I went back through about 7 pages to see if anyone else mentioned it, and didn't see anything.
I was wondering if it would be possible to have Bridge Assignment Configurations. In other words, make it so I can save the assignments of my Bridge Officers to each individual ship. It may not seem like much, but I would like to switch to a different ship on occasion, and not have to keep re-organizing the configuration of my bridge officers to their bridge positions. As it stands right now, any time you switch a ship, you have to reassign your officers to their positions. I'm just asking for a way to save that so that each ship you own has it's own set assignments that you saved from last time. I don't think it would take very much to write, and it would be a nice thing to have, because I have 6 ships, and each one has it's own BO assignment I have to set up every time I switch over every single time I change up ships.
I'd like to see a configurations/profiles system too, as mentioned in the few posts above. Not only a profile for each different ship, but also allowing multiple profiles per ship.
Lastly, a "snapshot" of all 10 shortcut bars should really be saved with each profile. It's really annoying when you swap a boff out and have to dig through all the other shortcut bars (or bring up the powers window) to get at the new powers.
Even something similar to Champion's "build" system would be nice...
The system, as it stands, does profile hotbar buttons based on ship. I run one ship for PvE and one for PvP and when I switch between the two, the button locations I've set up are saved.
However, Bridge Officer assignments are not (so I have to sort those out when I switch). Additionally, there is no multiple profiling per Bridge Officer on the same ship (so if I put HYT1 in A2, then switch to another BOff and put Beam Overload in A2, once I switch back to the first BOff, HYT1 will not drop back into A2 (as it's set to "Beam Overload" in the background))
Would be handy to have...
- Configurations per Assignments (hotbar setups saved against certain Officer combinations - maybe limited to 2-3 setups for simplicity)
- Configurations per Ship (when switching to a new ship, the UI remembers the Assignments/Hotbar Locations you last had for that ship)
Ground:
Present system: 4 placeholders exist in your powers bar, so the first power in any kit will always fall on the same hotkey/combo
Change: each kit should have a power layout associated with it.
Ex. My "Normal" kit is squad leader. I have OW=5 rally cry=8 FoMM=9 and PG=0
when I equip "Grenade satchel" 5 becomes "Plasma Grenade" and I want that to be on 0 and FoMM to be 5, so I can easily pull the Cure grenade combo "Stun, Plasma, Photon" with 8,9,0.
Space:
This could be a little tougher. my proposal is this:
Each ship in your fleet has a BoFF power layout associated with it.
logically they would be recorded thus:
Each boff station will have 1-4 slots in the tray associated to the station (for Ens-cmd stations)
therefore, if I have a Lt Sci with ST1 and FBP1 and those powers are assigned to Ctrl+3 and Ctrl+4, when I swap that boff for one with, say HE1 and MES1, both of those powers should appear in the Ctrl+3 and Ctrl+4 positions on the bar.
I think the 3 row hot bar should also be extended to include at least the "-" and "=" keys, giving you 6 more combos so that you can have all your weapons and devices and powers visible, and hot-key-able for ppl who prefer to keyboard command and mouse steer, (as opposed to keyboard steer and mouse command)
PROBLEM:
Everytime, a player changes ships, all of their buttons are moved around.
SOLUTION:
Why don't they make it so that skill palette layouts are stored with each ship. That way, when you change ships, you don't have to spend 10 minutes putting all your buttons back where you want them. Each ship will have its own palette that will be appropriate for it. For consistancy, this would be extended to the crew assignment as well. If a crew member is nolonger present, the lost skill will become a blank button on the palette.
SUPPORTING COMMENTS:
Often I find, that I have many ships, but I am reluctant to switch between them, because I know what an enormous challenge it will be. This affects gameplay negatively. I want to change my ships around, occasionally, but I have to pay the price of losing all my settings whenever I do. This means, that I am avoiding doing something that I would like to do in a game that I am supposed to be enjoying. In some ways, it defeats the purpose of even releasing new ships, if people are wary of using them. STO, therefore, would benefit from storing a players settings, either by keeping the palette the same for all of the ships, or saving the palette for each ship that the player has.
Comments
Apparently, I'm not getting any other responses, so yours is appreciated, Darkndskys.
Lastly, a "snapshot" of all 10 shortcut bars should really be saved with each profile. It's really annoying when you swap a boff out and have to dig through all the other shortcut bars (or bring up the powers window) to get at the new powers.
Even something similar to Champion's "build" system would be nice...
However, Bridge Officer assignments are not (so I have to sort those out when I switch). Additionally, there is no multiple profiling per Bridge Officer on the same ship (so if I put HYT1 in A2, then switch to another BOff and put Beam Overload in A2, once I switch back to the first BOff, HYT1 will not drop back into A2 (as it's set to "Beam Overload" in the background))
Would be handy to have...
- Configurations per Assignments (hotbar setups saved against certain Officer combinations - maybe limited to 2-3 setups for simplicity)
- Configurations per Ship (when switching to a new ship, the UI remembers the Assignments/Hotbar Locations you last had for that ship)
Ground:
Present system: 4 placeholders exist in your powers bar, so the first power in any kit will always fall on the same hotkey/combo
Change: each kit should have a power layout associated with it.
Ex. My "Normal" kit is squad leader. I have OW=5 rally cry=8 FoMM=9 and PG=0
when I equip "Grenade satchel" 5 becomes "Plasma Grenade" and I want that to be on 0 and FoMM to be 5, so I can easily pull the Cure grenade combo "Stun, Plasma, Photon" with 8,9,0.
Space:
This could be a little tougher. my proposal is this:
Each ship in your fleet has a BoFF power layout associated with it.
logically they would be recorded thus:
Each boff station will have 1-4 slots in the tray associated to the station (for Ens-cmd stations)
therefore, if I have a Lt Sci with ST1 and FBP1 and those powers are assigned to Ctrl+3 and Ctrl+4, when I swap that boff for one with, say HE1 and MES1, both of those powers should appear in the Ctrl+3 and Ctrl+4 positions on the bar.
I think the 3 row hot bar should also be extended to include at least the "-" and "=" keys, giving you 6 more combos so that you can have all your weapons and devices and powers visible, and hot-key-able for ppl who prefer to keyboard command and mouse steer, (as opposed to keyboard steer and mouse command)
PROBLEM:
Everytime, a player changes ships, all of their buttons are moved around.
SOLUTION:
Why don't they make it so that skill palette layouts are stored with each ship. That way, when you change ships, you don't have to spend 10 minutes putting all your buttons back where you want them. Each ship will have its own palette that will be appropriate for it. For consistancy, this would be extended to the crew assignment as well. If a crew member is nolonger present, the lost skill will become a blank button on the palette.
SUPPORTING COMMENTS:
Often I find, that I have many ships, but I am reluctant to switch between them, because I know what an enormous challenge it will be. This affects gameplay negatively. I want to change my ships around, occasionally, but I have to pay the price of losing all my settings whenever I do. This means, that I am avoiding doing something that I would like to do in a game that I am supposed to be enjoying. In some ways, it defeats the purpose of even releasing new ships, if people are wary of using them. STO, therefore, would benefit from storing a players settings, either by keeping the palette the same for all of the ships, or saving the palette for each ship that the player has.