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Beams have lost all bloom effect in 2.0

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2010 in Graphical and Sound Issues
Beam weapons no longer have any bloom effect since 2.0.

They look terrible in this state, almost transparent, and nothing at all like Star Trek.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Same problem here, spaceship beams do not bloom anymore.

    May be related to specific graphic cards.
    I'm using a GTS 250.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Do you guys have nVidia or ATI video cards? What OS and which driver versions? More details would help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Same problem.

    ATI Radeon 5850; driver version: 8.741.0.0

    Windows 7 Home Premium 64-bit
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I'm running 2 GTX 285's in SLI on Win 7 Pro 64, driver 196.21 which was perfect until 2.0.

    Something was definitely changed in Season 2, and it may have to do with the new Bloom slider.

    Warp flash bloom is missing as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Beams look washed out since 2.0 and I also am having problems with some planets and asteroids being blindingly bright to the point that it hurts my eyes.

    nVidia 9800 GT is what I have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I have this same graphical problem. There's also issues with blinding bloom from things that shouldn't have it, like asteroids. It doesn't seem to be an issue with particular graphic cards, either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    As I mentioned elsewhere, I have to turn bloom quality to 'low' otherwise any bright lights producing bloom will shine through me, my ship, floors, walls.... anything.

    S2 definitely messed up something....

    (Card = NVIDIA 9800 GT, problem was definitely not there before 2.0)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Yeah, just got a DX11 card, GTX 470, right before 2.0 patch, man was everything even more extra shinny. Tetryon beams were absolutely beautiful. Emergency power to shields was almost blinding. I definately noticed how much better everything looked from my GTX 280 DX10, after patch, not so much. As previously stated, all phasers are washed out, but yet some planets and ship hull reflections are simply blinding. Don't know what happened, but i hope they fix it. Hope some Devs notice.:(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I am seeing the over-bright bloom on inappropriate objects as well, asteroids, planets, even my own ship.

    In the new Fluidic Space fleet action, my own ship bloomed so much that I had to reduce the bloom slider to 0 in order to even see.

    That instance was bugged as well, in that the enemy ships never appeared to defend the NPCs from, so all in all a less than positive experience with season 2 thus far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    same.

    windows vista 64bit. see dxdiag: www.deadlyshoe.com/dxdiag.txt
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Same here,beams look bland since season 2....I doubt it's a hardware problem on our end. (got a GTS 250 btw)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I have the same problem, beams looks awful (GTX 285)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    It can be a "latest driver" issue.

    The Nvidia 197 drivers still HAVE bloom and run very flawless with STO.
    Nvidia 256+ drivers still have some odd issues in STO. At least for me.

    While I did not have the bloom issue, a buddy of mine said as he went back to 197, his "laser bloom" suddenly re-appeared.

    Maybe it will for you, too. You could give it a try.


    Edit: Maybe I was not mistaken as I found my backgrounds to be "less colorful" with 258 drivers...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Can't be a "latest driver" issue, I'm still using Catalyst 9.10's and I'm encountering the same problems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Longasc wrote:
    It can be a "latest driver" issue.

    The Nvidia 197 drivers still HAVE bloom and run very flawless with STO.
    Nvidia 256+ drivers still have some odd issues in STO. At least for me.

    While I did not have the bloom issue, a buddy of mine said as he went back to 197, his "laser bloom" suddenly re-appeared.

    Maybe it will for you, too. You could give it a try.


    Edit: Maybe I was not mistaken as I found my backgrounds to be "less colorful" with 258 drivers...

    I'm still running the 197 drivers,so that can't be it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    I doubt this is a driver issue, since people with both ATI and Nvidia cards across a wide range of hardware and drivers are all experiencing the same issues.

    I believe it may have something to do with the new bloom slider,

    At any rate, both bloom and contrast are all over the place after season 2, and there have been many recent threads concerning each.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Jasos wrote:
    At any rate, both bloom and contrast are all over the place after season 2, and there have been many recent threads concerning each.

    I wish they would just put it back like it was until they can find a working new system.

    I miss the old bloom.... now I have to run with it on super low quality :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2010
    Windows 7 x64
    ATI HD 5770
    Intel i5 750

    Nothing overclocked and still having bloom problems. It's so strange since bloom works for everything else but the beams...which are my favorite part ;_;
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Well another patch has come and gone, and still no fix for the missing beam bloom.

    Is this being addressed any time soon?

    It is fairly disappointing to finally have all these nice new graphical updates on the iconic ships which CapnLogan worked so hard on, only to have the space combat look like TRIBBLE because of washed out beams.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Im having the same trouble, phasors and other weapon effects, ground & space look faded and dull.
    very immersion breaking :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Bump to this as the most recent patch has fixed zilch.

    BTW anyone else having the other issue I described? with bloom lights shining thru things?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    A screenshot;

    http://i35.tinypic.com/2yv2puu.jpg

    Wierd ja?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I'm also seeing the dulled phaser beams in 2.0 with a Nvidia 9800GTX+ and 197.xx drivers. Are we supposed to stick bug threads in the gameplay bugs forum rather than here?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Upgraded my drivers to Cata 10.7. Did the whole patch thing this morning. Jumped into a DSE.

    And beams still look horrid. Has any Dev said anything on this issue? There are a wide range of PC set ups with this problem. So I'm very curious to what exactly is causing this. Its a serious bummer since everything, I mean everything looks great... then you fire a shot, or take a hit and it's just... looks like something out of Quake.

    No, not Quake III...Quake. The original. DOS game. Make a long time ago. -_-;
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    A screenshot;

    http://i35.tinypic.com/2yv2puu.jpg

    Wierd ja?

    Haven't seen anything like that ever (my PC specs in sig.) during closed beta, open beta, or live release; but I will say that the Bloom has been all over the place; some stuff is often blindingly bright with bloom at 100, while other stuff seems low. I canl say that I too have noticed beam weapons across the board have way less brightness/bloom than before; and while I don't feel they look all that bad; they (imo) don't look as vibrant or colorful as they did pre Season 2.0.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Armsman wrote: »
    Haven't seen anything like that ever (my PC specs in sig.) during closed beta, open beta, or live release; but I will say that the Bloom has been all over the place; some stuff is often blindingly bright with bloom at 100, while other stuff seems low. I canl say that I too have noticed beam weapons across the board have way less brightness/bloom than before; and while I don't feel they look all that bad; they (imo) don't look as vibrant or colorful as they did pre Season 2.0.

    I recently managed to fix my bloom issues by disabling AA in-game and instead forcing AA with my graphics card.

    It also makes shadows behave better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    same thing here. i have no bloom on beam space weapons since 2.0. what's the deal? I am using Nvidia Geforce GTX 285M and drive version 188.33 and eveything rand great before 2.0.


    I tried turning off AA, but that did not effect bloom for me.

    I also get too much bloom on background gases in space that make it hard too see other ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Well... I am still getting this bug. Not only is the bloom on beams missing but all weapon effects are bloomless now. No settings change this in the slightest way. I really wish the devs would at less address this...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I'm having this issue too. I use an nVidia 9800 GT card.

    Before Season 2.0 they looked like this:

    Beam Effect 1

    And after Season 2.0 went onto Tribble/Holodeck:

    Beam Effect 2 & Beam Effect 3
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    just to update. i upgraded my nvidia drivers to the lastest 258.96. and beam have not improved.
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