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Xbox 360 Controller: for the Ground Game?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2010 in Controls and User Interface
Hello Everyone,

I plugged in my 360 Controller & noticed that on the Ground Game,
it moves fantastic! It's about on par with Champions Online & seems
much easier to move around than using the mouse & keyboard. My
only question is: how can I program my buttons so that they can
control the more important ground game interactions (attacking
types, interaction, etc)?

Is there a file I can edit? In Champions Online, you can hold down
one of the bumpers or triggers to act as a "shift" key in order to
define buttons x, y, a, & b for at least 12 different commands
(perhaps 16 if one wanted to program the right bumper next to
the buttons, a bit odd to hold however).

As for space travel, mini-games, etc, I can stick with mouse &
keyboard for that. It's just fine the way it is. :p

So far, since going away for a few (several?) months & coming
back, I'm really impressed with the improvements I've seen so
far. I don't think the 360 Controller worked at all for the ground
game when the game was released, at least I don't remember it
working & there was a hack to get it to work for space combat, but
it wasn't that great.

Thanks!
JV
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    On another note: why can't the STO team just steal
    the 360 controller code from the Champions Online
    team? It already has great controller support for the
    ground game. Seems like it ought to be pretty easy to
    make this work. Just a thought.

    Edit: I found some keybinding info under Archives in the
    Beta section. Gonna try to set it up this weekend,
    at least for the Ground game. May do Space later.
    I'll post my results & hopefully it'll all work. It appears
    that STO did steal the code from Champions wrt the
    controllers, just didn't implement it as fully. Though
    the bind commands should get everything working,
    just a little tedium involved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    the basic engine in STO is the same as in Champions since they are both Cryptic games, the main diferences is the later code ontop, so the setup for the joystick/controller support just needed a bit of tweaking to get it improted into STO. I might work on a profile myself for my 360 controller at somepoint aswell for my fleet members and other to use if needed. if you don't like the ingame engine for binding the controls and want more indepth "layers" to the controler then I suggest going with Pinnacle Game Profiler.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Thanks. I'll take a look at that. I'm currently mapping out a
    set of Ground commands right now. Still have a few puzzled
    interactions I'm trying to work out though.
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