Just wondering if a "disable ship" option is on the table instead of a blow them up all the time. Of course to make all peeps happy they can still decided to blow em up anyways after the ship has been disabled, but it would be nice to see a disable option for ship combat.

What do you all think?
*I changed the title*
Comments
Unless game mechanics change completly a disabled ship in this game would need to be blown up anyway so it would be wasted effort. You could of course do "Target X System" since thats already in and just pretend you disabled it and they wouldent give up..
Just curious as to how you envision a disabled ship to work in the game.
Nothing really, I was just thinking as i was running through another blow up 5 things mission that for emersion that disabling them would be better. Kinda goes with the whole star trek theme i guess. maybe get diplo points for not blowing peeps up. Just a thought. nothing more.
My Orion wants a word with you :P
But damn, doesn't that sound a little overpowered? Just a bit?
@jdb2008: They had something like that before. Anyone remember Viral Matrix before it got nerfed to hell? That was your disable ship button.
I'd like to see the disable ship option as well.
and if you DO decide to destroy..... there may be consequences.
like: faction rewards or demerits from the targeted ships race or affiliation.
which could mean the difference of either surprise enemy adds in mission based upon that faction standing ... or a surprise "support" ship adds in to help ( a respectful captain that remembers the day you spared his life ).
that would be very intersting.
you could actually mould a specific race to be a nemesis...or unexpected ally.
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Yes that is what i meant. sorry for the title. Good oost
- For storyline purposes in Foundry (is it possible to set an objective to only disable and not destroy?)
- Disable a ship and beam-out its crew (arrest) -- possibly ending in loot along with the beam-out
- Disable a ship and for the "I-won't-surrender" races, ie Klingons: a self-destruct mini-game where you try to foil the attempt (and get more loot if successful)
There are a probably a few other scenarios one could come up with.
I'm afraid space combat in STO isn't very suitable for this, considering that relatively normal abilities that each ship should have and would be more or less required for this to work (such as target subsystems, boarding party or tractor beams) are BO-specific powers. Added to that comes the fact that ships in STO always work at peak efficiency until destroyed. There's no way to reliably cripple specific systems as it was possible in SFC. STO is simply not tactical enough, in that regard.
The new KDF freighter raids in Pi Canis also require you to disable the cargo ships, then steal.. err, I mean confiscate their load.
Generally, "disabling a ship" consists of you almost-blowing-them-up-but-not-quite. At ~10-30% hull the target ship is simply rendered inactive. The freighters in Pi Canis do start up their engines again after some time if you're not quick enough, though.
Actually, this might be an idea to implement this into STO despite its tactical limitations.
Just implement a 20% chance that an enemy capital ship in PvE will react to its hull going below one third:
- Federation vessels may: warp out, surrender or engage self-destruct
- Klingon vessels may: warp out or try to ram you
- Romulan vessels may: warp out, cloak (-> just disappear) or engage self-destruct
- ... list goes on for appropriate actions for other factions.
Season ~7.
Though I'd say it can probably be way sooner if the Devidian/Pi Canis episodes are a clue.
Hopefully they can also incorporate the same concept into ground combat for Foundry where you incapacitate enemies so that you can beam them out / perform tasks on them / and so on.