The PvP population continues to fall.
Is it time to consider abandoning/adapting the Tier'd approach to pvp games?
Currently the pvp base is broken up into smaller tier groups.
Tier 1 lacks Starfleet participation.
The rest of the Tiers suffer from lack of KDF players.
How about amalgamating some of the Tiers?
Tier 1 + 2.
Tier 3 + 4.
Tier 5 + 6.
Could the side-kicking mechanic be used to Balance these multi-tiered games?
Is it necessary to do so or just let them play?
I would prefer the pvp system allowed me to play on demand even if it meant the games were often imbalanced.
I can understand why some hardcore pvp'ers would be against this.
I think there would be enough casual pvp players from amongst all the tiers to make it viable.
Perhaps add it as another Option~?
Arenas - 400 points per team. Who scores 1200 points on enemies wins first.
CaH - 800 points per team. Higher tier ships would capture proportionally faster.
With that way, every ship / rank is usable and viable, for some massive carnage and it would be more startrekish. However, we would probably need to enhance teams or make raid teams or something.
Comments
T1 ships - 5 points
T2 ships - 10 points
T3 ships - 20 points
T4 ships - 40 points
T5 ships - 80 points
Arenas - 400 points per team. Who scores 1200 points on enemies wins first.
CaH - 800 points per team. Higher tier ships would capture proportionally faster.
With that way, every ship / rank is usable and viable, for some massive carnage and it would be more startrekish. However, we would probably need to enhance teams or make raid teams or something.