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Danube Class Runabout Retrofit

SystemSystem Member, NoReporting Posts: 178,019 Arc User
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    It would make a nice Ambassador accolade bonus for doing X number of First Contact missions. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Revlot wrote:
    Diplomatic Courrier:
    A special paintjob and enforced 'Diplomatic Immunity' to be safe from all attacks, and will never spawn into a space combat mission. Weapons slots replaced with extended sensor pod and hyper impulse/warp acelerator.

    Espionage Probe:
    Special hull plating to obscure sensors past close range. Perminate 'Stealth' advantage. One weapon slot replaced with multiple ship skin holographic projectons of different ship classes.

    Fleet Support:
    Special hull plating to obscure sensors past close range. Perminate 'Stealth' advantage. Tachyon Detection Grid Extender. One weapon slot replaced with extended sensor pod.

    Just a few ideas, and kinda rough at that. I am really interested in the Diplomatic Courrier, and I am sure that others will find uses for the other suggestions...

    I hope that the designers finally start doing some real content instead of being constantly diverted by guys with nonsense ideas like this.


    Thank you for reading.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Yreodred wrote:
    I hope that the designers finally start doing some real content instead of being constantly diverted by guys with nonsense ideas like this.


    Thank you for reading.
    I'd hope you'd be smart enough to understand that the art team isn't the same team as the content team. Two different groups, two different jobs. It's like saying the guy who washes dinner at a restaurant can also cook your steak simply because they both work at the same restaurant. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cosmic_One wrote: »
    I'd hope you'd be smart enough to understand that the art team isn't the same team as the content team. Two different groups, two different jobs. It's like saying the guy who washes dinner at a restaurant can also cook your steak simply because they both work at the same restaurant. :)

    Even the ART team MUST have something more important to do, like designing new Ships, Stations, Guns, Uniforms.
    Something that is actually useful and not funny for about five minutes and then newer used anymore.

    Thank you for reading.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Cosmic_One wrote: »
    It would make a nice Ambassador accolade bonus for doing X number of First Contact missions. :)

    No doubt. I hope they make it so.... :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Rather than a refit Runabout, could the 400 day Veteran reward, which is the Captain's Yacht, fulfil this function?

    http://memory-alpha.org/wiki/Captain%27s_yacht
    http://memory-alpha.org/wiki/Cousteau_(yacht)

    It seems to me that it's more likely to fulfil a non-combat role than a runabout. Either way, I'm hoping it looks like the above.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    The yacht would be nice. Of course it's still 4 months away. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Revlot wrote:
    http://memory-alpha.org/wiki/Captain%27s_yacht

    "The captain's yacht is a large auxiliary starship built into the design of several Federation starship designs including the Galaxy-class and Sovereign-class. It is docked to the underside of the saucer section."

    So if it is 'attached' to another ship then the player is forced to play with that main ship? The runabout is a solo ship that requires no base-ship to be beholden unto.

    Whilst you are correct, since it is a reward, I doubt Cryptic will tie it down to any one ship - more than likely, it will be independent like the runabout (i.e. you go to the ship selector and choose it).
    Of course this is me guessing. As Cosmic says, we still have 4 months to wait, so really it could be anything. It might even be a pet (I hope it isn't though).

    If it is independent, I'd like it to be seen and used for diplomatic functions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think the Danube could certainly use some love. Interiors, and some more options... I mean, it was supposed to be modular, before the "breakthrough" that made every ship modular.
    Yreodred wrote:
    Even the ART team MUST have something more important to do, like designing new Ships...

    I think that is what this suggestion is all about...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Yreodred wrote:
    Even the ART team MUST have something more important to do, like designing new Ships, Stations, Guns, Uniforms.
    Something that is actually useful and not funny for about five minutes and then newer used anymore.

    Thank you for reading.

    Actually, I think several people would use it. Myself included. Please explain how the suggestion is merely funny, and does not fufill the intended function the op had in mind of making a non combat ship?

    Also, you putting "thank you for reading" after everything regardless of context is kinda silly and pointless. :P but that's just my opinion I guess.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Remissus wrote: »
    Actually, I think several people would use it. Myself included. Please explain how the suggestion is merely funny, and does not fufill the intended function the op had in mind of making a non combat ship?.
    Yes maybe you and other players would use it, for how long maybe an hour or two?
    Have you ever counted how many players are actually using the runabout that is already in the game?

    Remissus wrote: »
    Also, you putting "thank you for reading" after everything regardless of context is kinda silly and pointless. :P but that's just my opinion I guess.
    Just trying to be courteous, something that i am missing nowadays, by certain people.

    Thank you for reading. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I love the Idea of a "less violent way to play", but I do not thing that a "retrofit runabout" is needet; I personaly more thing that the runabout already in the game would get some use. May be that will happen with the "first officer" function.

