I would like to see the Delta Flyer, or an advanced edition, in this game.
My idea would to be able to use it like a fighter plane. you could be able to launch it once during a firefight and thats it. You need to "repair" it if it gets destroyed ....
How do you guys feel about the Delta Flyer? I'm just curious.
It's been put in many "I'd like to see in game" post but I can't recall a dev ever saying it would be added. I for one post it every time as an item i'd like to see in game.
I'd rather see shuttle kitbashes for ship-board crafting. Afterall, the Delta Flyer was engineered entirely on the ship. It nearly had a spoiler on the aft too.
The trick is finding content to justify the existence of shuttles. Right now, there's no reason to really use shuttles.
The trick is finding content to justify the existence of shuttles. Right now, there's no reason to really use shuttles.
Yeaah like that one episode were you fly a runabout. The first time you do it, you're like "Oh cool!". The you do it again with another toon and you're like "Oh".
Yeaah like that one episode were you fly a runabout. The first time you do it, you're like "Oh cool!". The you do it again with another toon and you're like "Oh".
It's fun and all but creating "land on surface" missions (where beaming is not an option) might be more enjoyable (and justify it within the game's fiction).
It's fun and all but creating "land on surface" missions (where beaming is not an option) might be more enjoyable (and justify it within the game's fiction).
Completely agree, Could even have a mini game/Mission introduced where you have to hit the right marks etc when entering the atmosphere and heading towards the surface followed by the landing where points could be earned on a rough ride or smooth ride followed by quality of the landing...
Defibately want to see the delta flyer in game though!!!
I would like to see the Delta Flyer, or an advanced edition, in this game.
My idea would to be able to use it like a fighter plane. you could be able to launch it once during a firefight and thats it. You need to "repair" it if it gets destroyed ....
How do you guys feel about the Delta Flyer? I'm just curious.
Thanks!
I was thinking that if we ever see a Fed version of the carrier, that the delta flyer would be one of its possible deployables.
I'm not sure but I think the Delta Flyer is not much bigger than a Runabout so maybe you could launch off 6 of them at a time and use them like fighters.
I love the Delta Flyer, but as far as I know it was a one-shot design and never replicated by Starfleet. Of course it'd be possible to just "invent" a new shuttle class based on the Delta concept, but then again, I'd be more in support of implementing the shuttle classes that really should be in the game:
General Concept: Shuttles are represented as device items. One device will enable a player of any Starfleet career class to launch a single shuttle of its respective type. Every shuttle can be destroyed and has a durability roughly equal to the fighters employed by some other stellar empires such as the Klingons, the Orions or the Breen. Each shuttle device can be reused indefinitely, but has a cooldown of ~5 minutes.
Danube-class Runabout
Role: Tactical (DPS)
Behavior: Once activated, the Runabout will launch off into the direction its mothership is currently facing, engaging all hostile contacts it encounters on its way. If no enemies are encountered after achieving a distance greater than ~30km from its mothership, the Danube will attempt to return to the shuttlebay (if successful, the cooldown of this device could reset immediately).
Available at: Tier 5 (RAdm)
Type-IX Shuttlecraft
Role: Science (Scout)
Behavior: Once activated, the type-9 will fly off and circle its mothership at a distance of ~10km, extending its visual detection range and randomly scanning for cloaked ships. After five minutes, the shuttle will return to the hangar.
Available at: Tier 4 (Cpt)
Type-VI Shuttlecraft
Role: Engineering (Recovery)
Behavior: Once activated, the type-6 will fly off into the direction of the closest spatial anomaly and attempt pickup. If successful, it will continue to do so until destroyed or no other anomalies are present on the map, at which point the shuttle will return to its mothership (if successful, the cooldown of this device could reset immediately).
Available at: Tier 3 (Cdr)
Danube-class Runabout
Role: Tactical (DPS)
Behavior: Once activated, the Runabout will launch off into the direction its mothership is currently facing, engaging all hostile contacts it encounters on its way. If no enemies are encountered after achieving a distance greater than ~30km from its mothership, the Danube will attempt to return to the shuttlebay (if successful, the cooldown of this device could reset immediately).
Available at: Tier 5 (RAdm)
Type-IX Shuttlecraft
Role: Science (Scout)
Behavior: Once activated, the type-9 will fly off and circle its mothership at a distance of ~10km, extending its visual detection range and randomly scanning for cloaked ships. After five minutes, the shuttle will return to the hangar.
