Okay, so some things that I've seen raised quite a bit;
1 People complain the corridors are too big.
- Dev replies to this mostly state that this is to do with camera collision with the walls etc causing problems. And as such, until someone figures out how to sort out collision, it can't be done as well as they'd like. Which is fair.
Here is a solution which may not have been brought up, maybe it has. In Champions Online, which is the same games engine, it has a 1st person view mode (Correct me if I'm wrong). If this is the case, then the whole camera collision issue can be bypassed completely, by forcing the player view to 1st Person whilst on away missions and ground missions.
Of course, if my memory of it being in CO is incorrect, then I can understand this being hard to do, but if it was in champions, surely it's a small coding job to turn it on whilst in away missions, maybe a big bug-testing job, but thats what Tribble is for right? But yeah, you guys are busy too. But maybe at some point?
I also personally, find it really more imersive and entertaining to be in a 1st person or over-the-shoulder close up view of my character on away missions (I use right click view to simulate the view point and always walk crouched to get the camera over the shoulder, it makes it easier to look around, and more fun in my opinion).
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