Over the months the commonly held opinion is that Crystaline Entity has become far to hard and virtually "impossible" to complete with Pugs.
However, the type of battle that it is is just perfect for a raid!
So do this Cryptic, remove it from being an open instance and Fleet Action and make it STO's first 10-20 man raid.
Naturally it would need a nice and unique reward to go with it as well, maybe a crystal fragment trophy or some good gear.
But please consider this, because it would solve the problem of Entity being too hard for most people and it would give STO its first true raid!
Add is some phat loot and we have a recipe for awesome.
At least then there'd be a reason for doing the thing.
I think the FA's should be redesigned somwhere down the road to be somewhat similar to the STF's in structure, with goals and such, but with enough leeway to make new strategies, seeing as we could do it with 20 people.
Is calling it a raid really going to accomplish anything? Regardless of it being a raid or not, the players attending need to understand how the encounter works and be smart enough to apply that knowledge correctly to the battle. Once that's monumental undertaking has been accomplished, then the encounter can be beaten whether it's a raid mission or a PUG fleet action.
I think what you're probably looking for is a way to lock out additional but uninvited "help" once the battle has begun. Maybe I'm remembering incorrectly, but I believe the developers have already said that privacy options for the fleet actions are already in the works.
I could only see the advantage in making the CE a raid mission if it were completely redesigned to be much "cooler", and by cooler I mean taking advantage of the scripting options available in a closed mission environment that you can't get in a normal fleet action (e.g. the fleet pursuing and engaging the Entity throughout several ravaged star systems before finally drawing the line at a notable location like Earth or Vulcan. Adding ground elements to a stage or two of the mission. Make the fleet defend a colony long enough for all the evacuation transports to leave, etc). It would be much longer and more involved than the current fleet action (which is relatively simple outside of getting players to play smart).
A raid that is just another word for 20-man epic mission, sure, awesome. A raid that's just you and 19 other invited people taking on the current CE fleet action - I think that's already coming and won't really change anything.
Is calling it a raid really going to accomplish anything? Regardless of it being a raid or not, the players attending need to understand how the encounter works and be smart enough to apply that knowledge correctly to the battle. Once that's monumental undertaking has been accomplished, then the encounter can be beaten whether it's a raid mission or a PUG fleet action.
I think what you're probably looking for is a way to lock out additional but uninvited "help" once the battle has begun. Maybe I'm remembering incorrectly, but I believe the developers have already said that privacy options for the fleet actions are already in the works.
I could only see the advantage in making the CE a raid mission if it were completely redesigned to be much "cooler", and by cooler I mean taking advantage of the scripting options available in a closed mission environment that you can't get in a normal fleet action (e.g. the fleet pursuing and engaging the Entity throughout several ravaged star systems before finally drawing the line at a notable location like Earth or Vulcan. Adding ground elements to a stage or two of the mission. Make the fleet defend a colony long enough for all the evacuation transports to leave, etc). It would be much longer and more involved than the current fleet action (which is relatively simple outside of getting players to play smart).
A raid that is just another word for 20-man epic mission, sure, awesome. A raid that's just you and 19 other invited people taking on the current CE fleet action - I think that's already coming and won't really change anything.
I agree. I think CE should be entirely restructured into a raid like mission for 10-20 people.
You cannot change CE to a raid - it already IS a raid.
But yes, renaming it to anything different than "Fleet Action" would be helpful since it's absolutely misleading putting CE in the same category as all the other missions that are balanced for random teams while CE is meant for organized guild teams, not PUGs. From this mis-labeling, a lot of frustration has been caused in people who approached it with the same mindset as normal Fleet Actions, only to get utterly destroyed every single time, by an encounter that's geared for guild teams.
Its not really a raid, as true raids you actually have control over who enters and who does not.
Raids also do not give the highest rewards to the "one" person who scores the most, and the rewards given by raids are usually much much greater than what the Fleet Actions offer most of the time.
Most fleet actions are fine the way they are, people being able to come and go when they want.
But Raids in their own category as "raids" are needed.
And considering how CE has been virtually dead almost since launch, i would say that whatever is done with it should get one of the highest priorities.
I like the instance as is. Raiding has no place in this game...
You have no place in a raid you mean
Have the dev's even said anything about CE lately?
I know theres talk of new klingon PvE Patrols and work on the STF's, but I haven't heard anything on CE and the other fleet actions. Well, other than they're working on making it possible to restrict it to fleets.
Remember STO dont have raids. Why make another fail fleet action like the new fluid one.
