test content
What is the Arc Client?
Install Arc

WOW that was awesome

SystemSystem Member, NoReporting Posts: 178,019 Arc User
That mission was amazing. I was actually a little scared!!!! Well done!!!!!!!!!!!!!
Post edited by Unknown User on
«13456710

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    i agree best mission ever i hop[e theres more :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    ive already said it twice but ill say it again just for the fact that it was the best mission in the game. next week has a hell of a lot to live up to
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The flashlight didn't work for me. Bit annoying working through some areas without it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    It most certainly was. I didn't see that kind of immersion & atmosphere coming, tbh. I've said it elsewhere too, but they have outdone themselves again with this Episode.

    Excellent work, STO team!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    wrote:
    The flashlight didn't work for me. Bit annoying working through some areas without it.
    Did you slot it in your Captain's device tray?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cosmic_One wrote: »
    Did you slot it in your Captain's device tray?

    I'm having the same trouble, the flashlight is in the Captain's tray, and I and use the power tray to turn it on and off. The icon in the tray changes, but there's no light from the flashlight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I agree 110%. There we sooo many little additions to this mission:

    Spiders (TRIBBLE yeah)
    Creepy Voice over
    BOff talk coming up in small windows rather than the big pop up

    and my personal favorite

    the inclusion of TOS sound effects in the computer core area (a small touch, but awesome)

    There's more but I don't want to waste time writing them out. Gotta run my alts thru the mission.

    I AM IMPRESSED!

    note: to the people having trouble with their flash light, mine didn't work right away, when I got the first spider ambush it started working.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Ander-Roo wrote:
    I'm having the same trouble, the flashlight is in the Captain's tray, and I and use the power tray to turn it on and off. The icon in the tray changes, but there's no light from the flashlight.
    What are your video settings? You might be set too low, or have lighting turned off, and so it doesn't show up as working. I really don't know. Seems like a graph card issue more then a system issue, though.

    If something is too dark for you you can also change the brightness in the video setting to lighten it up some and make it easier ot see for you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    As I said in the other thread: I want a Bonnie-Kins title now. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cosmic_One wrote: »
    What are your video settings? You might be set too low, or have lighting turned off, and so it doesn't show up as working. I really don't know. Seems like a graph card issue more then a system issue, though.

    If something is too dark for you you can also change the brightness in the video setting to lighten it up some and make it easier ot see for you.

    Messing around in the settings it appears that postprocessing has to be check marked on for the flashlight to work. I definitely like the effect now that it's working.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I'm going to wait and do it again with another character tomorrow night. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    What?! Scared?! ME!!!!?????

    I will cut off your head and feast on your bones!

    ...

    ...

    ...

    AHHHHHHHHHHHHHHH I want my mommy!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    That was the most epic mission I've played yet. Right next to City on the Edge of Never. Great job!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    You may not have noticed if you played solo, but there are class specific, optional objectives in this mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I agree...this mission was awesome. Wish I could have keep the flash light though.
    You may not have noticed if you played solo, but there are class specific, optional objectives in this mission.

    Yep, I noticed and I soloed it. I was able to reroute the hydraulic's on a door instead of finding another way around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    You may not have noticed if you played solo, but there are class specific, optional objectives in this mission.

    Definitely noticed this in solo. VERY nice addition. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Everything was very well done. The Environment, the mood, the plot, the cra...plot twist. You even sucessfully startled me the player. And pretty much have narrowed down who the bug guest start is going to be next week. The year is one clue. The other clue is the one body turned face up. If you know your trek lore, you get the clue.

    Edit: Oh if you want teh full effects of the mission. Play late at night, room lights off and the sound going though a good speaker systems if you can.

    Edit 2: With another bit of out of game info, I think I know exactly who next week's guest is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    You may not have noticed if you played solo, but there are class specific, optional objectives in this mission.
    I have 9 more alts to take through the mission, so that's really great news! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    You may not have noticed if you played solo, but there are class specific, optional objectives in this mission.

    Oh, I noticed that, playing my Tactical on the first go. Great touch to an Epic mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    fuzun wrote: »
    Everything was very well done. The Environment, the mood, the plot, the cra...plot twist. You even sucessfully startled me the player. And pretty much have narrowed down who the bug guest start is going to be next week. The year is one clue. The other clue is the one body turned face up. If you know your trek lore, you get the clue.

    Edit: Oh if you want teh full effects of the mission. Play late at night, room lights off and the sound going though a good speaker systems if you can.

    Edit 2: With another bit of out of game info, I think I know exactly who next week's guest is.

    Highlight the black

    Is it Scotty?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I just finished the mission. I took my time and examined every little nook and cranny. Love the voice over work. Love the surprises around every corner.

    I agree. Great mission. Give us more of that.

    You may not have noticed if you played solo, but there are class specific, optional objectives in this mission.

    I noticed. Love the career specific objective. Great work! Kudos to the team!

    Minor nitpick: The extras pretending to be dead keep blinking their eyes and looking around. You need to get some digital actors that can play dead better. ;)


    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    *spoilers*

    Well being a veteran of "horror" games I can safely say this didn't startle me in the slightest (no games do at this point) however it was still very enjoyable. I found myself thinking I wanted it to go on and on. The plot twist (which I predicted so it wasn't surprising) was great too but again, this being possible the best mission out there I didn't find myself wanting it to end like other ground missions.



    This is the first time in a long time that I enjoyed every aspect of a mission. The content was fun enough that the normal ground battles weren't bad. If all the content and stories were this fun the grind would be invisible.


    I tell you, the only thing that was "meh" to me was the boss which we've seen before. I think the Hologram guy should have been the last boss and greatly buffed.

    Still, 9/10.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I thought it was awsomme. Definatly one of the best mission yet. The only gripe Is as Im using a ATI card, I could only use the torch with dynamic lights on, then when the devidians showed up I had to turn it off so the battle wouldnt crash.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Bonnie Kin, Bonnie Kin, dressed in red.
    Bonnie Kin, Bonnie Kin, soon you'll be dead.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Bonnie Kin, Bonnie Kin, dressed in red.
    Bonnie Kin, Bonnie Kin, soon you'll be dead.

    I don't wanna die!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Bonnie Kin, Bonnie Kin, dressed in red.
    Bonnie Kin, Bonnie Kin, soon you'll be dead.
    I knew I shouldn't have started that mission with my tac officer, all dressed in red. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    BEST MISSION EVER!

    Teamed up with some of my fleet members, I played a Tac officer, and had 2 Scence players and 1 Engineer player with me, plus 1 tac BOff. We took the Proton weapons with us and I gave my team mates Triolic Tribbles for extra protection.

    So we got to complete all of the optional tasks for our professions, and I had to tell my team to slow down so we could read all the dialogue, and it was well worth it.

    The script was the best written yet in my opinion, so big thumbs up to Heinig, Thompson and the rest of the team!

    The only thing that bugged me was that dialogue would pop up around the same time the Devidians would.

    The bugs (critters) were a novel addition to the mish, interior was EPIC, the new FX and SFX were incredible, giving this mission the best atmosphere yet!

    The small waves of Devidians were cool, the discovery of the person who was murdered was awesome, especially so due to the creativity involved in how and why. The BOSS near the end surprised me and my team and wiped us out, but we quickly re-spawned and got our act together, that part was a great challenge.

    The flashlight was awesome, but was sad to see that after beaming up from the lower decks of Drozana, that it was no longer equipped or in my inventory. So headed off to K-7 to get more info, talked to Franklin Drake (twice) and discover that I'm going back in time next week, and that we can not attempt diplomacy with the Devidians because they think of us as food. LoL :p

    Jesse Heinig mention on TTS channel that it is intended that we do not get to keep the flashlights, due to a environmental FX issue when a number of players use them at the same time.

    Rating "What Lies Beneath" 12/10
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Totally awesome episode! Thoroughly enjoyed it, and I am glad I played with sound on. :D

    (Bonnie-kin!)

    The only thing I have to say I feel disappointed about is that we didn't get to keep our little flashlight drone after it was done. :( I was hoping it was another 'bonus' item for doing the episode.

    Other than that, though, (and that is such a minor nit-pick, really) I think this is my new favorite episode of the whole game. Kick-TRIBBLE first mission, jheinig!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Forresto,
    I think You got the right group of people. But that's not who I think it will be.

    SPOILERS IN BLACK.

    The year of the port is 2265. That's the first years of the Enteprise's 5 year mission under Captain James T. Kirk. And the only face up body, if te one in the room with the Devidian Portal in it. It's only the west side of the room. The body have blue shirt with a fery distinct patch on it. In the 23rd Century Starfleet crews all way the patch of the ship or base they are assigned to. That ships emblem on the blue shirt was eventually adopted as the official Starfleet emblem in honor of the heroics of it's captain and crew. That ship being the USS Enterprise 1701 under Captain James T. Kirk.

    And my call it's as to the guest star of the past is going to be Spock.

    /END SPOILERS
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Loved the story, loved the atmosphere, loved the design. Whoever created this mission did a fantastic job and needs a raise and incentives to do more.

    5/10

    + 2 (story)
    + 2 (atmosphere)
    + 2 (design)
    + 2 (suprises)
    + 2 (just because I enjoyed it)

    - 5 (using STO's ground combat mechanics)
Sign In or Register to comment.