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What is wrong with feds ?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2010 in PvP Gameplay
I am not the absolute best player out there nor will I ever claim to be, however I do have eyes and I can see that the klinks have not changed tactics since beta and the feds in most cases, not all but most cases, cant seem to figure out that they are doing the same thing and that not one of them is gonna take out all the klinks alone....

I see it almost every match, the klinks throw a ship out there with the best defenses or biggest shields and everyone of the feds will tunnel vision on that one ship even while the guys friends are frying them because the guy everyone was tunnel visioned on was just bait A tactic that is designed to do exactly what it does keep you busy while the support comes in. Then when the support comes in they have 2 -3 people min that will start patch his hull or charging his shields and then they fly around in a little fur ball patch each other and charging shields and the feds just keep running in there one at a time and won't group won't patch each other, won't hit anyone with extend shields just like they would not the last 100,000 times and yet keep doing the same thing expecting dif results.

The klinks don't run in a massive group like that just because it looks pretty you know, they are supporting each other look at all the blue lines from there ships going to there ships those are shield boost lines they don't just magically appear they come from other klinks that are helping that dude with his shields.If any of you think that they are not chain assisting each other then your just stupid, when 7-10 people are shooting at just you that is also a form of helping each other.

I have morons tell me that is not the case and they don't help each other, so if that is the case then why is it the klinks are in a large group and you can barely take one of them down while they are in that group and the feds that are spread all over the field don't win ?

Bottom line is that until the feds learn to work together PVP is not gonna change, the klinks are not gonna change the tactics because they don't have to. They have been using the exact same plan since beta and they win way more then they lose so apparently all you that think is not the problem need to start paying attention, sit back and watch since your not gonna support the other feds there anyway you are going to lose so take a round or two and watch and you will see.

To those of you that have figured this out and try to help, thank you for trying :)
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Indeed... PvP 101

    Teams that support... ROLL.

    Teams that do not... DIE.

    Every team member needs to carry heals... Yes its ok to bring a healer... but a team of small healers is better then a team of 4 no heals and 1 big heal. This is why things like RSP need to be dropped. Yes the small heals may not keep you alive as well as a 15 second super shield.... but you can use those other powers on friends... and your other friends can do the same. :) Tag Team Heal shots are OP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It was actually funny today in a PUG Capture & Hold. A bunch of cloaking escorts charging in one by one just to get killed. So much for cloaking is an i-win button.

    I sometimes wonder how many Feds do really know how to play their ships. Even in PVE I keep hearing them asking for groups to do single missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Clearly, this means the klinks need a few more nerfs to compensate for federation players lack of skill, you know, to even things out. So I suggest...

    - Random weapon failures each 5 seconds.

    - When you battle cloak, you remain target able for 3-4 seconds, without shields.

    - Replace all existing klingon ships with Runabouts in pvp. Just to be sure, limit them to 1 phaser bank, can't give too much of an edge to klinks..

    - -10 to all power levels and steering due to drinking and driving

    - Randon self destruct sequences because today was a good day to day, and the klink was depressed.

    See, with only some small tweaks like that, all your problems about no challenging fed players would be over! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    most feds are pve players who run a daily pvp mission thats three maps a day and then head of to do other stuf i dont think there is a single pvp fed fleet out there that will go into the arenas all suited up and premade , feds by there very nature are way more casual about there pvp they do and i know you must hate it in many ways not getting a decent fight but i dought its going to change , sorry
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Warem wrote:
    Clearly, this means the klinks need a few more nerfs to compensate for federation players lack of skill, you know, to even things out. So I suggest...

    - Random weapon failures each 5 seconds.

    - When you battle cloak, you remain target able for 3-4 seconds, without shields.

    - Replace all existing klingon ships with Runabouts in pvp. Just to be sure, limit them to 1 phaser bank, can't give too much of an edge to klinks..

    - -10 to all power levels and steering due to drinking and driving

    - Randon self destruct sequences because today was a good day to day, and the klink was depressed.

    See, with only some small tweaks like that, all your problems about no challenging fed players would be over! :p


    Love this lol,

    If not for the fact that they could actually make it happen, You know

    1. Whine,Cry nerf, There OP.

    2. Devs read it, OMG there right

    3. Next thing you see is a Klink naked strapped to a bottle rocket with a slingshot.

    4. Balance compleated..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Warem wrote:
    Clearly, this means the klinks need a few more nerfs to compensate for federation players lack of skill, you know, to even things out. So I suggest...