Available at: Tier 4 (Cpt)
Type-VI Shuttlecraft
Role: Engineering (Recovery)
Behavior: Once activated, the type-6 will fly off into the direction of the closest spatial anomaly and attempt pickup. If successful, it will continue to do so until destroyed or no longer anomalies are present on the map, at which point the shuttle will return to its mothership (if successful, the cooldown of this device could reset immediately).
Available at: Tier 3 (Cdr)[/list.
I like that idea, but I would like to see more variety. I also prefer to keep the Runabout a player ship. Shuttles like the Delta Flyer, an old "Galileo" to pair up with the Connie, Janeway's shuttle, a Type-9. You could have them be "Mark" gear that you equip at different levels. Each having better stats/weapons than the last:
A matter of taste, of course. Variety also means non-standard, and Starfleet is still a paramilitary organization - the Feds have far too much "variety" already, and personally, I'd prefer to keep the "Trek style", thus limiting the selection of available shuttlecraft to a very few models that:
a) are somewhat popular
b) make sense to belong into this era
c) are regularly employed by Starfleet (and often show up in the series)
This way, you also avoid the issue of having to sacrifice a shuttle model you've grown to like just to get a higher Mk type - something I've come to really, really dislike in STO, ranging from being forced to give up my Nova to continue in endgame content, to the weird look of higher-tier hand weapons compared to the cool and fitting designs you start with.
I also considered the Workbee, but then realized it'd not really "fit" to the Federation to send manned shuttlepods outside the ship to repair the hull in the midst of combat. Tbh, I don't even like this on the Klingon carrier, as I don't think it fits to Trek in general (regardless of whether manned or unmanned). And last but not least my version of the shuttle idea was intended to give the Feds something different yet fitting (missing), not a copy of the Klingon carrier abilities.
Fine points. Less models to make also means a faster production time. Going by that reasoning though, it will be easier to reuse the klingon carrier code on the Federation than to create new AI code for things like scanning for anomalies (Then you must address the new scanning mini-game). Different shuttles to attack and heal is simpler, and the DelTaco Promo 3D model can be re-used.
Of course it would be easier/faster to simply re-use the Klingon carrier (though keep in mind that the modeling and scripting teams are two different departments that likely do not share resources), but the end result simply would not fit to the Federation and (as a follow-up) not to Trek in general. This is another topic, though. My vision was to provide Feds with a unique gameplay mechanic/feature. Because I like it when some things stay unique to certain factions.
So you could say that the shuttle idea might also serve as a compromise between canon and those Feds who want a Starfleet carrier. But generally I think that shuttles and their role have always been rather important in Trek, and it's strange that (aside from the Danube) they are almost non-existent in STO. The ability to launch one or two mission-specific shuttlecraft, who can be employed in classic Trek shuttle-roles, would add much to the general "feel", imo.
As for the scanning mini-game, I don't think this would be an issue. The mini-game only pops up when you collect it with your own ship - the shuttle is meant for the lazy people and to assist with "farming" of ordinary anomalies. At least this would be my solution.
This would also strenghten the point that a large starship is simply better at researching anomalies than a small shuttlecraft. Just a minor side effect, but I like it.
Hmm... These are indeed mechanics that are better suited for the current player ships. Shuttles are severely lacking. I would assume it would be best to completely separate the coding for these "combat pets" from the actual carrier pets. That way there is still a possibility of adding an actual Fed carrier that can launch the Peregrines, Danubes, and maybe even the Valkyries from ST: Invasion in squads rather than a single one. I think the gameplay from the USS Typhon from Invasion would be something refreshing to the fed side. Bonus points if they could add Fortress mode switching and animation (Haha never going to happen).
i like this idea.
they should really look into incorporating something like this
This game is really close to what Star Trek is. but it could be so much more.
I would love to see missions incorporating shuttles. How many times has there been too much interference for the transporters to work properly? If you are doing a 'satellite maintenance' mission, for example, why not launch a shuttle to go check the satellites instead of flying your ship to it?
Comments
The trick is finding content to justify the existence of shuttles. Right now, there's no reason to really use shuttles.
Yeaah like that one episode were you fly a runabout. The first time you do it, you're like "Oh cool!". The you do it again with another toon and you're like "Oh".