This game dont ned more fail fleet actions but real good ones that players can enjoy.
I could only see the advantage in making the CE a raid mission if it were completely redesigned to be much "cooler", and by cooler I mean taking advantage of the scripting options available in a closed mission environment that you can't get in a normal fleet action (e.g. the fleet pursuing and engaging the Entity throughout several ravaged star systems before finally drawing the line at a notable location like Earth or Vulcan. Adding ground elements to a stage or two of the mission. Make the fleet defend a colony long enough for all the evacuation transports to leave, etc). It would be much longer and more involved than the current fleet action (which is relatively sim
*scribbles on his UGC-ideas notepad*
The Crystalline is a little shallow on story content. Maybe that's okay for a Raid or it isn't, but the idea to create queues for fleet action and to let only members of team or a fleet in should already help the fleet action.
STO's fail with Fleet Action so far is - IMO - that the way players are rewarded for participation sucks. Are we supposed to work together or work hardest to get the highest points for ourself only?
I know they're working on that to give the Klingon players something comprable to crafting.
When I think of "raid", I think of how they're done in WoW which I absolutely loathe. However, Fleet Actions with a group queue could work but the content still needs to be readily available and accessible for the majority of subscribers lest we fal into the trap of content only for the "elite" yet is paid for by all.
Weren't private instance fleet actions on the "coming soon" list at some point? I think that's all they really need to do and is pretty much inline with what the OP is saying. You could either join up with a bunch of randoms or do a private instance where only members of your fleet could join in.
Stahl has recently mentioned a couple of time some new tech we're working on which would allow the fleet actions to remain as they are for people who prefer to PUG, but would also allows for fleets to queue for a private instance.
So, I think we might already be working on just this.
Stahl has recently mentioned a couple of time some new tech we're working on which would allow the fleet actions to remain as they are for people who prefer to PUG, but would also allows for fleets to queue for a private instance.
So, I think we might already be working on just this.
Stahl has recently mentioned a couple of time some new tech we're working on which would allow the fleet actions to remain as they are for people who prefer to PUG, but would also allows for fleets to queue for a private instance.
So, I think we might already be working on just this.
Thanks,
Stormshade
But not really StormShade, there are some fundamental issues that makes what your doing not it.
1.) Fleets to queue for private instance, but what if one wants to get go have other people join in?
A better solution would to make it raid-like so that you assemble a group of 10-20 players of your own choosing, regardless of fleet.
2.) What about the rewards? The current rewards system would have to be completely scrapped and redone.
Perhaps so that at the end of it all there is a drop with a lot of random loot that people can roll/claim etc?
But not really StormShade, there are some fundamental issues that makes what your doing not it.
1.) Fleets to queue for private instance, but what if one wants to get go have other people join in?
A better solution would to make it raid-like so that you assemble a group of 10-20 players of your own choosing, regardless of fleet.
2.) What about the rewards? The current rewards system would have to be completely scrapped and redone.
Perhaps so that at the end of it all there is a drop with a lot of random loot that people can roll/claim etc?
I believe you'll see the functionality to form up your group before the fleet action, and not be required to have an all fleet mate group. I'll double check that a little later on.
I'm not so certain about the rewards, that's something I'll bring up with the team as well.
Over the months the commonly held opinion is that Crystaline Entity has become far to hard and virtually "impossible" to complete with Pugs.
However, the type of battle that it is is just perfect for a raid!
So do this Cryptic, remove it from being an open instance and Fleet Action and make it STO's first 10-20 man raid.
Naturally it would need a nice and unique reward to go with it as well, maybe a crystal fragment trophy or some good gear.
But please consider this, because it would solve the problem of Entity being too hard for most people and it would give STO its first true raid!
Yea this is a good idea but the simplest salution to this problem is for cryptic to simply put the CE back to like it use to be where it was affected more bu scramble sensors, back then a fleet could get 3 teams togeather 5 members in each team all with scramble sensors and each one pop off a scramble sensor while shooting it and the shards didnt bother any body and even if there was pugs in there they couldn't mess it up by shooting them,this is how we did it way back when before they changed it
Comments
i agree with this,
a true big raid like this would be cool. :cool:
/signed
/signed!
which is what a raid would be in STO.
so yeah, agreed, but this is true of all of them, being able to do something with a fleet is something that needs to be implimented.
Add is some phat loot and we have a recipe for awesome.
At least then there'd be a reason for doing the thing.