    - Random weapon failures each 5 seconds.

    - When you battle cloak, you remain target able for 3-4 seconds, without shields.

    - Replace all existing klingon ships with Runabouts in pvp. Just to be sure, limit them to 1 phaser bank, can't give too much of an edge to klinks..

    - -10 to all power levels and steering due to drinking and driving

    - Randon self destruct sequences because today was a good day to day, and the klink was depressed.

    See, with only some small tweaks like that, all your problems about no challenging fed players would be over! :p

    Even then the klinks would still win. I know, I pug. Feds sucks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Raso wrote:
    Even then the klinks would still win. I know, I pug. Feds sucks.

    Just increase the self destruct ratio :p

    And the scary thing is that it could go like that ... but hey, klinks did want new ships and love right? Here are your brand new klingon-specific runabouts, together with your dailies: Win in pvp using this thing only against feds. Oh and with a blindfold. :eek: :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Warem wrote:
    Just increase the self destruct ratio :p

    Just make self destruct a team AOE power as in the explosion hurts your team mates with in 20k.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ogital wrote: »
    It was actually funny today in a PUG Capture & Hold. A bunch of cloaking escorts charging in one by one just to get killed. So much for cloaking is an i-win button.

    I sometimes wonder how many Feds do really know how to play their ships. Even in PVE I keep hearing them asking for groups to do single missions.

    Wait?

    I thought cloak was the ultimate weapon - That the only reason Klingons won, was because of the firststrike out of cloak? That it required no tactics whatsoever (apart from buffing up before you decloak)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    even if youd take away cloak, universal BO stations on the BoP, dual cannons on cruisers and carriers, they still beat those feds.
    But seriously FEDS ARE OP!! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ogital wrote: »
    It was actually funny today in a PUG Capture & Hold. A bunch of cloaking escorts charging in one by one just to get killed. So much for cloaking is an i-win button.

    I sometimes wonder how many Feds do really know how to play their ships. Even in PVE I keep hearing them asking for groups to do single missions.

    HA HA thats funny, yet when i roll a fed why then does it take 6 klingerros to put me under? And I usually take 2 with me on the way out.

    Feds learn early to support themselves through pve hence our problem. until they learn the game better,,,tis what it tis.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    castogere wrote: »
    HA HA thats funny, yet when i roll a fed why then does it take 6 klingerros to put me under? And I usually take 2 with me on the way out.

    Feds learn early to support themselves through pve hence our problem. until they learn the game better,,,tis what it tis.

    Just need some missions where support are nessecary.. I know some people will cry and moan because they cant solo it (weird notion in a MMO tbh), but until they do, Feds will not learn to support eachother, until they have been keel'd a couple 100 times in PvP.

    Just need a couple of STFs at lower ranks :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Just need some missions where support are nessecary.. I know some people will cry and moan because they cant solo it (weird notion in a MMO tbh), but until they do, Feds will not learn to support eachother, until they have been keel'd a couple 100 times in PvP.

    Just need a couple of STFs at lower ranks :D

    I got news for you.The Feds have been getting keeled 100's of times in pvp and still wont support each other.I go in with one fleet mate and we last longer, and do more damage because we support each other.I get gangbanged BECAUSE im a threat on the field.If i wasnt a threat then players wouldnt be group firing targets.Both sides do it.But because pvp prevails early in Klingon play,feds play catch up.
    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    What's wrong with Feds? What's wrong with Klinks? What's wrong with the queues? What's wrong with ground PvP? What's wrong with space PvP? What's wrong with BO and Captain powers? What's wrong with the glitches, bugs, and server issues? What's wrong with the bugged STF's and fleet actions? Lots of questions...

    Maybe we should be asking what's wrong with Cryptic?!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Ogital wrote: »
    It was actually funny today in a PUG Capture & Hold. A bunch of cloaking escorts charging in one by one just to get killed. So much for cloaking is an i-win button.

    I sometimes wonder how many Feds do really know how to play their ships. Even in PVE I keep hearing them asking for groups to do single missions.

