Do remember shield healing is now taking into account and there are plenty of abilities that leave a HoT on both shields and hull.
Ohhhh.... I hadn't been playing for several weeks until 3 days ago. Didn't know that. Interesting that shield healing in included and shield damage is not.
As has been pointed out before, large numbers across the board generally indicate that both teams were ineffective at scoring kills. This is most common in cruiserfests, where everybody does a whole bunch of easily-healed damage. However, there are many circumstances under which a team can fail to produce lethal offensive spikes or pressure, nearly all of which stem from a significant lack of coordination.
A player-based solution is possible (get more coordinated).
From the "big picture" standpoint, however, it simply illustrates that PUG and "casual premade" matches play out in certain ways that should be taken into direct account during balancing.
As has been pointed out before, large numbers across the board generally indicate that both teams were ineffective at scoring kills. This is most common in cruiserfests, where everybody does a whole bunch of easily-healed damage. However, there are many circumstances under which a team can fail to produce lethal offensive spikes or pressure, nearly all of which stem from a significant lack of coordination.
A player-based solution is possible (get more coordinated).
From the "big picture" standpoint, however, it simply illustrates that PUG and "casual premade" matches play out in certain ways that should be taken into direct account during balancing.
As has been pointed out before, large numbers across the board generally indicate that both teams were ineffective at scoring kills. This is most common in cruiserfests, where everybody does a whole bunch of easily-healed damage. However, there are many circumstances under which a team can fail to produce lethal offensive spikes or pressure, nearly all of which stem from a significant lack of coordination.
A player-based solution is possible (get more coordinated).
From the "big picture" standpoint, however, it simply illustrates that PUG and "casual premade" matches play out in certain ways that should be taken into direct account during balancing.
Yeah, that or you run into a team where both sides have 1-2mil in healing between 2 cruisers heh. Our premade fought another premade a week or so ago where both myself and the other team's primary cruiser healed in the 1 to 1.2 million range, and we each had backup cruisers doing 500-600k in healing and doing decent pew pew support. That tends to drag out a match. We lost, but it was a heck of a fight at least.
All the healing in the world wont save you if your team can't generate kills on the scoreboard.
There are certain things even the main healer can do to assist with that task.
Coordinating with escorts is usually vital for ending a fight in a timely manner, for example.
Well I did have more damage than all the escorts in the match...
And actually if theoretically I did have all the healing in the world, my team would be impossible to kill and would eventually win because the enemy would get no kills at all. LOL
Well I did have more damage than all the escorts in the match...
And actually if theoretically I did have all the healing in the world, my team would be impossible to kill and would eventually win because the enemy would get no kills at all. LOL
Then the escorts were a liability or the other team was more effective at hindering them. Either way, they won.
Comments
Ohhhh.... I hadn't been playing for several weeks until 3 days ago. Didn't know that. Interesting that shield healing in included and shield damage is not.
A player-based solution is possible (get more coordinated).
From the "big picture" standpoint, however, it simply illustrates that PUG and "casual premade" matches play out in certain ways that should be taken into direct account during balancing.
Yeah, I just pug, I can't get in a fleet.
Yeah, that or you run into a team where both sides have 1-2mil in healing between 2 cruisers heh. Our premade fought another premade a week or so ago where both myself and the other team's primary cruiser healed in the 1 to 1.2 million range, and we each had backup cruisers doing 500-600k in healing and doing decent pew pew support. That tends to drag out a match. We lost, but it was a heck of a fight at least.
There are certain things even the main healer can do to assist with that task.
Coordinating with escorts is usually vital for ending a fight in a timely manner, for example.
Well I did have more damage than all the escorts in the match...
And actually if theoretically I did have all the healing in the world, my team would be impossible to kill and would eventually win because the enemy would get no kills at all. LOL
Then the escorts were a liability or the other team was more effective at hindering them. Either way, they won.