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Quantum Slipstream Drive...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Can we get logic reasoning why this is only 30 seconds?

IMO, I think this is too short. There is no reason it can't be a minute, or even longer. 2 minute cooldown time is also too long.

Can we just get logic reasoning on why this is only 30 seconds please?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Please do not bump your threads. Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm not a dev but;

    The Game-Design response; because if you can travel too fast for too long the universe starts to feel too small.

    The In-Game possible explanation; Slipstream does not safely work for more than a few moments because of the same phase issues Voyager encountered.

    So those are my 2 cents.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    A triple-post is probably not a good way to get a yellow response that isn't "/closed". They didn't reply in the Tribble forums as far as I remember and they probably wont here. Concerning the reason: In Voyager using the QSD for a longer amount of time almost ripped the ship apart. Since we are playing at a greatly accelerated rate (being promoted from ensign to admiral within a week, reaching the opposite end of the quadrant in a few minutes etc) 30 seconds is already a lot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Also time is not the same in sector space.... in the trek show warp drive is kinda slow and to travel from say ds9 to earth would take a day or so, not the 3 - 5 mins it takes ingame...

    so when you activate quantum slip stream from your little ingame peoples perspective the 30 seconds would be more like hours to half a day of use !
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    i think upping the travel time to 45 sec would be golden.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    If someone were to be travailing these long distances they would have things to do. They wouldn't sit there and watch the occasional ship fly by or sit in their captains chair the whole time. They had stuff to do. Until we get better things to do than sit in wait in my opinion we should be able to use this thing indefinably and at warp 40. If and when Cryptic gives us sector space mini-games I'm all for space travel taking a significant amount of time. As it stands sector space is a major pain and is anything but fun. Before you say space travel wasn't fun remember that this is a game and games are supposed to be fun before they are realistic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    ah the golden rule of greed people always want more :rolleyes:
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