    In fact even a diplomatic Runabout needs A LITTLE weaponary; for self defense in some cases and for stuff like shooting asteroids wich are in the way. In ST weapons were not just used to beat up enemys. But it, of course, does not need more then the current one already has.

    But giving the current runabout use is, I thing, more a task for the content team not that much for the design team.
    It would be nice, to begin with, if we could change between runabout and the "usual" spaceship outside the spacedock. And some missions wich simply require the runabout would be nice.... (it is funny that the Klingons, who never asked for runabout missions got one and the feds not^^)

    I could also work out nice if the Runabout would get some kind of support ability, wich would not make it a choice for 1 vs 1 combat but would make it usefull in bigger groups.

    But again: we dont need a "retrofit" of that ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Revlot wrote:
    Well, speaking for myself. The Diplomatic Courrier would be the first Non-Combat ship. And there IS a fraction of the player-base that would like to have a less violent path avaliable to them in the game.
    :D
    I think we talk at cross-purposes (i hop this is the right expression). I am all for non violent ways to play STO, but i don't think that a special ship is needed for this.
    Picard for instance didn't need a special runabout to solve Diplomatic problems IMHO.

    Thank you for reading.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Felderburg wrote: »
    I think the Danube could certainly use some love. Interiors, and some more options... I mean, it was supposed to be modular, before the "breakthrough" that made every ship modular.

    I agree here totally. I do feel that the Runabout was just thrown in there and then left unattended. I'm sure they will get round to it eventually though.

    Runabout interior would be cool. If not the whole thing, then at least the cockpit. Also the option to remove the mission pod / Torpedo launcher would be great also. Maybe give it an updated look to go with the time period of the game...

    *crosses fingers and hopes*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    The Danube is a vanity ship, and not mean to be anything more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I think the captain's yacht will be like an upgraded Runabout, but I would like to see some functionality for both. And how about an "I'm on a boat!" accolade for buying the runabout.

    Another thing that would be nice is some specific missions or dailies that only pop while in the runabout.

    BTW our fleet has runabout PVP every once and a while for fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    vanity ships go only so far...give it alittle more purpose. more reason for it to be flown.

    I love that theres diplomatic missions now, Cryptic is doing a great job making this game more Trek.
    But I think one side of Exploration is being missed. The Scientific side. Yes we have a "anomoly" mini game. But it could be much improved and give players more reason to get into the Exploration and Scientific side of Trek.

    When ever you appear in an instance with anomolies as the focus, your asked to deploy your danube. The danube would give you a better chance at getting much needed anomalies that are harder to find then flying in a larger vessel.

    Maybe even create a couple missions involving the danube as the main focus of the mission. perhaps being stuck in a nebula and the only way out is to tow your ship out with a danube.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Yreodred wrote:
    Even the ART team MUST have something more important to do, like designing new Ships, Stations, Guns, Uniforms.
    Something that is actually useful and not funny for about five minutes and then newer used anymore.

    Thank you for reading.


    Yes, because having a "stealth" ship would never be used in any game, ever. I mean...it's not like the Federation has ever wanted to spy on anyone, at any time...right?

    And we'd never want a diplomatic ship, because those would be completely useless to an organization such as Starfleet, right?

    Thank you for reading.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    If you want a non combat ship get a defiant and cloak and leave any mission that requires you to shoot stuff. Problem solved?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Um...

    The Danube actually does have use. It's an amazing anomaly harvester. Get the engine with the most +full thrust speed you can find and fly into the B'Tran nebula. You might have to dodge a few Borg Cubes in Gamma Orionis, which will make things fun. :)

    Once you're there, the sky's your pie. You just sail around in a tiny little ship that flies like the speeding bullet stuck in the back end of the bat out of hell that just got struck by the bolt of greased lightning, hoovering up Anomalies and completing the occasional mission as whim takes you.

    Obviously, you're not going to be winning any space combat, but you don't need to. In Exploration missions, no bad guys spawn until you click through the opening. If you get a space combat mission, just hit full thrust and the communications window closes, sail around hoovering up the anomalies and ignore the fact that you've just left innocent people to die if it was a ship in distress.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cuatela wrote:
    Yes, because having a "stealth" ship would never be used in any game, ever. I mean...it's not like the Federation has ever wanted to spy on anyone, at any time...right?

    And we'd never want a diplomatic ship, because those would be completely useless to an organization such as Starfleet, right?

    Thank you for reading.
    I think you completly miss my point. EVERY Starfleet ship is (should) be capable to accomplish diplomatic missions, so Starfleet doesn't need a special ship for that, especially not a tiny runabout.

    Btw. since when is a Runabout considered as a "stealth" ship?!?


    Thank you for reading.
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