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Sword of Kahless - Lighting Bug

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2010 in Graphical and Sound Issues
Seems to be a slight lighting bug with the Shard Sword of Kahless.

It act like it has its own light source or something, or as if its constantly being lit up by an ambient light source.
http://alexraptor.com/images/swordkahlessBUG.jpg

I filed a ticket on this as well.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    it's supposed to be that way. it is, after all, a "Shard" taken from the Sword of Kahless, and is something mystical. this particular bat'leH has to be the best reward to date. hell, it's even better than the efficient IMpulse engine. there was a sense of proud uber coolness I felt when getting it:eek::cool:, too, and, you can carry it in the open when you walk/run for all to see.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Love my shard but when I equip it I have clipping issue in that the left arm is put in an akward position
    which goes inside the body of my character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Except Kahless himself said there was nothing magical about the sword. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Dank65 wrote:
    Love my shard but when I equip it I have clipping issue in that the left arm is put in an akward position
    which goes inside the body of my character.

    I get the same thing too, and it doesn't have the be magical to look magical
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Allthough one really important Bug here that needs to be fixed is the holding animation.

    When unholstered it looks like the characters wrist is a about to break off.
    And when fighting the one hand is gripping directly on the blade itself instead of the grip.
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