardian. Imagine each week traveling to a different time; the 22nd, 23rd, 26th and 29th centuries specifically. It'd also help add more tile sets to the Foundry too. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Other than sounding like he is suffering from nasal congestion, I have no problem with the voice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    being, intellegent...in a manner of speaking, it could refuse to operate if it felt
    that the being visiting might endanger its own existance.

    it could refuse to help someone it felt would change history in a way that COULD harm it.
    also, no doubt there is a security net around the system...prob with a nasty sounding cover story.
    There is a spacial rift there that will eat you :p

    ect..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Plus the Klingons have an aversion to time travel, just see the extra bit of info the Klingon Intelligence officer gives you at the end of the last weekly episode. B'Vat doesn't count as the norm as he was insane.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    being, intellegent...in a manner of speaking, it could refuse to operate if it felt
    that the being visiting might endanger its own existance.

    it could refuse to help someone it felt would change history in a way that COULD harm it.
    also, no doubt there is a security net around the system...prob with a nasty sounding cover story.
    There is a spacial rift there that will eat you :p

    ect..

    Well. it didn't refuse to "help" B'Vat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    shizaru wrote:
    Well. it didn't refuse to "help" B'Vat.

    That could be down to the Guardian knowing that you'd turn up to stop him, or maybe that his 23rd century counterpart would betray him. Either way there was a purpose to allowing B'Vat to travel back in time, and that was to cure the klingons of their affliction. As mentioned before you're also present to stop his other objectives from succeeding.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Amosov wrote:
    That could be down to the Guardian knowing that you'd turn up to stop him, or maybe that his 23rd century counterpart would betray him. Either way there was a purpose to allowing B'Vat to travel back in time, and that was to cure the klingons of their affliction. As mentioned before you're also present to stop his other objectives from succeeding.

    Hmmm...true....temporal mechanics give me a headache....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    http://www.youtube.com/watch?v=cdrgcuh7UeM

    Here was my "audition" after another poster quipped that I should try it.

    That was with a dinky $5 mic and too much reverb. I just got a very slick pro mic and am uploading a demo of what my new recordings sound like and a test of the new version of Crazytalk.

    A good effort, but to my ear it sounds much like the voice currently in the game. Both renditions sound like they're trying to be deep voices, as though you're drawing your chin in and opening your throat as much as possible. The original voice was more natural.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    shizaru wrote:
    This question came to mind while playing a new character in the Time’s Enemy mission. If the Guardian of Forever is quarantined, how did the Klingon’s get to it? (Well, it is pretty close to their space). Couldn’t anyone just fly a ship there and fiddle with time? B’Vat didn’t seem to have a problem with it.

    Sure in TOS, the Guardian was on a planet that no one had heard of before, but apparently in the 2400’s its well known. Assuming that it can’t be moved or disabled in some way, wouldn’t a lot of folks be interested in using it? The Klingons obviously were; the romulans would almost certainly want to try to avoid the destruction of their homeworld; the cardassians might want to give it a whirl to keep their empire from dying….etc…

    I guess game wise it makes no difference. I just wondered about it.

    I enjoyed reading that =).

    Point well taken. I would take it that its a well known secret, and, like all well known secrets everyone knows there is a secret but very few know what that secret is or where it can be found or how it can be used.

    So I see it that Klingons have some document "hinting at it" B'Vat's picked it up and "sussed it out" kept quiet (like anyone would if they have a tactical advantage that would be lost if everyone knew).

    Therefore, sure everyone knows of "rumors" and "clues" but very few know facts.

    Could make a great mission for the Klinks.. "Finding the Guardian" hehe. When they have to "tour" many "likely" locations with back story of how they where rumored to be that location.

    Would be great if Klinks played the "other half" of the Fed missions against Klinks. =D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Mojo wrote: »
    A good effort, but to my ear it sounds much like the voice currently in the game. Both renditions sound like they're trying to be deep voices, as though you're drawing your chin in and opening your throat as much as possible. The original voice was more natural.

    http://www.youtube.com/watch?v=ynZ1e-jBzh4

    Here it is with my new, pro quality microphone instead of my laptop built in mic.

    And as a bonus, my new Data VO test:

    http://www.youtube.com/watch?v=WJodmG214Tk
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    http://www.youtube.com/watch?v=ynZ1e-jBzh4

    Here it is with my new, pro quality microphone instead of my laptop built in mic.

    And as a bonus, my new Data VO test:

    http://www.youtube.com/watch?v=WJodmG214Tk

    Much better, I have to say. Still a little more throaty than the original, but far better than what's in the game now.
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