Hello Everyone,
I plugged in my 360 Controller & noticed that on the Ground Game,
it moves fantastic! It's about on par with Champions Online & seems
much easier to move around than using the mouse & keyboard. My
only question is: how can I program my buttons so that they can
control the more important ground game interactions (attacking
types, interaction, etc)?
Is there a file I can edit? In Champions Online, you can hold down
one of the bumpers or triggers to act as a "shift" key in order to
define buttons x, y, a, & b for at least 12 different commands
(perhaps 16 if one wanted to program the right bumper next to
the buttons, a bit odd to hold however).
As for space travel, mini-games, etc, I can stick with mouse &
keyboard for that. It's just fine the way it is.

So far, since going away for a few (several?) months & coming
back, I'm really impressed with the improvements I've seen so
far. I don't think the 360 Controller worked at all for the ground
game when the game was released, at least I don't remember it
working & there was a hack to get it to work for space combat, but
it wasn't that great.
Thanks!
JV
Comments
the 360 controller code from the Champions Online
team? It already has great controller support for the
ground game. Seems like it ought to be pretty easy to
make this work. Just a thought.
Edit: I found some keybinding info under Archives in the
Beta section. Gonna try to set it up this weekend,
at least for the Ground game. May do Space later.
I'll post my results & hopefully it'll all work. It appears
that STO did steal the code from Champions wrt the
controllers, just didn't implement it as fully. Though
the bind commands should get everything working,
just a little tedium involved.
set of Ground commands right now. Still have a few puzzled
interactions I'm trying to work out though.