As long as the connection is stable it is cool. If you loose the connection then the client app may lock up, but you can usually restart the client and reconnect.
Local firewalls could cause problems thou. You need to make sure the TCP ports, you specified in the server, are open on both machines.
The difference between the trial and the full version is that the trial shuts down after you've used it for 10 minutes out of Edit mode. There is no time limit in Edit mode, and there is no date limit either. You can run it as much as you like with this 10 min auto shutdown restriction. Otherwise, it has all the features of the full version and all the same clients are included.
iOS is a little problematic, because you need to jailbreak the iPhone/iPad to install the client freely. Otherwise it would need to go through the store which takes time and money.
The customizability remains, of course. One server can service one client at a time, and retains its own control functions as well. However, you can run as many servers as you like to control the same app. You can even multi crew a single ship with that. One guy does the control on one client, an other activates the powers on his client, a third manages energy etc.
It should be fixed now. I put up the new version.
I also included a generic STO profile, I started to use lately. It has horizontal 0-9 button layout, instead of the vertical, mixed layout.
k got it working thx, few questions.
1. I assume resolution is based on image used?
2. any chance of future versions have status read out, or atleast a secondary program that would give a lcars readout? my programming skills rudamentary so wouldnt know where start. but since sto has naitive support for g13 and g15 controllers if the data sent to display could be intercepted, the provided info could be used.
3. also on assumption that res is set by picture used, i assume resolution should be that of remote client?
I'm looking for idea feedback and some testers here with touchscreens (USB and Serial alike).
Features so far:
- Runs on Windows PC (single and multi monitor supported).
- Supports every game and application. STO, WOW, EVE, Home control apps, Photoshop, 3D Studio...
- Fully customizable layouts. Create and use as many layouts as you like. Create buttons of any shape and size (not just rectangles). Add button text and multiple button graphics dinamically.
- Fast interface layout change, like Ground layout, Space Combat layout, virtual keyboard...
- Powerfull, quick and easy to use macro support. Chain, switch, loop, console commands, mouse movement... you name it.
- Customizable visual and audio feedback. You can add a pool of sounds and the app plays one randomly (immersion). You can also add visible "macro running" markers t buttons.
- Works with simple mouse clicks.
- Works with every touchscreen in mouse mode. Problem is that STO messes up you mouse control big time. For example mouse mode doesn't work while you are in mouse look in STO.
- Adding native support for various USB and Serial touchsreens to fully support STO and other apps, that mess up your mouse control. So the touch screen will work even if you are in mouse look. I need testers to make sure the app is compatible with every available PC touchscreens. The video above is made in native mode.
- No messing with registry and shady System32 DLL files. Works as a standalone executable.
- networking is coming.
Unlimited time, full feature trial version will be available. It will, however, shut itself down after 10 minutes.
The full version will be $15. Testers with touchscreens will get it for free of course.
It should work on the Galaxy tab through WiFi.
The clients currently miss the Down until pressed feature. They all work on the action on release principle.
This works well in touchscreen environments, where you don't have tactile feedback.
You press the screen and if you didn't hit the spot you wanted, you just slide your finger slightly to the correct spot and release there.
Also if you can't look down to the control surface because you need to concentrate, you can just hold the button you need until the screen indicates you have to release (thus activate the action). You will be sure that you won't hit the wrong spot this way.
This method has limitations in some multi touch environments, thou. IIRC the Android client can multi touch properly, but I couldn't test it since my pad was resistive.
The WM6 client is very simple and written in C#. Porting it to iOS is not a problem. It is just the distribution, which is problematic.
The resolution is up to you. It is based on the layout image you pick. It is not scaled in any way. I tried scaling, but it didn't look good, so I stick to the unscaled image.
The readout is tricky. The G15 interfaces with the STO client somehow. I guess it calls some functions form the STO DLLs and displays the data received. Problem is, I have no idea which function it calls. Owning a G15 may help a bit there, but I don't have one and I have no plan of getting one.
Only BMP at the moment. The JPG compression can mess up the transparency settings. I can add SWF and animated GIFs without much problem. Will do so tonight.
This is extremely awesome. And I actually just registered on the forums there and asked this question:
I will definitely be buying, but I wanted to see first if this program will work on an Android 3.0 tablet such as the recently released Motorola Xoom that I plan to buy soon. If it doesn't work on Android 3.0 yet then I would suggest that you begin working on it as there are 4 or 5 other Android tablets set to come out this year that will run Android 3.0.
For one, this is very much an ancient thread. For another, since this is a product being sold, solicitation. Please do not post such on the STO forums.
Comments
Local firewalls could cause problems thou. You need to make sure the TCP ports, you specified in the server, are open on both machines.
The difference between the trial and the full version is that the trial shuts down after you've used it for 10 minutes out of Edit mode. There is no time limit in Edit mode, and there is no date limit either. You can run it as much as you like with this 10 min auto shutdown restriction. Otherwise, it has all the features of the full version and all the same clients are included.
Be run? Will iOS also be custamizable? Love use
iPod as tri-corded for scanning anomalys.
The customizability remains, of course. One server can service one client at a time, and retains its own control functions as well. However, you can run as many servers as you like to control the same app. You can even multi crew a single ship with that. One guy does the control on one client, an other activates the powers on his client, a third manages energy etc.
I also included a generic STO profile, I started to use lately. It has horizontal 0-9 button layout, instead of the vertical, mixed layout.
1. I assume resolution is based on image used?
2. any chance of future versions have status read out, or atleast a secondary program that would give a lcars readout? my programming skills rudamentary so wouldnt know where start. but since sto has naitive support for g13 and g15 controllers if the data sent to display could be intercepted, the provided info could be used.
3. also on assumption that res is set by picture used, i assume resolution should be that of remote client?
also realy like program.:cool:
The clients currently miss the Down until pressed feature. They all work on the action on release principle.
This works well in touchscreen environments, where you don't have tactile feedback.
You press the screen and if you didn't hit the spot you wanted, you just slide your finger slightly to the correct spot and release there.
Also if you can't look down to the control surface because you need to concentrate, you can just hold the button you need until the screen indicates you have to release (thus activate the action). You will be sure that you won't hit the wrong spot this way.
This method has limitations in some multi touch environments, thou. IIRC the Android client can multi touch properly, but I couldn't test it since my pad was resistive.
The WM6 client is very simple and written in C#. Porting it to iOS is not a problem. It is just the distribution, which is problematic.
The resolution is up to you. It is based on the layout image you pick. It is not scaled in any way. I tried scaling, but it didn't look good, so I stick to the unscaled image.
The readout is tricky. The G15 interfaces with the STO client somehow. I guess it calls some functions form the STO DLLs and displays the data received. Problem is, I have no idea which function it calls. Owning a G15 may help a bit there, but I don't have one and I have no plan of getting one.
does it support animated gifs, or even better does it support swf?
"IMMERSION" in the Game.... is right !!
I'm IN !!
THANK YOU !!
OOB
USS Powell River 91312 - D
I will definitely be buying, but I wanted to see first if this program will work on an Android 3.0 tablet such as the recently released Motorola Xoom that I plan to buy soon. If it doesn't work on Android 3.0 yet then I would suggest that you begin working on it as there are 4 or 5 other Android tablets set to come out this year that will run Android 3.0.
Just thought you may see it here first lol.