So I finished the new mission, which I enjoyed. However, immediately afterward I noticed I no longer had the flashlight on my tray, in my inventory, on my powers list, or on one of my Boffs. Asking around, one other player in zone chat had this problem too, but everybody else seems to have kept their flashlight after the mission. Anyone else out there suffering from this? I want my flashlight back.
Comments
It would seem it's not compatible with all maps. Otherwise I don't know why they'd take it or limit it to that one.
Edit: I really liked the cosmetic look when it hovered over your shoulder (even if it doesn't work on other maps), come on devs throw us a bone.
they are not on sale from any vendors at ESD.
For this reason we decided to remove the flashlight at the end of the mission, and to make it unusable on social maps -- just as a precaution.
If you want flashlights like this, then hardware manufacturers have to make cards with more environmental lighting channels.
One for me too pls.:D
THIS, Please! I really love those disabled ship maps, and a really dark one with engineering puzzles would be swell.
Like I said give a few to your BOs... then you can maybe use them on other missions.
Can't you flag it so that only our light is added on our own screen. This would avoid the problem and allow us to keep our lights.
eurk... that's made me worry now. I'm running an mid power ATI card. And we all know how well ATI and STO mix, especially in the lighting department. I think I'm going to be spending most of the mission in Mechwarrior mode, and watching my heat levels!
Is that why only my flash light works correctly while 4 bridge officers with flash liigtts just get short beams, with no spot lighting up the wall. it would of been great to have 5 different lights searching around.
i lost my fllash liight but one of my bridge officers kindly lent me one..
i wonder if i can give a b/o 2 flash lights and then at the end take one from them?
other than the flash lights not working for bridge officers this is one of the best !
and im not keeping it? meh!
works on ure bridge
This. I'd love more technological props around my character, rather than flesh and blood pets. It is a great way to customize our characters' looks without altering uniforms! A consideration for the C-Store maaaaybe? *Nudge Dan*
Reminded me of the ole game "System Shock"
However, a point for future missions. Abandoned Bases from Anomoly missions should have this dark sinister feel. The atmosphere and ambiance of this mission were par none.
(going to agree with other posters and say, any opportunity to create environments to use those nifty lights, please try to do so!):)
FIX: (at least for me)
I'm running a sort of crappy video card in my system since my good one blew up on me. My recommended setting between speed and quality in the video tab under options screen is next to last, one over from highest quality. When I change the slider to the highest quality, turn the flashlight off, then back on again, it reappears on my screen. Then simply reduce the quality setting negative one and it will remain. I've had to do this several times because it vanishes over and over.
That seems like a fine compromise.. I could see the flashlight being useful in future missions.. but I do *WISH* we could have it in social situations too... but I understand *WHY* we can't.
Thank you for the response sir! Amazing mission BTW. Hopefully in the future those hardware manufacturers will be more cutting edge and able to keep up with STO.
I finished the mission and I still have my flashlight in my device slot, I'm keeping it
Why doesnt Cryptic just limit the Light on Social Maps and let it work on all over PvE Maps ect...
Aside from that, this episode is my fav so far! you Dev's have your work cut out to top or even keep this level of quality.
I don't need a flashlight on social maps but there are a few planets I'd love to use it on, I hope you guys will make them usable in the future.
And yet, you're leaving in the Breen Framerate Dampeners? :rolleyes: