Are they ever going to get them? To me that is a major part of why Klingons feel unfinished (along with ya know.. the whole lack of content thing). I really love the armor designs you did for the Federation (Mass Effect is my favorite universe admittingly), very sleek and futuristic. The kit designs.. ehh I really liked the holographic Science ones, but the other two seemed too toyish and bulky. I'd really like to know if you have anything on the development table like this for Klingons. Obviously they wouldn't use the same designs being.. Klingon and what not but I do feel they deserve visuals.
I knida hated the hated the armor for the feds. It felt wrong, as almost no time in the Star trek universe did we see officers on a ship wear anything but the uniform. Plus, it lacked customization, which meant it clashed with my characters, not made them look cooler.
It would have worked better if they had put a slot to customize what armor would look like when equipped.
I knida hated the hated the armor for the feds. It felt wrong, as almost no time in the Star trek universe did we see officers on a ship wear anything but the uniform. Plus, it lacked customization, which meant it clashed with my characters, not made them look cooler.
It would have worked better if they had put a slot to customize what armor would look like when equipped.
The one thing I did like is the kit visuals.
but that's my opinion of it.
Still it might be nice to see someday, even if it clashed with the standard klingon attire you would still have the option to "hide from costume"
Have to agree with Dakota. The heavy armour might be reasonable from a realism point of view, but it just conflicts with the classic "Trek" look. I for one am glad that the Klingon faction looks so much closer to what we have seen on-screen.
But I'm all in favor of a few more customization options and for making the kits visible, of course.
On that note, I did discover that a few armour suits actually do show up on Klingon characters (in the usual Starfleet look). I'd have to go and check in-game which it was, but ... it didn't look pretty.
On that note, I did discover that a few armour suits actually do show up on Klingon characters (in the usual Starfleet look). I'd have to go and check in-game which it was, but ... it didn't look pretty.
But again! That is what Hide costume is for if you don't like the armor.
The problem is that we can still see other players running around with that look.
Yes, I know very well that this is an egocentric view, which is why I hesitated a bit before writing this, but in a way that goes for your perspective as well. All of us can affect each other's immersion with the way our characters look simply because we "force" ourselves into another player's perception. The only solution to this would be client-side options to manipulate the appearance of other players' ships and characters, but I don't see that happening.
I'm just saying that I like Qo'noS the way it looks now. Compared to ESD, the Great Hall feels so much more like 'Trek - ironically because the KDF has less customization, I suppose.*
*: Note: I still want more customization for the KDF - but only in places where it does not change the faction's overall style.
Whose to say though that the Klingon armors wouldn't look Klingony? I very highly doubt they would be the sleek skin suits that the Feds rock. I see them as being more bulky and thick (although the Orions would look good in skin suits!)
the real solution would of course to do a whole set of armor permutations that we can chose from in a special "outfit" slot that allows us to costume built our own armor styles, including color variation and add in extra detail. We put in a huge effort into our uniforms, and then when we equip armor, we end up covering up all that work. I know we can hide it, and I do on most occasions, but wouldn't it be cool to build armors of our own, including extras, like the mercenary parts, and also environmental suits parts.
I would also like to build my kits, but since it doesn't hide most of my current outfits, this is less of a problem, and we can just hide, un-hide it.
Also, I think their needs to be two categories. 1) shared content, so parts that all faction have access to.
2) Faction specific parts, so we can have some unique parts to mix with our other parts to make some interesting pieces.
IMO, the TOS and TOS movie costumes, ships, and such were the epitome of ST design. Since then, it has gotten more sleek (well on the fed side), but to tell you the truth, I would rather they come up with a different (not fed looking) appearance to the kits and body armour, so it has a distinctive KDF feel...I'm all for the visuals if they are planning it...but I don't want to look and smell like a fed....
The problem is that we can still see other players running around with that look.
Yes, I know very well that this is an egocentric view, which is why I hesitated a bit before writing this, but in a way that goes for your perspective as well. All of us can affect each other's immersion with the way our characters look simply because we "force" ourselves into another player's perception. The only solution to this would be client-side options to manipulate the appearance of other players' ships and characters, but I don't see that happening.
I'm just saying that I like Qo'noS the way it looks now. Compared to ESD, the Great Hall feels so much more like 'Trek - ironically because the KDF has less customization, I suppose.*
*: Note: I still want more customization for the KDF - but only in places where it does not change the faction's overall style.
I know exactly what you mean by that. This is something that annoys me about many games - e.g. your level 1 hunter looks like a hunter with his bow, and the town looks like elf-town... at level 50 you look like a purple space marine riding on an elephant with a semi-automatic shiny metal bow living in a city of freaks.
But done carefully it could be positive for the game:
- give players 2 sets of armour, 1 'dress' and 1 'battle'.
- make the armour a 'big deal' in the game, let NPCs in neutral locations address the player positively/negatively based on their clothing choices. e.g. pour scorn on the fancy-pants tin-can or praise the pioneering young captain... Give us quests where different factions are competing to gain that equipment, or actively fighting against the equipment - maybe some on both sides go 'too far'... (seems a fairly recurring theme in star trek)
- maybe Qo'nos should be a traditional city, such that only dress armour may be worn.
- maybe make outposts in more dangerous parts of the empire 'battle-only'.
Comments
It would have worked better if they had put a slot to customize what armor would look like when equipped.
The one thing I did like is the kit visuals.
but that's my opinion of it.
Still it might be nice to see someday, even if it clashed with the standard klingon attire you would still have the option to "hide from costume"
But I'm all in favor of a few more customization options and for making the kits visible, of course.
Spandex Klingons ftl.
Ask and ye shall receive...
But again! That is what Hide costume is for if you don't like the armor.
Yes, I know very well that this is an egocentric view, which is why I hesitated a bit before writing this, but in a way that goes for your perspective as well. All of us can affect each other's immersion with the way our characters look simply because we "force" ourselves into another player's perception. The only solution to this would be client-side options to manipulate the appearance of other players' ships and characters, but I don't see that happening.
I'm just saying that I like Qo'noS the way it looks now. Compared to ESD, the Great Hall feels so much more like 'Trek - ironically because the KDF has less customization, I suppose.*
*: Note: I still want more customization for the KDF - but only in places where it does not change the faction's overall style.
I would also like to build my kits, but since it doesn't hide most of my current outfits, this is less of a problem, and we can just hide, un-hide it.
Also, I think their needs to be two categories. 1) shared content, so parts that all faction have access to.
2) Faction specific parts, so we can have some unique parts to mix with our other parts to make some interesting pieces.
Well, I too am now thinking the same thing might be a problem...
I know exactly what you mean by that. This is something that annoys me about many games - e.g. your level 1 hunter looks like a hunter with his bow, and the town looks like elf-town... at level 50 you look like a purple space marine riding on an elephant with a semi-automatic shiny metal bow living in a city of freaks.
But done carefully it could be positive for the game:
- give players 2 sets of armour, 1 'dress' and 1 'battle'.
- make the armour a 'big deal' in the game, let NPCs in neutral locations address the player positively/negatively based on their clothing choices. e.g. pour scorn on the fancy-pants tin-can or praise the pioneering young captain... Give us quests where different factions are competing to gain that equipment, or actively fighting against the equipment - maybe some on both sides go 'too far'... (seems a fairly recurring theme in star trek)
- maybe Qo'nos should be a traditional city, such that only dress armour may be worn.
- maybe make outposts in more dangerous parts of the empire 'battle-only'.