It's fun and all but creating "land on surface" missions (where beaming is not an option) might be more enjoyable (and justify it within the game's fiction).
Completely agree, Could even have a mini game/Mission introduced where you have to hit the right marks etc when entering the atmosphere and heading towards the surface followed by the landing where points could be earned on a rough ride or smooth ride followed by quality of the landing...
Defibately want to see the delta flyer in game though!!!
I was thinking that if we ever see a Fed version of the carrier, that the delta flyer would be one of its possible deployables.
I'm not sure but I think the Delta Flyer is not much bigger than a Runabout so maybe you could launch off 6 of them at a time and use them like fighters.
General Concept: Shuttles are represented as device items. One device will enable a player of any Starfleet career class to launch a single shuttle of its respective type. Every shuttle can be destroyed and has a durability roughly equal to the fighters employed by some other stellar empires such as the Klingons, the Orions or the Breen. Each shuttle device can be reused indefinitely, but has a cooldown of ~5 minutes.
Role: Tactical (DPS)
Behavior: Once activated, the Runabout will launch off into the direction its mothership is currently facing, engaging all hostile contacts it encounters on its way. If no enemies are encountered after achieving a distance greater than ~30km from its mothership, the Danube will attempt to return to the shuttlebay (if successful, the cooldown of this device could reset immediately).
Available at: Tier 5 (RAdm)
Role: Science (Scout)
Behavior: Once activated, the type-9 will fly off and circle its mothership at a distance of ~10km, extending its visual detection range and randomly scanning for cloaked ships. After five minutes, the shuttle will return to the hangar.
Available at: Tier 4 (Cpt)
Role: Engineering (Recovery)
Behavior: Once activated, the type-6 will fly off into the direction of the closest spatial anomaly and attempt pickup. If successful, it will continue to do so until destroyed or no other anomalies are present on the map, at which point the shuttle will return to its mothership (if successful, the cooldown of this device could reset immediately).
Available at: Tier 3 (Cdr)
Just off the top of my ridges.
I like that idea, but I would like to see more variety. I also prefer to keep the Runabout a player ship. Shuttles like the Delta Flyer, an old "Galileo" to pair up with the Connie, Janeway's shuttle, a Type-9. You could have them be "Mark" gear that you equip at different levels. Each having better stats/weapons than the last:
Finally you can have the utility craft like the Work Bee which can repair your hull, or a high-level (Mark XI) Scout ship to scan for cloaked ships.
For the KDF side, there isn't as much source, as always, but these are some options: Source 1 Source 2 Klingon Fighter
a) are somewhat popular
b) make sense to belong into this era
c) are regularly employed by Starfleet (and often show up in the series)
This way, you also avoid the issue of having to sacrifice a shuttle model you've grown to like just to get a higher Mk type - something I've come to really, really dislike in STO, ranging from being forced to give up my Nova to continue in endgame content, to the weird look of higher-tier hand weapons compared to the cool and fitting designs you start with.
I also considered the Workbee, but then realized it'd not really "fit" to the Federation to send manned shuttlepods outside the ship to repair the hull in the midst of combat. Tbh, I don't even like this on the Klingon carrier, as I don't think it fits to Trek in general (regardless of whether manned or unmanned). And last but not least my version of the shuttle idea was intended to give the Feds something different yet fitting (missing), not a copy of the Klingon carrier abilities.
So you could say that the shuttle idea might also serve as a compromise between canon and those Feds who want a Starfleet carrier. But generally I think that shuttles and their role have always been rather important in Trek, and it's strange that (aside from the Danube) they are almost non-existent in STO. The ability to launch one or two mission-specific shuttlecraft, who can be employed in classic Trek shuttle-roles, would add much to the general "feel", imo.
As for the scanning mini-game, I don't think this would be an issue. The mini-game only pops up when you collect it with your own ship - the shuttle is meant for the lazy people and to assist with "farming" of ordinary anomalies. At least this would be my solution.
This would also strenghten the point that a large starship is simply better at researching anomalies than a small shuttlecraft. Just a minor side effect, but I like it.
they should really look into incorporating something like this
This game is really close to what Star Trek is. but it could be so much more.
here's my Thread
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http://forums.startrekonline.com/showthread.php?p=3145573#post3145573