    THink about it... every new player to STO starts off as FED and very rarely do they even roll a klink. Klinks play klings specifically for PvP. This all makes perfect sense... not sure what people don't understand about THIS.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    This thread should have been named..."Klingon love fest'...as soon as you are all done with your warrior kum ba ya circle jerk, feel free to join the rest of us in the neutral zone, so we can get some target practice in, on your rusty buckets...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    The ones I play against in the BG range have been very challenging 50% of the time, at least over the weekend. Most do seem to use teamwork more than they have in the past and it has made for a fun PuG match from time to time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    In a recent PvP match in the Cracked Planet Arena...

    I was playing my Klingon Captain. Her rank was LT9. Got the prompt to join the arena, did so.

    Turns out that only another Klingon and I were the only ones who joined... against 5 Feds. :(

    After a few flybys where we were summarily handed our warp coils, the other Klingon player and I started talking strategy. Score at this point was about 6:3 Fed favor. We picked our target (lowest level Fed in the group). Lone wolf attempts to take him out were successful but we died a lot. Score got to 12:6 Fed Favor. We were getting disenchanted with this match.

    We talked more and opted to hunt like wolves. We hid and recharged fully. Then we cloaked. We went looking for our prey (Fed lowbie). We cruised in together, just outside of 10km. Together we'd punch 100% throttle and uncloak. We'd unload on our target which would typically kill him or weaken him such that we'd pick him off with a couple more shots.

    Upon defeating him, we'd split and take off. This forced the Feds to split up. We figured out that they needed to 3 ships to reliably take down one of us. So one of us was getting away. The other (usually was me they chose to chase) had to fly like a madman to avoid getting blown up. Thankfully there's a lot of cover on this map and using evasive maneuvers helps one fly the surface of an asteroid to break LOS rather well.

    After getting away, we'd hide & recharge and then rinse & repeat. This tactic angered the Feds. They started going lone wolf to try to track us. After a few spankings, they played lone wolf a lot more conservatively. Had the Science vessel trying to track me one trip. He did really well. Flew the same path I did but he never found me... at least until I uncloaked behind him and lit him up. His buddies got there too late. I was already flying away and behind an asteroid while the science vessel was doing a great impersonation of a fireball / explosion. I clicked my cloak on and vanished.

    Fast forward to a few minutes later and the score is now 12:12 all tied up. The Feds have moved their furball out beyond the gates leading into the arena. Good move on their part. No cover out there. No way for us to hide behind stuff. Creative thinking but ultimately futile. We were high on success and we simply cruised in, took out the target and then beat feet back to cover to recharge.

    Score moved to 13:13 as my team mate got the kill but was killed on the way out.

    A couple of minutes later, four of the Federation players quit the match because getting kills against us is too hard and the Klingons were rapidly looking to win the match.

    Ultimately, the Fed player who stayed behind was an excellent sport. He told us his team had left and he wanted to get this over with. He chose to stay and fight. He fought with honor and dignity. Were he a Klingon, his place in Sto'Vo'Kor would have been assured. But alas, he was but Federation and could not stand against the might of two Klingon war ships.

    =====

    Listos: Work out tactics with your team if you want to win. Don't and you lose. I've been on both sides of this in the same match. It sucks to lose but honestly, the only one you have to blame is your self and your team for failing to use good tactics. If you are using good tactics but still lose, then perhaps your level of skill isn't goood enough *yet*. Practice more and expect to lose a lot.

    Failure breeds Success. You learn from failure, not from success. Besides, the Feds really ought to have some of the missions Klingons get. Seriously, I have a mission that requires me to die 25 times in space and another mission that is die 25 times on ground. Both require that I die to player captains. From the get-go, you are taught (Klingon side) that you **WILL** die a lot. You get it (the fear of dying) out of your system and move into enjoying the game.

    My ticket to Sto'Vo'Kor is assured. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Fact- the feds in my experience tend to not play aggressivley or independantly enough

    Fact- the feds (and at times, losing klingons) in my experience have pack mentality, reducing the threat of getting blown up by flying together in capture and hold- in spite of losing

    Fact- never play cracked planet because it is crazy unfair to the feds and all feds should avoid this map

    Fact- as the greatest player vs player of all time, i suggest stop being a coward


    the evidence is clear
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    The bait tactic is really old and out of date right now Kling tactics are to target the weakest of the group this way the feds start off with a 9 on 10 disadvantage so you pop the weakest the guy who's -9 then proceed using a wolf pack gang to the next ship, to the next ship, So really we have figured out what were going to shoot at well before the de cloak.

    that ability to sit there and plan is always huge a real good Kling team is attacking from up high at a 6 o clock rear position just like coming out of the sun on a b-17 formation. or from the under belly.