I think the FA's should be redesigned somwhere down the road to be somewhat similar to the STF's in structure, with goals and such, but with enough leeway to make new strategies, seeing as we could do it with 20 people.
I think what you're probably looking for is a way to lock out additional but uninvited "help" once the battle has begun. Maybe I'm remembering incorrectly, but I believe the developers have already said that privacy options for the fleet actions are already in the works.
I could only see the advantage in making the CE a raid mission if it were completely redesigned to be much "cooler", and by cooler I mean taking advantage of the scripting options available in a closed mission environment that you can't get in a normal fleet action (e.g. the fleet pursuing and engaging the Entity throughout several ravaged star systems before finally drawing the line at a notable location like Earth or Vulcan. Adding ground elements to a stage or two of the mission. Make the fleet defend a colony long enough for all the evacuation transports to leave, etc). It would be much longer and more involved than the current fleet action (which is relatively simple outside of getting players to play smart).
A raid that is just another word for 20-man epic mission, sure, awesome. A raid that's just you and 19 other invited people taking on the current CE fleet action - I think that's already coming and won't really change anything.
I agree. I think CE should be entirely restructured into a raid like mission for 10-20 people.
Yes and no. Emblems bring in more VA players sure, but that said surely changing it to a raid and allowing private teams also makes it more appealing?
But yes, renaming it to anything different than "Fleet Action" would be helpful since it's absolutely misleading putting CE in the same category as all the other missions that are balanced for random teams while CE is meant for organized guild teams, not PUGs. From this mis-labeling, a lot of frustration has been caused in people who approached it with the same mindset as normal Fleet Actions, only to get utterly destroyed every single time, by an encounter that's geared for guild teams.
Wish Cryptic would revisit the CE - it can't possibly be too much work can it?
I like the instance as is. Raiding has no place in this game...
Raids also do not give the highest rewards to the "one" person who scores the most, and the rewards given by raids are usually much much greater than what the Fleet Actions offer most of the time.
Most fleet actions are fine the way they are, people being able to come and go when they want.
But Raids in their own category as "raids" are needed.
You have no place in a raid you mean
Have the dev's even said anything about CE lately?
I know theres talk of new klingon PvE Patrols and work on the STF's, but I haven't heard anything on CE and the other fleet actions. Well, other than they're working on making it possible to restrict it to fleets.
Including on the Klingon side?
I know they're working on that to give the Klingon players something comprable to crafting.
This game dont ned more fail fleet actions but real good ones that players can enjoy.
The Crystalline is a little shallow on story content. Maybe that's okay for a Raid or it isn't, but the idea to create queues for fleet action and to let only members of team or a fleet in should already help the fleet action.
STO's fail with Fleet Action so far is - IMO - that the way players are rewarded for participation sucks. Are we supposed to work together or work hardest to get the highest points for ourself only?
When I think of "raid", I think of how they're done in WoW which I absolutely loathe. However, Fleet Actions with a group queue could work but the content still needs to be readily available and accessible for the majority of subscribers lest we fal into the trap of content only for the "elite" yet is paid for by all.
So, I think we might already be working on just this.
Thanks,
Stormshade
AWESOME!!! I'm glad to hear it
But not really StormShade, there are some fundamental issues that makes what your doing not it.
1.) Fleets to queue for private instance, but what if one wants to get go have other people join in?
A better solution would to make it raid-like so that you assemble a group of 10-20 players of your own choosing, regardless of fleet.
2.) What about the rewards? The current rewards system would have to be completely scrapped and redone.
Perhaps so that at the end of it all there is a drop with a lot of random loot that people can roll/claim etc?
I believe you'll see the functionality to form up your group before the fleet action, and not be required to have an all fleet mate group. I'll double check that a little later on.
I'm not so certain about the rewards, that's something I'll bring up with the team as well.
Thanks!
Stormshade
Grouped / Raid CE: Use the Current CE Version.
PuGed CE: Reduce in difficulty so that it can't be easily ruined by a Griefer or someone who doesn't understand English.
And I suggest moving the Admiral Level CE to a Dead Sector so it's not dead anymore.
Yea this is a good idea but the simplest salution to this problem is for cryptic to simply put the CE back to like it use to be where it was affected more bu scramble sensors, back then a fleet could get 3 teams togeather 5 members in each team all with scramble sensors and each one pop off a scramble sensor while shooting it and the shards didnt bother any body and even if there was pugs in there they couldn't mess it up by shooting them,this is how we did it way back when before they changed it