I just tested STO out on Parallels 6 running on a 2010 MacBook Pro and it works great! Make sure you are in fullscreen or windowed mode before you engage.
The graphics are basic but it's usable. The demo for Parallels 6 isn't out yet - I purchased the upgrade.
Details:
- OSX 10.6.4
- Parallels 6 with Windows 7 Guest OS
- MacBook Pro 2010 15" i7 2.66 GHz
Comments
I can't seem to get it to work.....or if I do, it (by it I mean STO, not Parallels) runs terribly slowly
Also, the Parallels 6 trail version is now available.
Have a look at the unofficial Mac version of STO. Info, download links and a long thread (112 pages and counting) about it right here.
Using this, there's no need to hand over money to Microsoft. No Windows needed. No other commercial product needed. STO runs beautifully on good graphical settings, and unlike Parallels, the unofficial Mac version runs the game natively (no emulation).
Another alternative: Buy a copy of CrossOver Games (commercial product, but very cheap, and there's a seven day free trial). STO works this way too.
LLAP
while Wine isn't exactly an emulator, it will always be slower than a truly native port when it comes to DirectX graphics.... The system doesn't have DirectX, and everything that is done there has to be translated to something that will work on the system, like OpenGL... this adds overheard, and slows down the performance some. Even with that in Mind it will still be light years faster than a Virtual Machine can do it. Parallels actually uses Wine libraries for its graphics handling...
(Yes, I run a hackintosh. And no, its not illegal in my country. And i also own two real macs.)
why wont Crossover work? Does the STO UMV wrapper i made work? can you try just normal Wine? These aren't exactly virtual PC programs, but they can run STO... and haven't historically had any problems with hackintosh.
well, i never tried yours since you said that the intel cards doesnt work. but it doesnt matter. i installed a vlite-ed xp on a 16gb pendrive. havent installed sto yet but it should be enough to play sto on the go.
if its an intel GMA 950 or X3100 ... yeah it wont work in Wine, my build, stock Wine, or Crossover's. Its not even supported in Windows, but it kinda works for some people
if its a hackintosh with like Intel HD.. I have no idea if it would run. my intel graphics wont run it comment is directed to actual Macs, which the only ones that have Intel HD also have a Geforce.
dunno what you did then, but it runs fine on my MB3.1. laggy at certain settings but all low it runs pretty playable. although the mac has a slightly faster cpu, i dont feel the difference between my hackintosh (booting xp from USB drive) and the MB with your wine trick.
EDIT: laugh all you want, but i had actually forgotten the my MB had an intel card lol. you dont feel the "crappyness" of the x3100 in osx.
your X3100 runs STO with Wine? What OS version?
leopard. 10.5.8 if i'm not mistaken. havent used it in awhile though. (dead battery) but i'm sure its leopard.
Macbook 3.1. white.
thats cool.. other people I've talked to couldn't get it to work... but the GLSL work in Wine does add some abilities for SM3 that can be done in software on cards that don't support it, among other things... I doubt a GMA 950 cold ever run it, but I was surprised the X3100 couldn't. I don't expect it to be playable on that card though... you'd have to do like minimum settings with half resolution while on ground missions.
it didnt work for me either at first. but i'm too stubborn for my own good. must be a performance leak somewhere. 800x600 minimum is totally playable on XP at least. haven tried a bootcamp-ed mac but i played STO regularly on my laptop(pc) before i installed osx on it. with the following specs: T7250@2.2ghz, 2gb ram, X3100. OSX recognizes the T7250 as a 1.81ghz cpu though. but the extra ram (3gb) makes up for it.
Btw dont ask how i made it work. i had taken advice from Jack when it finally started. pure accident.
I am running Win 7 (ultimate) on Parallels 7 in OS X lion on a core i7 iMac.
At times the frames render quite smoothly, but when there is a lot of motion, as with space battles, video becomes quite choppy.
The UMV wrapper method is giving me clearly better performance, but there is still the issue with crashing on ESD and Qo'Nos if I don't remember to cut the resolution to half before I beam down to those places.
EB