    Feds seem to cluster up like a herd of cattle waiting for the wolfs to slaughter them. Most of the time this works for Klings since the ships explosions weaken shields, hull, and crew.

    Remember the Federation Banned Cloaking devices due to some of the more paroniod reces like the Andorians and Telerites. No Andorian wants a cloaked ship parked outside the 7 11 watching them eat beef jerkie.
    As for the cloaking device in the end I am sure will see tachion nets or sensors that deploy like mines with a 20 meter bubble the Feds can hide in. Plus most of the Fed have whined so much that they have cloaks themself.

    Thanks
    Were so Demanding
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    lately i saw some fed ships in pve, they were about as challenging as most feds in pvp :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    attacko wrote:
    Fact- the feds in my experience tend to not play aggressivley or independantly enough

    Fact- the feds (and at times, losing klingons) in my experience have pack mentality, reducing the threat of getting blown up by flying together in capture and hold- in spite of losing

    Fact- never play cracked planet because it is crazy unfair to the feds and all feds should avoid this map

    Fact- as the greatest player vs player of all time, i suggest stop being a coward


    the evidence is clear

    ... That I NEED an autograph!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    attacko wrote:
    Fact- the feds in my experience tend to not play aggressivley or independantly enough

    Fact- the feds (and at times, losing klingons) in my experience have pack mentality, reducing the threat of getting blown up by flying together in capture and hold- in spite of losing

    Fact- never play cracked planet because it is crazy unfair to the feds and all feds should avoid this map

    Fact- as the greatest player vs player of all time, i suggest stop being a coward


    the evidence is clear
    ques up behind kelfxxxx, but no the que is broken no autographs... :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Zorena wrote:
    ques up behind kelfxxxx, but no the que is broken no autographs... :(

    "Do you wish for an Autograph?"

    autographing in 15..14..13...12...11..10


    "Do you wish for an autograph?"

    autographing in 28..27..26...25...24...23


    "Do you wish for an autograph?"
    autographing in 5...4....3...2....1....0


    "Autograph not availible"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Well played, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Warem wrote:
    Clearly, this means the klinks need a few more nerfs to compensate for federation players lack of skill, you know, to even things out. So I suggest...

    - Random weapon failures each 5 seconds.

    - When you battle cloak, you remain target able for 3-4 seconds, without shields.

    - Replace all existing klingon ships with Runabouts in pvp. Just to be sure, limit them to 1 phaser bank, can't give too much of an edge to klinks..

    - -10 to all power levels and steering due to drinking and driving

    - Randon self destruct sequences because today was a good day to day, and the klink was depressed.

    See, with only some small tweaks like that, all your problems about no challenging fed players would be over! :p
    /snort_milk_funny
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    SteveHale wrote: »
    Well played, lol.

    My "ode to the que system" performance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I'm not sure what some Feds are doing, but I've had an Escort attack my BoP while I was busy working on another ship, and once that ship was done, turned around and attacked the Escort and killed it... it's been somewhat common recently. I wonder if some of them realize that their BO abilities aren't auto-cast or passives and they should actually manually activate them?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Kind of glad I don't fall into the "dumb sheep" catagory now o.O

    Still my experience with pvp is bit limited so I can't say I've seen all the things folks are saying Feds have done. I can say that despite my exp being limited alot of those things previously mentioned just don't make sense to me and I can't imagine myself doing.

    Then again I think some of the "critiques" are also quite silly.

    hounding Feds for attacking in Mobs when the same tactic is used on the otherside?

    Catch 22 much?

    *edit, apparantly dog-ing is a bad word....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Warem wrote:
    Clearly, this means the klinks need a few more nerfs to compensate for federation players lack of skill, you know, to even things out. So I suggest...

    - Random weapon failures each 5 seconds.

    - When you battle cloak, you remain target able for 3-4 seconds, without shields.

    - Replace all existing klingon ships with Runabouts in pvp. Just to be sure, limit them to 1 phaser bank, can't give too much of an edge to klinks..

    - -10 to all power levels and steering due to drinking and driving

    - Randon self destruct sequences because today was a good day to day, and the klink was depressed.

    See, with only some small tweaks like that, all your problems about no challenging fed players would be over! :p

    LOL

    Win!!!
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